Miguel combos: Difference between revisions

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| Dash d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1
| Dash d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1
SSR d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1
SSR d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1
SSL d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1
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Revision as of 00:50, 25 January 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Combo Type Launchers Combo Purpose DMG
Regular
  • u/f+4
  • d/f+2,1
  • SAV d/f+2
  • u/f, n+4
d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1 Damage
  • 67
  • 74
  • 77
  • 79
d/b+2 d/f+1~f SAV d/f+1 d/f+2,2 S! f+3,4 Consistency [-1]
Corkscrew
  • f,f+3
  • CH SAV 4
  • CH f+(4),2
  • CH (1+2), 1+2
3+4 SAV u/f+3 d/f+1~f SAV u/f+3 d/f+1 f,f+2,1 Damage and RA
  • 76
  • 80
  • 72
  • 72
d/b+2 d/f+1 d/b+2 d/b+1 f,f+2,1 Consistency [-2]
Realignment SAV 1+2
  • CH b+1
  • CH SAV b+(1),4
Dash d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1

SSR d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1

SSL d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1

79

74

74

Unique
  • WS+2,4
  • CH 4
  • CH d+3+4
  • CH f+(3),4
  • SSR d/b+2 d/f+1 d/b+2 f,f+2,1
  • f+4,2 S! d/b+2 d/f+1,1 f,f+2,1
  • d/b+2 d/f+1,2 d/f+2,2 S! u/f+3,2,2
  • d/b+2 d/f+1,2 d/f+2,2 S! u/f+3,2,2
  • 60
  • 63
  • 74
  • 74

Mini Combos

Launchers Follow-up DMG
  • (1),(2),4
  • f+1+2
  • CH d/f+(1),2
  • SAV b+3
3+4 SAV 2
  • 45
  • 45
  • 46
  • 45
  • (1),(2),1+2
  • CH d+2
  • CH d/b+4
  • CH SAV d/b+3
d+3
  • 50
  • 48
  • 40
  • 44
Launchers Follow-up DMG
  • CH d/f+(1),(1),3
  • u/f+1~f
  • b,f+1
  • SAV 1,1
  • SAV 4
3+4 SAV d/f+2
  • 33
  • 41
  • 41
  • 47
  • 45
  • FC d/f+4
  • SAV b+(1),2
  • f,f+2,1
  • 45
  • 37
Launchers Follow-up DMG
  • d/b+1
  • CH d/f+2 d/b
  • SAV d/b+4
  • WS+4 d+4,1+2
  • 37
  • 53
  • 45
  • d/f+(2),d+2
  • d+3+4
  • 38

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Walls

Wall Carry Enders

  • Close: d/b+2
  • Med: d/f+2,2
  • Far: f,F+2,2

Wall Combos

Unfortunately, all of Miguel's wall combos can be situational. If the opponent is on a low wall splat, skip the 1 jab and go straight to the d/f+1. SAV 2 ender whiffs on smalls, 1+2 ender doesn't work with low wall splats, u/f+3,2,2 might whiff when the wall is at an angle, and SAV u/f+3 ender is the lowest damage and can whiff when off axis.

  • [24] 1,2,1+2
  • [25] 1 d/f+1~f SAV 2
  • [21] 1 d/f+1~f SAV u/f+3
  • [25] u/f+3,2<2

Wall/Balcony Breaks

Miguel's best wall breaks are generally d+1+2 and f+2+3 for the range, damage, and low hitbox.

Wall Splat
1,2,4
f+1+2
f+2+3
d+1+2
b+4
b,f+1
f,f,f+3
SAV 1,4
SAV b+3
Rage d/b+1+2
Screws
3,4 S!
f+2,1 S!
f+4,2 S!
d/f+2,2 S!
f,f+3 S!
SAV 1,1 S!
SAV 4 S!
Standing
3,4
1+2, 1+2
f+3,4
CH d/f+(1),2
d+3+4
d/b+2
u/f+1
f,f+2,1
f,f+2,2
SAV 2
SAV u/f+3

Rage Combos

Rage Art b+1+2

  • Combo ~ 3,4 S! RA
  • Combo ~ d/f+2,2 S! RA
  • Screw launcher S! Dash 3+4 SAV u/f+3 d/f+1~f SAV u/f+3 1 RA

Rage Drive d/b+1+2

Character specific

Bears

This super easy combo adds an extra 12 DMG to all combos. Also, certain knockdown moves turn into launchers.

All launchers in addition to
  • d/b+1
  • b,f+1
  • FC d/f+4
  • SAV 1,1
  • SAV 4
  • SAV d/b+4
d/b+2 X6 f,f+2,1

NOTE1: Moves ending in crouch require a crouch cancel.

NOTE2: Screw launchers allow one less d/b+2

External links