Claudio combos (Tekken 7): Difference between revisions

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{{BNB}}
{{BNB}}
{| class="wikitable"
! Launcher type !! Example !! Juggle
|- style="vertical-align: middle"
| Regular
| {{Plainlist|
* u/f+4
* d/f+1,2}}
| f+3 S! f,F+4 b+3 f+2 b+4,2
|-
| Instant screw
| CH f+3
| f,F+4 b+3 f+2 f+2 b+4,2
|}


== Mini-combos ==
== Mini-combos ==
Line 13: Line 27:
{{Staple}}
{{Staple}}


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|
; [13] u/f+4
; [22] CH d/f+2
; [23] d/f+1,2
; [25] u/f,n,4
; [26] CH u/f+3
; [30] STB.f+1+2,1+2
; [38] (STB.b+4,3),2
: [+58] b+2 1 f,F+4 b+3 STB.d+1,2 S! f,f,F+2
: [+50] f,F+4 b+3 d/f+3,2 b+4,1<ref group="s" name="no-bears">Doesn't work vs Kuma/Panda</ref> S! f,f,F+2


== Wall ==
; [15] CH (4),3
; [21] CH (b+4),1
; [30] CH (2,1),2
; [32] CH f+3
: [+36] f,F+4 b+3 f+2 f+2 b+4,2
: [+34] f,F+4 b+3 f+2 f+2 u/f+3+4


{{Wall}}
; [29] CH 4,3
: [+27] ssl f,F+4 b+3 f+2 b+4,2
: [+25] ssl f,F+4 b+3 f+2 u/f+3+4


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
; [28] STB.d+2,2
; [27] CH d/b+3
: [+44] ws1 b+3 d/f+3,2 b+4,1<ref group="s" name="no-bears"/> S! f,f,F+2
: [+41] ws1 b+3 f+2 f+2 f+3 S! f,f,F+2


== Extras ==
; ws2
: [66] b+3 2,1,2 S! STB.b+4,3,2
}}


{{Extra}}
<references group="s"/>


{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== Wall ==


GENERIC COMBOS
{{Wall}}


Non bounding launchers:
{{Combolist|
; Regular splat
: [21] d/f+3,2 d+1+2


Launch, ➡️3, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2.
; vs Gigas, Jack-7, Kuma/Panda, and Marduk
: [19]<ref group="w">Doesn't lose wall pressure with a side switch</ref> d/f+3,2 d/f+3,1
}}


Launch, ➡️➡️4, ⬅️3, ↘️4 2, ⬅️ 4 1, ➡️➡️➡️ 2
<references group="w"/>


⬇️ 2,2, While Rising 1, ⬅️3, ➡️2, ➡️2, ➡️ 3, ➡️➡️➡️ 2
== Extras ==


⬇️2,2, While Rising 1, ⬅️3, ↘️ 4 2, ⬅️ 4 1, ➡️➡️➡️ 2
{{Extra}}


Instant bound launcher:
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
 
Launch, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2
 
Launch, ➡️➡️4, ⬅️3, ↘️ 4 2, ⬅️ 4 2
 
For wall Carry change the last move for ↗️ 3+4 or input the move when necessary.  
 
Starburst combo.
 
Launch, ⬅️2, 1, ➡️➡️4, ⬅️3, ⬇️ 1, 2 ➡️➡️➡️ 3
 
⬇️ 2 2 doesn't get a starburst combo due to it requiring starburst to launch
 
Bound launch, ⬅️2, 1, ➡️➡️4, ⬅️ 3, ➡️2, 1 2, IWR2 (instant while running 2)
 
Wall combo
 
↘️ 4 2, ⬇️ 1+2
 
Large hit box wall combo
 
↘️ 4 2, ↘️ 4 1
 
LAUNCHERS (CH = counter hit) (STB =Starburst)
 
CH ↘️ 2.
↗️4.
↘️ 1, 2.
While Rising 2.
1, 2, CH 2.
⬅️4 CH 1.
CH 4, 3.
CH ➡️ 3.
CH ↗️ 3.
STB ➡️ 1+2, 1+2.
STB ⬅️ 4, 3, 2.
STB ⬇️ 2, 2.
Rage Drive, ➡️3 (rage drive must hit).
Wall or Balcony break, CH sidestep right 4, ⬅️4, 2.
CH ↙️ 3.

Revision as of 10:09, 25 February 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher type Example Juggle
Regular
  • u/f+4
  • d/f+1,2
f+3 S! f,F+4 b+3 f+2 b+4,2
Instant screw CH f+3 f,F+4 b+3 f+2 f+2 b+4,2

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[13] u/f+4
[22] CH d/f+2
[23] d/f+1,2
[25] u/f,n,4
[26] CH u/f+3
[30] STB.f+1+2,1+2
[38] (STB.b+4,3),2
[+58] b+2 1 f,F+4 b+3 STB.d+1,2 S! f,f,F+2
[+50] f,F+4 b+3 d/f+3,2 b+4,1[s 1] S! f,f,F+2
[15] CH (4),3
[21] CH (b+4),1
[30] CH (2,1),2
[32] CH f+3
[+36] f,F+4 b+3 f+2 f+2 b+4,2
[+34] f,F+4 b+3 f+2 f+2 u/f+3+4
[29] CH 4,3
[+27] ssl f,F+4 b+3 f+2 b+4,2
[+25] ssl f,F+4 b+3 f+2 u/f+3+4
[28] STB.d+2,2
[27] CH d/b+3
[+44] ws1 b+3 d/f+3,2 b+4,1[s 1] S! f,f,F+2
[+41] ws1 b+3 f+2 f+2 f+3 S! f,f,F+2
ws2
[66] b+3 2,1,2 S! STB.b+4,3,2
  1. 1.0 1.1 Doesn't work vs Kuma/Panda

Wall

Damage values are with max juggle scaling, without rage, and no breaks.
Regular splat
[21] d/f+3,2 d+1+2
vs Gigas, Jack-7, Kuma/Panda, and Marduk
[19][w 1] d/f+3,2 d/f+3,1
  1. Doesn't lose wall pressure with a side switch

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.