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* Animation cancels into crouch | * Animation cancels into crouch | ||
* Launching whiff punishment}} | * Launching whiff punishment}} | ||
|missingGenerics={{Plainlist| | |||
* 1 ''(-2 on block)'' | |||
* d+2 | |||
* Delayed hopkick}} | |||
|launch=i15 – d/f+2 | |launch=i15 – d/f+2 | ||
|splat={{Plainlist| | |splat={{Plainlist| |
Revision as of 02:52, 25 January 2021
Asuka (Tekken 7) |
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Asuka | |
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Key techniques |
|
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | i15 – d/f+2 |
CH launch |
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Wall splat |
|
Archetypal moves | |
Sabaki |
|
Mid check |
|
Hopkick | u/f+4 |
Snake edge | 3~4 |
Clef cannon | 1,2,4 |
Generic moves | |
Remapped | (none) |
Missing |
|
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Asuka is a defensive character that excels at interrupting her opponent's offense using keepout, safe on block counter hit launchers, punch and kick sabaki moves and her notorious reversal.
With her f+2 being one of the best whiff punishers in the game, she rewards players with a keen eye for mis-spaced attacks.
What she lacks in frame priority and block punishment, she makes up for in pokes and animation cancels to provoke a reckless response that she can capitalize on with her defensive tools.