Template:MoveTable: Difference between revisions

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<includeonly>{{#cargo_query:table=Move
<includeonly>{{#cargo_query:table=Move
|fields=id=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,hit=On Hit,ch=On CH,notes=Notes,reach=Range,crush=States,recv=Recovery
|fields=id=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,notes=Notes,reach=Range,crush=States,recv=Recovery
|where=Move._pageName='{{{chara|{{#explode:{{PAGENAME}}| |0}}}}} movelist' {{#ifeq:{{{strings}}}|yes||AND parent IS NULL}}
|where=Move._pageName='{{{chara|{{#explode:{{PAGENAME}}| |0}}}}} movelist' {{#ifeq:{{{strings}}}|yes||AND parent IS NULL}}
|format=dynamic table
|format=dynamic table

Revision as of 17:46, 7 March 2024


This template shows a dynamic cargo table for a given character. Primarily meant to be used on Character_movetable page. It has options for specifying which character and whether string extensions should be included or not. By default it will attempt to use the character of the page it is called on and will not include string extensions.

Usage

{{MoveTable|chara=...|strings=...}}

Parameters

Both parameters are optional.

chara
An override to specify which character to create the movetable for. By default, this uses MoveTable to determine the character.
strings
Pass yes into this parameter if you want string extensions to be included, anything else, including leaving the parameter out, will result in strings extensions be excluded based on the parent field of Move Cargo Table.

