Nina changelog (Tekken 7): Difference between revisions

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=== ''[[Version 4.00|Ver.4.00]]'' ===
== [[Version 4.00]] ==


{| class="wikitable"
{{#lsth:Version 4.00|Nina}}
! !! Command !! Change
|-
| class="bg-yellow" |
| b+1,4
| [[Nina movelist#Move Data List|New Move]]. i12 h,m natural combo punish, +9 on hit.
|-
| class="bg-blue" |
| 1+4
| Fixed issue where move could not be performed from WR.
|-
| class="bg-blue" |
| f+3
| Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
|-
| class="bg-blue" |
| rowspan="2" | d/f+1
| Increased active frames from 13 to 13-14.
|-
| class="bg-blue" |
| Increased range of the attack.
|-
| |
| rowspan="5" | d/f+3,2
| {{Plainlist|
* 1st hit
|-
| class="bg-blue" |
| Increased lower range of the attack.
|-
| |
| {{Plainlist|
* 2nd hit
|-
| class="bg-blue" |
| Increased frame advantage on hit from +1 to +5.
|-
| class="bg-blue" |
| Increased lower ranged of the attack.
|-
| class="bg-blue" |
| d/f+1+2
| Increased damage from 5, 10 to 5, 14.
|-
| class="bg-grey-03" |
| d/b+3
| Reduced pushback, and made the move easier to land.
|-
| class="bg-blue" |
| d/b+3+4
| increased the move's reach.
|-
| class="bg-grey-03" |
| b+1
| changed input from "b+1" to "u/b+1".
|-
| class="bg-red" |
| b+2,2
| Fixed issue where landing 1st hit on CH caused unintended frame advantage.
|-
| class="bg-blue" |
| b+4 ย 
| Decreased distance between Nina and opponent on CH.
|-
| class="bg-blue" |
| rowspan="2" | b+1+4
| Decreased distance between Nina and opponent after 1st hit.
|-
| class="bg-blue" |
| Fixed issue where the move could not be performed from WR.
|-
| class="bg-blue" |
| u/b+4
| Increased frame advantage on block from -9 to -7.
|-
| class="bg-blue" |
| u/f+2
| Reduced pushback, and made the move easier to land.
|-
| class="bg-blue" |
| U/F+4
| Increased frame advantage on block from -6 to ยฑ0.
|-
| class="bg-red" |
| d,D/F+4
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-
| class="bg-blue" |
| qcf
| Fixed issue where move could not be done from special step in a specific situation.
|-
| class="bg-blue" |
| qcf+2
| Changed attack startup from frame 20-21 to frame 17-18.
|-
| class="bg-blue" |
| qcf+3
| Changed opponent's behaviour on CH.
|-
| class="bg-blue" |
| rowspan="3" | WR 3,4
| Increased frame advantage on block from -15 to -13.
|-
| class="bg-red" |
| Changed opponent's behaviour on hit. (no longer launches)
|-
| class="bg-blue" |
| Shortened recovery time on hit by 3 frames.
|-
| class="bg-blue" |
| WR 1+2
| Decreased distance between Nina and opponent on block.
|-
| class="bg-blue" |
| WS 2
| Increased the move's reach.
|}

Revision as of 09:14, 28 January 2021

Buff
Unclear
Nerf

Version 4.00

Command Change
b+1,4 New Move. i12 h,m natural combo punish, +9 on hit.
1+4 Fixed issue where move could not be performed from WR.
f+3 Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
df+1 Increased active frames from 13 to 13-14.
Increased range of the attack.
df+3,2
  • 1st hit
Increased lower range of the attack.
  • 2nd hit
Increased frame advantage on hit from +1 to +5.
Increased lower ranged of the attack.
df+1+2 Increased damage from 5, 10 to 5, 14.
db+3 Reduced pushback, and made the move easier to land.
db+3+4 increased the move's reach.
b+1 changed input from "b+1" to "ub+1".
b+2,2 Fixed issue where landing 1st hit on CH caused unintended frame advantage.
b+4 Decreased distance between Nina and opponent on CH.
b+1+4 Decreased distance between Nina and opponent after 1st hit.
Fixed issue where the move could not be performed from WR.
ub+4 Increased frame advantage on block from -9 to -7.
uf+2 Reduced pushback, and made the move easier to land.
UF+4 Increased frame advantage on block from -6 to ยฑ0.
d,DF+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
qcf Fixed issue where move could not be done from special step in a specific situation.
qcf+2 Changed attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed opponent's behaviour on CH.
WR 3,4 Increased frame advantage on block from -15 to -13.
Changed opponent's behaviour on hit. (no longer launches)
Shortened recovery time on hit by 3 frames.
WR 1+2 Decreased distance between Nina and opponent on block.
WS 2 Increased the move's reach.