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== Rage Combos == | == Rage Combos == | ||
=== Rage Art === | === Rage Art === | ||
~ 3,4 S! Rage b+1+2 | ;~ 3,4 S! Rage b+1+2 | ||
~ d/f+2,2 S! Rage b+1+2 | ;~ d/f+2,2 S! Rage b+1+2 | ||
Screw launcher S! Dash 3+4 SAV u/f+3 d/f+1~f SAV u/f+3 1 Rage b+1+2 | ;Screw launcher S! Dash 3+4 SAV u/f+3 d/f+1~f SAV u/f+3 1 Rage b+1+2 | ||
=== Rage Drive === | === Rage Drive === |
Revision as of 10:47, 23 January 2021
Miguel |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Combo Type | Launchers | Combo | DMG |
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Damage |
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d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1 |
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Flexible |
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d/b+2 d/f+1~f SAV d/f+1 d/f+2,2 S! u/f+3,2,2 |
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Corkscrew |
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d/b+2 d/f+1 d/b+2 d/b+1 f,f+2,1
d/b+2 d/f+1~f SAV u/f+3 1 f,f+2,1 |
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Unique |
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Mini Combos
Launchers | Follow-up | DMG |
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3+4 SAV 2 |
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d+3 |
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3+4 SAV d/f+2 |
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Walls
Wall Carry Enders
- Close: d/b+2
- Med: d/f+2,2
- Far: f,f+2,2
Wall Combos
Unfortunately, all of Miguel's wall combos can be situational. If the opponent is on a low wall splat, skip the 1 jab and go straight to the d/f+1. SAV 2 ender whiffs on smalls, 1+2 ender doesn't work with low wall splats, u/f+3,2,2 might whiff when the wall is at an angle, and SAV u/f+3 end is the lowest damage and can whiff when offset.
- [24] 1,2,1+2
- [25] 1 d/f+1~f SAV 2
- [21] 1 d/f+1~f SAV u/f+3
- [25] u/f+3,2, delay 2
Wall/Balcony Breaks
Miguel's best wall breaks generally are d+1+2 and f+2+3 for the range, damage, and low hitbox.
- Wall Splat
- 1,2,4
- f+1+2
- f+2+3
- d+1+2
- b+4
- b,f+1
- f,f,f+3
- SAV 1,4
- SAV b+3
- Rage d/b+1+2
- Screws
- 3,4 S!
- f+2,1 S!
- f+4,2 S!
- d/f+2,2 S!
- f,f+3 S!
- SAV 1,1 S!
- SAV 4 S!
- Standing
- 3,4
- 1+2, 1+2
- f+3,4
- CH d/f+(1),2
- d+3+4
- d/b+2
- u/f+1
- f,f+2,1
- f,f+2,2
- SAV 2
- SAV u/f+3
Rage Combos
Rage Art
- ~ 3,4 S! Rage b+1+2
- ~ d/f+2,2 S! Rage b+1+2
- Screw launcher S! Dash 3+4 SAV u/f+3 d/f+1~f SAV u/f+3 1 Rage b+1+2
Rage Drive
Character specific
Bears
- All launchers in addition to
- d/b+1
- b,f+1
- FC d/f+4
- SAV 1,1
- SAV 4
- SAV d/b+4
- d/b+2 X6 f,f+2,1
NOTE1: Moves ending in crouch require a crouch cancel. NOTE2: Screw launchers allow one less d/b+2