Example

{{MoveTable|chara=Bryan|strings=yes}}

Toggle columns: States - Range - Recovery

Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Bryan-1 i10 h 5 +1 +8
Bryan-1+2 i17~18 m 15 -7 +6
Homing
Bryan-1,2 ,i12 ,h ,8 -3 +8 +9 Combo from 1st hit Jails
Bryan-1+2,1 ,i23~24 ,h ,15 -1 +6
  • Combo from 1st hit
  • Enter SWA +0 +7 with b
Bryan-1,2,1 ,i19 ,m ,18 -6 +6 +64a
Bryan-1+2,2 ,i26~27 ,m ,20 -14 +51d (+20)
  • Combo from 1st hit with delay
  • Bryan-1,2,3 ,i24 ,L ,15 -12 +2 +14d Combo from 1st and 2nd CH
    Bryan-1+2+3+4
  • Cannot block while still in effect
  • Automatic counter hit
  • Bryan-1,2,4 ,i20 ,h ,24 -5 +20a (+11)
  • Heat Engager
    Heat Dash +5g +34a
    Balcony Break
    Bryan-1+3 i12~14 t 35 -3 -2d
    Floor Break
    • Throw break 1 or 2
    Bryan-1+3+4 i28~31 m! 0 +16 r SNE
    Bryan-1,4 ,i15 ,h ,14 -7 +4 Jails Combo from 1st hit
    Bryan-1,4,2 ,i24 ,h ,18 -7 +4 +53a
    • Cancel last hit into 1,4,2,1 with f+1
    • Cancel last hit into 1,4,2,4 with f+4
    • Alternate input b+2
    Bryan-1,4,2,1 ,i19 ,h ,16 +0 +55a
  • Cancel last hit to SS with u_d
  • Enter SLS with f
  • Alternate input:
    • b+2,1
    • qcf+4,1
  • Bryan-1,4,2,1,2 ,i24 ,h ,22 -8 +41d (-17)
  • Balcony Break
    • Alternate input:
      • b+2,1,2
      • qcf+4,1,2
    Bryan-1,4,2,1,4 ,i30-31 ,m ,21 -5 +40a (+14)
  • Tornado
    • Alternate input:
      • b+2,1,4
      • qcf+4,1,4
    • Special? effect on airborne hit +38a (+31)
    Bryan-1,4,2,4 ,m ,21
  • Balcony Break
    • Alternate input b+2,4
    Bryan-1,4,3 ,i21 ,m ,15 -10 +1
    Bryan-1,4,3,3 ,i23 ,h ,18 -7 +7 +14d Combo from 3rd hit
    Bryan-2 i10 h 10 +1 +7
    Bryan-2+3 i16 m 12 (12) +1 +2c
  • Heat Burst
    pc
    Bryan-2,3 ,i16 ,m ,14 -10 +6 +16a (+7)
    • Combo from 1st hit
    • CH frames also apply to combo from 1st CH
    Bryan-2+4 i12~14 t 35 -6 +0d
  • Floor Break
    • Throw break 1 or 2
    • Side switch
    Bryan-3 i16 m 14 -4 +7
    Bryan-3,2 ,i22 ,m ,11 -10 +1 Combo from 1st CH
    Bryan-3,2,1 ,i20 ,m ,10 -9 +2 Combo from 2nd hit
    Bryan-3,2,1,2 ,i20 ,m ,14 -10 +14a (+10)
    Balcony Break
    Bryan-3,2,1,4 ,i22 ,L ,12 -11 +0
    Bryan-3,3 ,i23 ,h ,13 -6 +6
    Bryan-3,3,2 ,i22~23 ,h ,20 -7 +43 (+33)
    Tornado
    Bryan-3,3,4 ,i28 ,m ,25 -12 +37d (-21)
    Balcony Break
    Bryan-3+4 i18 m 20 -13 +8 +59a
    Bryan-3+4,SNE.2 i14~15 ,m ,20 -1 +35a (+9)
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (8)
  • Bryan-3+4,SNE.2* i55~56 ,m ,30 +9 +66a (+50)
    Tornado
    Balcony Break
    • Consumes SNE
    • Chip damage on block (12)
    • Causes a wall splat on block
    • Cannot be absorbed by Power Crush
    • Instant Tornado launcher
    Bryan-4 i12 h 15 -7 +6
    Bryan-4,3 ,i24~25 ,m ,12 -10 +2 Combo from 1st hit
    Bryan-4,3,4 ,i24~25 ,m ,16 -12 +2
  • Balcony Break
    • Hold to power up and deal more chip damage on block
    Bryan-4,3,f+4 ,i24~25 ,h ,18 -5 +6 +31a (+21) Combo from 2nd CH
    Bryan-b+1 i20~21 m 21 +4 +7c +78a(+58)
    Elbow
    Bryan-b+1+3
  • Alternate input b+2+4
  • ps
    Bryan-b+1+3,P.2 i13 h 30 -10 +20a (-38)
  • Balcony Break
    • Gain SNE on hit
    • Chip damage on block
    Bryan-b+1+4 i28 m 26 -9 +7c
    Bryan-b+1+4* i53 m! 45 +7a
    Bryan-b+2 i17 h 18 -7 +4 +53a
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
  • Alternate input 1,4,2
  • Bryan-b+2,1 i19 ,h ,16 +0 +55
  • Jails
  • Cancel last hit to SS with u_d
  • Enter SLS with f
  • Alternate input:
    • 1,4,2,1
    • qcf+4,1
  • Bryan-b+2,1,2 i24 ,h ,22 -9 +41d(-17)
  • Balcony Break
    • Alternate input:
      • 1,4,2,1,2
      • qcf+4,1,2
    Bryan-b+2,1,4 i25-26 ,m ,20 -10 +37a
  • Tornado
    • Alternate input:
      • 1,4,2,4
      • qcf+4,1,4
    Bryan-b+2,4 i30-31 ,m ,21 -5 +40a(+14)
  • Balcony Break
    • Causes Strong Aerial Tailspin
    • Alternate input 1,4,2,4
    js
    Bryan-b+3 i19 m 12 -7 +4 f to enter SLS (+1/+12g/+12g)
    Bryan-b+3,1+2 i22 ,m ,25 -6 +4c +20d Combo from 1st CH with delay
    Bryan-b+3,2 i16 ,h ,12 -4 +7
