Miguel combos: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 82: Line 82:
* f+1+2
* f+1+2
* CH d/f+(1),2
* CH d/f+(1),2
*  
* SAV b+3
}}
}}
| 3+4 SAV 2
| 3+4 SAV 2
Line 89: Line 89:
* 45
* 45
* 46
* 46
*  
* 45
}}
}}
|-
|-
Line 95: Line 95:
* (1),(2),1+2
* (1),(2),1+2
* CH d+2
* CH d+2
*  
* CH d/b+4
* CH SAV d/b+3
}}
}}
| d+3
| d+3
Line 101: Line 102:
* 50
* 50
* 48
* 48
*
* 40
* 44
}}
}}
|-
|-
| {{Plainlist|
| {{Plainlist|
* CH d/f+(1),(1),3
* CH d/f+(1),(1),3
* CH SAV 4
* u/f+1~f
* CH f+(4),2
* b,f+1
* CH (1+2), 1+2
* SAV 1,1
* SAV 4
}}
}}
| 3+4 SAV d/f+2
| 3+4 SAV d/f+2
| {{Plainlist|
| {{Plainlist|
* 33
* 33
* 78
* 41
* 70
* 41
* 70
* 47
* 45
}}
|-
| {{Plainlist|
* FC d/f+4
* SAV b+(1),2
}}
| {{Plainlist|
* f,f+2,1
}}
| {{Plainlist|
* 45
* 37
}}
|-
| {{Plainlist|
* d/b+1
* CH d/f+2 d/b
* SAV d/b+4
}}
| {{Plainlist|
* WS+4 d+4,1+2
}}
| {{Plainlist|
* 37
* 53
* 45
}}
}}
|-
|-
| {{Plainlist|
| {{Plainlist|
* d/f+(2),d+2
* d/f+(2),d+2
*
}}
}}
| {{Plainlist|
| {{Plainlist|
Line 127: Line 156:
| {{Plainlist|
| {{Plainlist|
* 38
* 38
*
}}
|-
|-
}}
|}
|}



Revision as of 09:20, 23 January 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Combo Type Launchers Combo DMG
Damage
  • u/f+4
  • d/f+2,1
  • SAV d/f+2
  • u/f, n+4
d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1
  • 67
  • 74
  • 77
  • 79
Flexible
  • u/f+4
  • d/f+2,1
  • SAV d/f+2
  • u/f, n+4
d/b+2 d/f+1~f SAV d/f+1 d/f+2,2 S! u/f+3,2,2
  • 64
  • 71
  • 74
  • 76
Corkscrew
  • f,f+3
  • CH SAV 4
  • CH f+(4),2
  • CH (1+2), 1+2
d/b+2 d/f+1 d/b+2 d/b+1 f,f+2,1

d/b+2 d/f+1~f SAV u/f+3 1 f,f+2,1

  • 74
  • 78
  • 70
  • 70
Unique
  • WS+2,4
  • CH 4
  • SSR d/b+2 d/f+1 d/b+2 f,f+2,1
  • f+4,2 S! d/b+2 d/f+1,1 f,f+2,1
  • 60
  • 63

Mini Combos

Launchers Follow-up DMG
  • (1),(2),4
  • f+1+2
  • CH d/f+(1),2
  • SAV b+3
3+4 SAV 2
  • 45
  • 45
  • 46
  • 45
  • (1),(2),1+2
  • CH d+2
  • CH d/b+4
  • CH SAV d/b+3
d+3
  • 50
  • 48
  • 40
  • 44
  • CH d/f+(1),(1),3
  • u/f+1~f
  • b,f+1
  • SAV 1,1
  • SAV 4
3+4 SAV d/f+2
  • 33
  • 41
  • 41
  • 47
  • 45
  • FC d/f+4
  • SAV b+(1),2
  • f,f+2,1
  • 45
  • 37
  • d/b+1
  • CH d/f+2 d/b
  • SAV d/b+4
  • WS+4 d+4,1+2
  • 37
  • 53
  • 45
  • d/f+(2),d+2
  • d+3+4
  • 38

Wall

Wall Carry Enders

  • Close: d/b+2
  • Med: d/f+2,2
  • Far: f,f+2,2

Wall Combos

  • 1,2,1+2
  • 1 d/f+1~f SAV 2
  • 1 d/f+1~f SAV u/f+3
  • u/f+3,2, delay 2

Wall/Balcony Breaks

Rage Combos

Character specific

Bears

All launchers in addition to
  • d/b+1
  • b,f+1
  • FC d/f+4
  • SAV 1,1
  • SAV 4
  • SAV d/b+4
d/b+2 X6 f,f+2,1

NOTE1: Moves ending in crouch require a crouch cancel. NOTE2: Screw launchers allow one less d/b+2