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RogerDodger (talk | contribs) (โโVer.4.00: can transclude from changelog to avoid duplication) Tag: Replaced |
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== | == [[Version 4.00]] == | ||
{ | {{#lsth:Version 4.00|Nina}} | ||
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Revision as of 09:14, 28 January 2021
Nina (Tekken 7) |
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Buff | |
Unclear | |
Nerf |
Version 4.00
Command | Change | |
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b+1,4 | New Move. i12 h,m natural combo punish, +9 on hit. | |
1+4 | Fixed issue where move could not be performed from WR. | |
f+3 | Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour. | |
df+1 | Increased active frames from 13 to 13-14. | |
Increased range of the attack. | ||
df+3,2 |
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Increased lower range of the attack. | ||
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Increased frame advantage on hit from +1 to +5. | ||
Increased lower ranged of the attack. | ||
df+1+2 | Increased damage from 5, 10 to 5, 14. | |
db+3 | Reduced pushback, and made the move easier to land. | |
db+3+4 | increased the move's reach. | |
b+1 | changed input from "b+1" to "ub+1". | |
b+2,2 | Fixed issue where landing 1st hit on CH caused unintended frame advantage. | |
b+4 | Decreased distance between Nina and opponent on CH. | |
b+1+4 | Decreased distance between Nina and opponent after 1st hit. | |
Fixed issue where the move could not be performed from WR. | ||
ub+4 | Increased frame advantage on block from -9 to -7. | |
uf+2 | Reduced pushback, and made the move easier to land. | |
UF+4 | Increased frame advantage on block from -6 to ยฑ0. | |
d,DF+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
qcf | Fixed issue where move could not be done from special step in a specific situation. | |
qcf+2 | Changed attack startup from frame 20-21 to frame 17-18. | |
qcf+3 | Changed opponent's behaviour on CH. | |
WR 3,4 | Increased frame advantage on block from -15 to -13. | |
Changed opponent's behaviour on hit. (no longer launches) | ||
Shortened recovery time on hit by 3 frames. | ||
WR 1+2 | Decreased distance between Nina and opponent on block. | |
WS 2 | Increased the move's reach. |