    Bryan-b+3,2,1 i20 ,m ,10 -9 +2
    • Combo from 2nd hit
    • Alternate input 3,2,1
    Bryan-b+3,2,1,2 i19 ,m ,14 -10 +19a(+10)
  • Alternate input 3,2,1,2
  • Balcony Break
    Bryan-b+3,2,1,4 i22 ,l ,12 -11c +0
    • Alternate input 3,2,1,4
    Bryan-b+4 i16 m 18 -10 +15
    Knee
    Bryan-Back throw t 60 -1d
    Bryan-b,B+4 i21~33 m 24 -19 -7 FUFT
    Bryan-b,df+4 i29 l 25 -13 +14g
  • Cancel with B
  • Bryan-d+1+2 i17 m,m 10,15 -10 +3
    • Combo from 1st hit
    • Enter SLS -3 +10g with f
    • Enter SWA -5 +8 with b
    Bryan-d+1+2~2 i30 m 24 +7 +53a Chip damage on block
    Bryan-d+1+2,3 i27~28 ,l ,20 -13 +5 +25a
    Bryan-d+2 i14~15 m 17 -2 +8c
    Elbow
    Bryan-d+2,3 i22 ,m ,21 -10 +16a (-1) +32a (+18)
  • Balcony Break
    Bryan-d+3 i16 l 10 -11 +0
    Bryan-d+3,2 i21 ,h ,22 -7 +35a(+9)
    Balcony Break
    • Gain SNE on hit with 1+2
    Bryan-d+3+4 i19 l 16 -12 -1 +4
    Bryan-d+3+4,2 i19 ,m ,25 -12 +14a(-3)
  • Balcony Break
    Tornado
    Bryan-d+4 i15 L 13 -11 +0
    Bryan-db+1+2 i15 m,h 8,16 -9 +4
    • Jails
    Heat Engager
    Heat Dash +5g +43a(+35)
    Bryan-db+2 i15~17 m 13 -6 +8
    Bryan-db+3 i16~17 l 11 -12 -1 +4
    Bryan-DF+1 i15 m 8 -5 +1
    • Alternate input df+1
    • DF+1,1... extension available only with DF+1 input, not df+1
    Bryan-DF+1,1 i10 ,m ,2 -10 -4 Combo from 1st hit
    Bryan-DF+1,1,1 i10 ,m ,2 -10 -4 Combo from 1st hit
    Bryan-DF+1,1,1,1 i10 ,m ,2 -10 -4 Combo from 1st hit
    Bryan-df+1,2 i23 ,m ,20 -15 +1 +14a (+5)
  • Combo from 1st hit
  • Alternate input:
    • DF+1,2
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
  • Balcony Break
    on air hit & if it hits without the first hits
    Bryan-df+2 i13 m 12 -6 +5
    Elbow
    Bryan-df+2,1 i6 ,h ,11 -4 +5
    • Combo from 1st hit
    • Enter SWA -1 +8 with b
    Bryan-df+2,3 i23 ,m ,20 -13 +8 +59a
    Bryan-df+3 i29~30 L 20 -26 +70a (+54)
  • Homing
    • Insta Tornado launch
    Bryan-df+4 i22~24 m 23 -6 +19d
  • Homing
    Bryan-f+1+2 i20~21 h 22 -6 +44d (-14)
    Balcony Break
    Elbow
    • Absorb an attack to power up and deal more chip damage on block
    pc
    Bryan-f+2 i15 m 10 -10 +1
    Bryan-f+2,1 i10 ,m ,12 -10 +1 Combo from 1st hit
    Bryan-f+2,1,4 i18~19 ,m ,20 -13 +3a
  • Combo from 1st hit
  • Gain SNE on hit with 1+2
  • Bryan-f+2,1,SNE.2 i14~15 ,m ,5 -2 +9c
  • Elbow
    • Combo from 1st hit
    • Consumes SNE
    • Chip damage on block (1)
    Bryan-f+2,1,SNE.2,3 ,i22 ,m ,7 -3 +18a (+11)
    Knee
    • Combo from 1st hit
    • Chip damage on block (2)
    Bryan-f+2,1,SNE.2,3,2 i35~36 ,m ,20 -10 +0a (-1)
    • Chip damage on block (8)
    Bryan-f+3 i16~18 m 18 +0 +4 +50a
    Knee
    Bryan-f+4 i18 m 10 -9 +0
    Bryan-f+4,1 i25~26 ,m ,10 -13c +40a (+32) Combo from 1st hit
    Bryan-FC.db+1+2 i11 t 45 -6 +1d
    • Throw break 1+2
    Bryan-FC.df+2 i13 m 12 -9 +4
    Bryan-FC.df+2,1 i22~23 ,h ,25 -8 +34a(+8)
  • Balcony Break
    • Combo from 1st hit with delay
    • Move can be delayed
    Bryan-FC.df+4 i15~16 m 21 -10 +13g Ballerina spin on hit cs1~
    Bryan-f,F+2 i13 h 29 -9 +41d(-17)/HE
    Heat Engager
    Heat Dash +5g +36a(+26)
    Balcony Break
    • Chip damage on block (8)
    Bryan-f,F+3 i24~25 m 25 -13 +28a(-8) +39a(-8)
    Balcony Break
    • Gain SNE on hit with 1+2
    • Chip damage on block 7
    Bryan-f,F+3* i34~35 m 33 +8 +14wc +71a
    Balcony Break
    • Gain SNE on hit with 1+2
    • Chip damage on block (9)
    Bryan-f,F+4 i16~19 h 32 -9 +15a
    Homing
    • Chip damage on block (9)
    Bryan-f,f,F+3 i22~25 m 30 +6 +13a (+3) Chip damage on block (9)

    More...

    TODO

    • Account for characters with space characters in name automatically
    • Incorporate Tooltip headers, either using built in functionality of Dynamic Tables or using helper template.
    • Create helper template to remove excess characters from fields such as the leading character name under move and leading ",".
    • Implement a natural sort to account for strings.