m (→Staples) |
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{{Combolist| | {{Combolist| | ||
; u/f+4 | ; u/f+4 | ||
: df+3 df+1 df+3 db+2,4 S! f,f,F+2+4 | : df+3 df+1 df+3 db+2,4 S! f,f,F+2+4 | ||
: f,n,d,df+1 df+1 1+2,2 db+2,4 S! f,f,F+2+4 | : f,n,d,df+1 df+1 1+2,2 db+2,4 S! f,f,F+2+4 | ||
; f,n,d,df+2 Dark Upper | |||
: uf+3 df+1 df+3 db+2,4 S! f,f,F+2+4 | |||
: uf+3 df+1 df+3 db+2,4 S! dash 1+4<ref>unblockable</ref>, FDFA 3 | |||
; f,f+3 | ; f,f+3 | ||
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; fc df+2 | ; fc df+2 | ||
: SSR df+3 df+1 db+2,4 S! UF+1+2<ref>unblockable</ref> | : SSR df+3 df+1 db+2,4 S! UF+1+2<ref>unblockable</ref> | ||
}} | }} |
Revision as of 18:07, 16 November 2022
Armor King (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (uf+4)
- df+3 df+1 df+3 db+2,4 S! f,f,F+2+4
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- u/f+4
- df+3 df+1 df+3 db+2,4 S! f,f,F+2+4
- f,n,d,df+1 df+1 1+2,2 db+2,4 S! f,f,F+2+4
- f,n,d,df+2 Dark Upper
- uf+3 df+1 df+3 db+2,4 S! f,f,F+2+4
- uf+3 df+1 df+3 db+2,4 S! dash 1+4[1], FDFA 3
- f,f+3
- d+3+4,1 S! SSL f,f,F+2+4 or 1+2,2 db+2,3
- f,f+3~D Shadow Step (SHS)
- SHS2 S! f,f,F+2+4 or 1+2,2 db+2,3
- fc df+2
- SSR df+3 df+1 db+2,4 S! UF+1+2[2]
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.