Kazuya combos (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
Line 43: Line 43:
: [73] EWGF DEWGF b+2,1 S! b+3,1 DEWGF
: [73] EWGF DEWGF b+2,1 S! b+3,1 DEWGF
: [73] EWGF DEWGF b+2,1 S! b+3,1 f+3
: [73] EWGF DEWGF b+2,1 S! b+3,1 f+3
: [72] EWGF DEWGF b+2,1 S! f,n,d,df+4,1
: [72] EWGF DEWGF b+2,1 S! f,n,d,df+3
: [69] EWGF DEWGF b+2,1 S! df+1,f+2
: [69] EWGF DEWGF b+2,1 S! df+1,4
: [67] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2
: [67] UF,4 b+2,1 S! b+3,1 f,f b+2,1
: [65] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2
: [64] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2
: [63] f,f 3,1,4 1 f,f b+2,1 S! df+1,f+2
: [62] UF,4 df+3 df+1,4 S! df+1,f+2
: [61] UF,4 df+4 b+2,1 S! df+1,f+2


; [26] CH df+2
; [26] CH df+2
Line 147: Line 136:
{{Extra}}
{{Extra}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->
; EWGF
: [72] EWGF DEWGF b+2,1 S! f,n,d,df+4,1
: [72] EWGF DEWGF b+2,1 S! f,n,d,df+3
: [69] EWGF DEWGF b+2,1 S! df+1,f+2
: [69] EWGF DEWGF b+2,1 S! df+1,4
: [67] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2
: [67] UF,4 b+2,1 S! b+3,1 f,f b+2,1
: [65] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2
: [64] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2
: [63] f,f 3,1,4 1 f,f b+2,1 S! df+1,f+2
: [62] UF,4 df+3 df+1,4 S! df+1,f+2
: [61] UF,4 df+4 b+2,1 S! df+1,f+2
}}


== External links ==
== External links ==


* [https://www.youtube.com/watch?v=BxFI5DXl5jg Kazuya Combo Guide (Season 4) by RyzingSol]
* [https://www.youtube.com/watch?v=BxFI5DXl5jg Kazuya Combo Guide (Season 4) by RyzingSol]

Revision as of 18:19, 26 July 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. ws1,2)
3,1,4 b+2,1 S! df+1,f+2
Crouching recovery (e.g. CH FUFT.3)
ws4 b+2,1 S! df+3,2,1

Mini-combos

[20] db+2
[+20] cc OTG.d+3+4
[+17] f,F+4
[31] df+1,2
[25] ss1+2
[24] CH f+4
[24] FC.df+3+4
[+17] f,F+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
  • EWGF - f,n,df#2 or f,n,d,df#2.
  • DEWGF (dash EWGF) - f,f,n,d,df#2.
  • PEWGF (perfect EWGF) - frame perfect f,n,df#2.
EWGF
[76] EWGF DEWGF b+2,1 S! b+3,1 f,f df+1,f+2
[76] EWGF DEWGF b+2,1 S! b+3,1 f,f b+2,1
[76] EWGF DEWGF b+2,1 S! b+3,1 f,F+2
[75] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 f,F+2
[73] EWGF DEWGF b+2,1 S! b+3,1 DEWGF
[73] EWGF DEWGF b+2,1 S! b+3,1 f+3
[26] CH df+2
[+!!!] PEWGF[1] (...EWGF combo)
[+49] EWGF b+2,1 S! (1,2),4,3 f+3[2]
[+46] EWGF b+2,1 S! b+3,1 f,f df+1,f+2
[+46] EWGF b+2,1 S! b+3,1 f,F+2
[+43] EWGF b+2,1 S! df+3,2,1
[25] ws2
[24] CH d+1+2[3]
low parry
[+49] ws1+2 b+2,4 f,f b+2,1 S! b+3,1 DEWGF
[+49] ws1+2 b+2,1 S! (1,2),4,3 f+3[2]
[+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,f+2
[+44] ws1+2 b+2,1 S! df+3,2,1
[+43] ws1+2 b+2,1 S! df+3 df+1,f+2
[21] CH 4
[+47] ws1+2 b+2,1 S! b+3,1 f,f df+1,4
[+43] ws1+2 b+2,1 S! df+3 df+1,f+2
[26] CH f,F+4
[25] f,F+3
[22] ws1,2
[+46] df+3 EWGF b+2,1 S! b+3,1 f,f b+2,1
[+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
[+46] EWGF b+2,1 S! b+3,1 f,f b+2,1
[+43] EWGF b+2,1 S! df+3,2,1
[+42] EWGF b+2,1 S! df+3 df+1,f+2
[+39] df+3 EWGF b+2,1 S! df+1,f+2
[+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
[+35] df+3 df+1,4 S! df+3,2,1
[+34] df+3 df+1,4 S! df+3 df+1,f+2
[26] CH df+2
[25] ws2
[25] f,F+3
[22] ws1,2
[+41] 3,1,4 b+2,1 S! f,n,d,df+4,1
[+40] 3,1,4 f,f 1 f,f b+2,1 S! df+1,f+2
[+38] 3,1,4 b+2,1 S! df+1,f+2
[30] CH ws1+2 (wall to the left)
[+46] df+3 EWGF b+2,1 S! b+3,1 f,F+2
[+38] df+3 df+1,4 S! b+3,1 f,f b+2,1
[+35] df+3 df+1,4 S! df+3,2,1
  1. Opponent is standing for first 13 frames of CH df+2 hitstun. A perfect f,n,df#2 follow up gets 100% scaling and leads to a normal EWGF combo.
  2. 2.0 2.1 Doesn't work vs Kunimitsu. Whiffs unless slightly off-axis to the right. Correct alignment happens automatically from ws2 and CH df+2.
  3. CH d+1+2 ws1+2 doesn't work vs Kuma/Panda. Replace with ws4.

Rage

EWGF
combo for EWGF with rage here
[20] DVK.f+4 (on crouching opponent)
EWGF ...
df+1,2 ...

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

EWGF
combo when you hit EWGF in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
EWGF
[72] EWGF DEWGF b+2,1 S! f,n,d,df+4,1
[72] EWGF DEWGF b+2,1 S! f,n,d,df+3
[69] EWGF DEWGF b+2,1 S! df+1,f+2
[69] EWGF DEWGF b+2,1 S! df+1,4
[67] EWGF f,f b+2,4 f,f b+2,1 S! df+1,f+2
[67] UF,4 b+2,1 S! b+3,1 f,f b+2,1
[65] UF,4 b+2,4 f,f b+2,1 S! df+1,f+2
[64] EWGF f,f~1(x3) f,f b+2,1 S! df+1,f+2
[63] f,f 3,1,4 1 f,f b+2,1 S! df+1,f+2
[62] UF,4 df+3 df+1,4 S! df+1,f+2
[61] UF,4 df+4 b+2,1 S! df+1,f+2

External links