Lee setups: Difference between revisions

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* 3 b+3,3,f~n
* 3 b+3,3,f~n


== See also ==
== External links ==


* [https://www.youtube.com/watch?v=99Ulx91ZoVs b+4 combo finisher by Murakumo]
* [https://www.youtube.com/watch?v=99Ulx91ZoVs b+4 combo finisher by Murakumo]
* [https://www.youtube.com/watch?v=zNs9evQbbXM Mist Trap oki by Murakumo]
* [https://www.youtube.com/watch?v=zNs9evQbbXM Mist Trap oki by Murakumo]
* [https://www.youtube.com/watch?v=K34KlYBOZ14 Wall tech traps by Murakumo]
* [https://www.youtube.com/watch?v=K34KlYBOZ14 Wall tech traps by Murakumo]

Revision as of 01:59, 20 December 2020

u/b+3 wall ender

After f+4,3 at the wall, you can replace d+3 with u/b+3 for 5 more damage. This beats every option except for quickstand (u).

If the u/b+3 hits grounded, d/f+4 W! f+4,3 will resplat if they don't tech roll. If it hits standing (possible with b getup), d+4,4,u+3 will resplat.

Quickstand loses to both f,F+3 and f+3,3,4. The former does 20 damage, and the latter does 18 damage and breaks walls.

This is useful if the opponent doesn't know what's going on, since you just get 5 extra damage on your wall combo.

If they know how to block it, the mixup is quite bad. Quickstand vs u/b+3 leaves Lee at -13, and staying down vs f,F+3 causes a big enough whiff to punish with a spring kick or wake-up mid. So it's much worse on average than the guaranteed damage from d+3.

Refloats

  • d+2
  • d/f+4 b+3,3,f~n
  • 3 b+3,3,f~n

External links