Asuka punishers (Tekken 7): Difference between revisions

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Line 11: Line 11:
| -12 || 2,3 || 9,20 || KND
| -12 || 2,3 || 9,20 || KND
|-
|-
| -15 || d/f 2 || 14(62) || [[Asuka combos#Staples|+35a(+25a)]]
| -15 || d/f 2 || 14(62) || [[Asuka combos#Staples|+35a (+25a)]]
|-
| -16 || b+3 || 15(58) || [[Asuka combos#Staples|+22a (12a)]]
|-
| -17 || f+2 || 20(68) || [[Asuka combos#Staples|+33a (+23a)]]  
|}
|}


Line 26: Line 30:
|-
|-
| -17 || FC d/f+3<ref name=bounce>Wall bounce</ref> || 20 || KND
| -17 || FC d/f+3<ref name=bounce>Wall bounce</ref> || 20 || KND
|-
| -18 || ws3 || 20(68) || [[Asuka combos#Staples|+35a (+25a)]]
| -18 || ws3 || 20(68) || [[Asuka combos#Staples|+35a (+25a)]]
|}
|}
Line 36: Line 41:
| -15 || f+1+2<ref name=bounce>Wall bounce</ref> || 26 || KND || Heihachi f,f+2
| -15 || f+1+2<ref name=bounce>Wall bounce</ref> || 26 || KND || Heihachi f,f+2
|-
|-
| -17 || f+2 || 20(68) || [[Asuka combos#Staples|+33a (+23a) || Paul qcf+2
| -17 || f+2 || 20(68) || [[Asuka combos#Staples|+33a (+23a)]] || Paul qcf+2
|}
|}



Revision as of 21:39, 24 January 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
-12 2,3 9,20 KND
-15 d/f 2 14(62) +35a (+25a)
-16 b+3 15(58) +22a (12a)
-17 f+2 20(68) +33a (+23a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +8
-13 ws2 18 +8
-14 ws1,4 32(49) +33a(+25a)
-17 FC d/f+3[2] 20 KND
-18 ws3 20(68) +35a (+25a)
Extra range
Enemy Move Damage Frames Can reach
-15 f+1+2[2] 26 KND Heihachi f,f+2
-17 f+2 20(68) +33a (+23a) Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-22[3] FC d+3 9 -3a (-11a)
Whiff
Move Damage Frames Risk
f,f,F+3[4] 30 +10a (+1a) Steppable
  1. Generic 1 jab. Great punish!
  2. 2.0 2.1 Wall bounce
  3. Fastest this can be done from standing.
  4. Generic running 3. Yuge punish!