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'''Nina''' is also seen as a high execution character, and her advanced techniques do require high execution, they're not necessary for playing her. Most notably are her iWS+1 loops for wall carry. While they do give access to her most damaging combos, she can still do good damage without them. | '''Nina''' is also seen as a high execution character, and her advanced techniques do require high execution, they're not necessary for playing her. Most notably are her iWS+1 loops for wall carry. While they do give access to her most damaging combos, she can still do good damage without them. | ||
== External links == | |||
*[https://docs.google.com/document/d/1bIH3MXFrfqoFnHvd6qkDIH9HXZDKjsRbjC5DgVftsEA/edit Written guide by UberDuderOfDoomer] |
Revision as of 10:10, 24 January 2021
Nina (Tekken 7) |
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Nina is a jack of all trades character. She has a move for almost any situation, but no single move is universally abuseable. She's typically classified as a rush down character, and has very good tools for that, but she can be played in any style effectively. She has threatening ranged tools, strong counter hit moves, some of the best evasion in the game, and really good damage and wall carry.
Nina is also seen as a high execution character, and her advanced techniques do require high execution, they're not necessary for playing her. Most notably are her iWS+1 loops for wall carry. While they do give access to her most damaging combos, she can still do good damage without them.