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* d/b+2 f+1 b+2.4 S! b+3~f+4.1.2 | * d/b+2 f+1 b+2.4 S! b+3~f+4.1.2 | ||
* 1+2.1 4.3.4 S! b+3~f+2.1 | * 1+2.1 4.3.4 S! b+3~f+2.1 | ||
* (mini SSR) qcf 3.4 4.3.4 S! b+3~f+2.1 - More challenging combo that needs a more precise run-up to hit the ender | |||
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* f+1+2 f+1 b+2.4 S! b+3~f+2.1 | * f+1+2 f+1 b+2.4 S! b+3~f+2.1 | ||
* f+1+2 f+1 b+2.4 S! b+3~f+4.1.2 | * f+1+2 f+1 b+2.4 S! b+3~f+4.1.2 | ||
* fF+4 S! qcf 3.4 fF+2 | |||
}} | }} | ||
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Revision as of 16:17, 18 May 2022
Bryan (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Launcher type | Example(s) | Juggle |
---|---|---|
Type #1 |
|
|
Type # 2 |
|
d/b+2 1.2.4 S! dash d+3.2 |
Type # 3 |
|
S! dash d/b+2 f+1 3.3.4 |
Type #4 | JU |
|
Type #5 | WS+2~f+2 |
|
Type #6 | b+1+2 |
|
Use b+3~f+2.1 ender for a high wall splat and use b+3~f+4.1.2 for wall carry and 1 more damage. If you have a rage drive you can optionally do !S, RD, qcf+1+2 or d/f+3
These aren't optimal but are a good place to start. I'm a beginner Bryan so if you have alternate routes please list them.
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.