Claudio changelog (Tekken 7)

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5.01, 04 Oct 2022

Main article: Version 5.01

wr2
Fixed issue where after a wall crush the opponent could recover back turned.

5.00, 17 Aug 2022

Main article: Version 5.00

wr2
Wall crush on block +21g.

4.00, 10 Nov 2020

Main article: Version 4.00

f,F+1+2
New move.
ws1,2
STB.ws1,2
New move.
1
Lower range increased.
Spacing on hit reduced.
4
Damage increased from 15 to 17.
4,3
Frame advantage on block improved from -5 to +0.
Spacing on block reduced.
f+3
Frame advantage on block improved from -5 to +0.
Spacing on block reduced.
b+1
Opponent's behavior when move hits after Screw attack changed.
uf+2
Startup changed from i25 to i25~26.
Frame advantage on block improved from -9 to -3.
Jump status changed from 9~24 frames to 9~25 frames.
f,F+2
FC.df+2
Range increased.
STB.d+2,2
Damage increased from 15 to 17.
STB.b+3,4,1
Damage increased from 35 to 38.

3.00, 05 Sep 2019

Main article: Version 3.00

df+3,1
The 2nd hit will now always chain together with the 1st, even when delaying its input.
d+1,2
Increased the move’s reach.
d+2,2
Changed the frame advantage upon hit from -1 frame to ±0 frames.
Decreased the distance between the character and the opponent when the move hits or is blocked.
db+2,1
Changed the frame advantage upon hit from -2 frames to +3 frames.
db+3
Changed the frame advantage upon hit from +1 frame to +3 frames.
Changed the frame advantage when blocked from -17 frames to -15 frames.
Decreased the distance between the character and the opponent when the move is blocked.
db+4,3
Changed the frame advantage when blocked from -13 frames to -11 frames.
Changed the frame advantage upon hit from -2 frames to ±0 frames.
b+1
Changed the damage from 20 to 25.
Changed the frame advantage when blocked from -9 frames to -5 frames.
Changed the opponent’s behavior when hit.
Shortened the recovery time after the move hits by 4 frames.
b+3,3
New move.
b+4,3,2
Increased the move’s reach.
b+3+4
Enabled the move to cause a wall bound if it hits.
uf+4
Increased the move’s reach.
Increased the distance between the character and the opponent when the move hits.
WS 1
Decreased the distance between the character and the opponent when the move hits.
WS 1,1
Changed the damage from 12 to 15.
WS 3
Changed the frame advantage when blocked from -9 frames to -8 frames.
Shortened the recovery time after the move hits by 1 frame.
SS 4
Changed the frame advantage upon hit from +3 frames to +6 frames.
Changed the opponent’s behavior when the move lands as a counter hit.
STB.d+1,2
Increased the move’s reach.
STB.d+2,2
Decreased the distance between the character and the opponent when the move is blocked.
STB.b+4,3,2
Increased the move’s reach.