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{{Miguel}} | {{Miguel}} | ||
'''Miguel''' is a brawler that likes to pressure opponents in their face with effective pokes and Savage Stance mix-ups. A solid character with decent movement, tracking, combo damage, counter hits, okizeme, and of course pressure. He struggles with long-range punishes, lacks a good mid CH launcher, and lacks moves with built-in evasion. Due to the poor range of his jabs and many other attacks, Miguel wants to be either right in front of the opponent or just out of range to whiff punish with his good hopkick or f,f+2,1. | '''Miguel''' is a brawler that likes to pressure opponents in their face with effective pokes and Savage Stance mix-ups. A solid character with decent movement, tracking, combo damage, counter hits, okizeme, and of course pressure. He struggles with long-range punishes, lacks a good mid CH launcher, and lacks moves with built-in evasion. Due to the poor range of his jabs and many other attacks, Miguel wants to be either right in front of the opponent or just out of range to whiff punish with his good hopkick or f,f+2,1. | ||
== External links == | == External links == |
Revision as of 02:02, 28 January 2021
Miguel |
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Miguel is a brawler that likes to pressure opponents in their face with effective pokes and Savage Stance mix-ups. A solid character with decent movement, tracking, combo damage, counter hits, okizeme, and of course pressure. He struggles with long-range punishes, lacks a good mid CH launcher, and lacks moves with built-in evasion. Due to the poor range of his jabs and many other attacks, Miguel wants to be either right in front of the opponent or just out of range to whiff punish with his good hopkick or f,f+2,1.