Oldmanwang (talk | contribs) (Created page with "{{Nina}} === ''Ver.4.00'' === {| class="wikitable" ! !! Command !! Change |- | class="bg-yellow" | | b+1,4 | New Move. i12...") Â |
Oldmanwang (talk | contribs) m (→‎Ver.4.00) |
||
Line 47: | Line 47: | ||
| Changed the damage from 5, 10 to 5, 14. | | Changed the damage from 5, 10 to 5, 14. | ||
|- | |- | ||
| | | | class="bg-grey-03" | | ||
| d/b+3 Â | | d/b+3 Â | ||
| Reduced the strength of the pushback, and made the move easier to land. | | Reduced the strength of the pushback, and made the move easier to land. | ||
Line 55: | Line 55: | ||
| increased the move's reach. | | increased the move's reach. | ||
|- Â | |- Â | ||
| | | | class="bg-grey-03" | | ||
| b+1 Â | | b+1 Â | ||
| changed the command from "b+1" to "u/b+1". | | changed the command from "b+1" to "u/b+1". |
Revision as of 03:56, 28 January 2021
Nina (Tekken 7) |
---|
Ver.4.00
Command | Change | |
---|---|---|
b+1,4 | New Move. i12 h,m natural combo punish, +9 on hit. | |
1+4 | Fixed an issue in which the move could not be performed while running. | |
f+3 | Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour. | |
d/f+1 | Changed the attack startup from frame 13 to frame 13-14. | |
Increased the range of the attack. | ||
d/f+3,2 |
| |
Increased the lower range of the attack. | ||
| ||
Changed the frame advantage upon hit from +1 frames to +5 frames. | ||
Increased the lower ranged of the attack. | ||
d/f+1+2 | Changed the damage from 5, 10 to 5, 14. | |
d/b+3 | Reduced the strength of the pushback, and made the move easier to land. | |
d/b+3+4 | increased the move's reach. | |
b+1 | changed the command from "b+1" to "u/b+1". | |
b+2,2 | Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage. | |
b+4 | Decreased the distance between the character and the opponent when the move lands as a counter hit. | |
b+1+4 | Decreased the distance between the character and the opponent when the 1st attack hits. | |
Fixed an issue in which the move could not be performed while running. | ||
u/b+4 | Changed the frame advantage when blocked from -9 frames to -7 frames. | |
u/f+2 | Reduced the strength of the pushback, and made the move easier to land. | |
U/F+4 | Changed the frame advantage when blocked from -6 frames to ±0 frames. | |
d,D/F+4 | Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack. | |
qcf | Fixed an issue in which the move could not be performed during special step in a specific situation. | |
qcf+2 | Changed the attack startup from frame 20-21 to frame 17-18. | |
qcf+3 | Changed the opponent's behaviour when the move lands as a counter hit. | |
WR 3,4 | Changed the frame advantage when blocked from -15 frames to -13 frames. | |
Changed the opponent's behaviour when hit. (no longer launches) | ||
Shortened the recovery time after the move hits by 3 frames. | ||
WR 1+2 | Decreased the distance between the character and the opponent when the move is blocked. | |
WS 2 | Increased the move's reach. |