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{{Staple}} | {{Staple}} | ||
Use b+3~ | Use b+3,f~2,1 ender for a high wall splat and use b+3,f~4,1,2 for wall carry and 1 more damage. If you have a rage drive you can optionally do !S, RD, qcf+1+2 or df+3 | ||
These aren't optimal but are a good place to start. I'm a beginner Bryan so if you have alternate routes please list them. | These aren't optimal but are a good place to start. I'm a beginner Bryan so if you have alternate routes please list them. | ||
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{{Combolist| | {{Combolist| | ||
; u+4 | ; u+4 | ||
; f+4 | ; f+4,1 | ||
; | ; ss1 | ||
; | ; ws1 | ||
; CH b+1 | ; CH b+1 | ||
; CH f+3 | ; CH f+3 | ||
; CH 3+4 | ; CH 3+4 | ||
; CH 1+2 | ; CH (1+2),2 | ||
; CH | ; CH ws3 | ||
; Low parry | ; Low parry | ||
: | : db+2 f+1 b+2,4 S! b+3,f~2,1 | ||
: | : db+2 f+1 b+2,4 S! b+3,f~4,1,2 | ||
: 1+2 | : 1+2,1 4,3,4 S! b+3,f~2,1 | ||
: (mini SSR) qcf 3 | : (mini SSR) qcf+3,4 4,3,4 S! b+3,f~2,1<ref>More challenging combo that needs a more precise run-up to hit the ender</ref> | ||
; qcb+4 | ; qcb+4 | ||
; CH (1 | ; CH (1,2),1 | ||
: | : db+2 1,2,4 S! d+3,2 | ||
; CH f,F+4 | ; CH f,F+4 | ||
; CH (qcb+2) | ; CH (qcb+2),4 | ||
; CH FC | ; CH FC.df+4 | ||
: S! | : S! db+2 f+1 3,3,4 | ||
: S! | : S! qcf+3,4 dash 1 b3,f~4,1,2 | ||
; | ; f,n,b+2 | ||
: f+1+2 f+1 b+2 | : f+1+2 f+1 b+2,4 S! b+3,f~2,1 | ||
: f+1+2 f+1 b+2 | : f+1+2 f+1 b+2,4 S! b+3,f~4,1,2 | ||
: | : f,F+4 S! qcf+3,4 f,F+2 | ||
: dash qcf+3 | : dash qcf+3,4 b+2,4 S! b+3,f~2,1 | ||
: dash qcf+3 | : dash qcf+3,4 qcb+2,4 S! b+3,f~2,1 | ||
; ws2~f+2 | |||
; | : b+2,1,4 S! b+3,f~2,1 | ||
: b+2 | : b+2,1,4 S! b+3,f~4,1,2 | ||
: b+2 | |||
; b+1+2 | ; R.b+1+2 | ||
: f,F+3 S! | : f,F+3 S! db+2 f+1 b+3,f+2,1 | ||
: f,F+3 S! | : f,F+3 S! db+2 f+1 b+3,f+4,1,2 | ||
: f,F+3 S! qcf+3 qcf+3 | : f,F+3 S! qcf+3 qcf+3,4 f,F+2 | ||
}} | }} | ||
Revision as of 09:58, 31 May 2023
Bryan (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+4)
- db+2 2 b+2,4 S! b+3,f~2,1
- Insta screw (e.g. CH f,F+4)
- S! 1+2 db+2 2 b+3,f~2,1
- Crouching recovery (e.g. CH FUFT.3)
- ws3,4 4,3,4 S! b+3,f~2,1
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Use b+3,f~2,1 ender for a high wall splat and use b+3,f~4,1,2 for wall carry and 1 more damage. If you have a rage drive you can optionally do !S, RD, qcf+1+2 or df+3
These aren't optimal but are a good place to start. I'm a beginner Bryan so if you have alternate routes please list them.
- u+4
- f+4,1
- ss1
- ws1
- CH b+1
- CH f+3
- CH 3+4
- CH (1+2),2
- CH ws3
- Low parry
- db+2 f+1 b+2,4 S! b+3,f~2,1
- db+2 f+1 b+2,4 S! b+3,f~4,1,2
- 1+2,1 4,3,4 S! b+3,f~2,1
- (mini SSR) qcf+3,4 4,3,4 S! b+3,f~2,1[1]
- qcb+4
- CH (1,2),1
- db+2 1,2,4 S! d+3,2
- CH f,F+4
- CH (qcb+2),4
- CH FC.df+4
- S! db+2 f+1 3,3,4
- S! qcf+3,4 dash 1 b3,f~4,1,2
- f,n,b+2
- f+1+2 f+1 b+2,4 S! b+3,f~2,1
- f+1+2 f+1 b+2,4 S! b+3,f~4,1,2
- f,F+4 S! qcf+3,4 f,F+2
- dash qcf+3,4 b+2,4 S! b+3,f~2,1
- dash qcf+3,4 qcb+2,4 S! b+3,f~2,1
- ws2~f+2
- b+2,1,4 S! b+3,f~2,1
- b+2,1,4 S! b+3,f~4,1,2
- R.b+1+2
- f,F+3 S! db+2 f+1 b+3,f+2,1
- f,F+3 S! db+2 f+1 b+3,f+4,1,2
- f,F+3 S! qcf+3 qcf+3,4 f,F+2
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
- b+3~f3.4 - Delay the 4 to get a low wall hit for the most damage - weaker oki
- b+3~f (sidestep up to cancel rolldash) d/b+1+2 - strong oki
- u/f+3 d/b+1+2 - Needs a high wall hit, strong oki and damage
- d+3.2 - picks up well from late, low wall hits - weaker than above
Back-turned opponent
- 1,4,2,1
- [100] b+2,1,4 S! b+3,F~4,1,2
- [97] f,F+4 S! 3,3,4
- [96] f,F+4 S! 3,3,2
- [96] f,F+4 S! db+2 d+2,3
- [96] f,F+4 S! db+2 db+1+2
- [95] qcb+2,3 S! db+2 d+2,3
- [95] qcb+2,3 S! db+2 db+1+2
- 1,4,2,1,4
- [89] 3,3,2
- [88] 3,3,2
- [88] db+2 d+2,3
- [88] db+2 db+1+2
- 3,3,2
- [87] f,F+4 S! db+2 d+2,3
- [87] f,F+4 S! db+2 db+1+2
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External links
- Bryan Combo Guide (Season 4) by RyzingSol
- Bryan iFC (Instant Full Crouch) How To Guide by RyzingSol
- Bryan Combo and Tech document by the Bryan Discord
- ↑ More challenging combo that needs a more precise run-up to hit the ender