Eliza punishers: Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| rowspan="2" | -10
| 1,2 || 17 || +5
|-
| 1,f,d,d/f+2 || 31 (?) || [[Eliza combos#Meter|+40a (+4a)]]
|-
| -11 || b+2,3 || 25 || +3
|-
| rowspan="2" | -13
| 4 || 21 || +21a (+12a)
|-
| d/f+1,2 || 29 || +2
|-
| -14 || 2,2,f,d,d/f+2 || 48 (?) || [[Eliza combos#Meter|+40a (+4a)]]
|-
| -15 || b+4,f,d,d/f+1 || 24 (?) || [[Eliza combos#Staples|+52a (+17a)]]
|-
| -16 || d/f+2,3 || 20 (?) || [[Eliza combos#Staples|+27a (+17)]]
|-
|}
|}


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|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC.1 || 5 || +6
|-
| -11 || ws4 || 15 || +6
|-
| -14 || ws1,f,d,d/f+1 || 22 (?) || [[Eliza combos#Staples|+52a (+17a)]]
|-
| -15 || ws3 || 20 (?) || [[Eliza combos#Staples|+27a (+17a)]]
|}
|}


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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
| -12 || d/f+4 || 16 || +3 || FUFT.4
|- style="vertical-align: middle"
| -16 || f+3 || 17 || 0
| {{Plainlist|
* Heihachi f,F+2
* Paul qcf+2}}
|}
|}


Line 40: Line 70:
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
|}
|}
</div>
</div>


<references/>
<references/>
{| class="wikitable"
|+ Standing
|-
! Startup !! Command !! Damage !! Frame advantage !! Notes
|-
| i10 || 1,2 || 17 || +5 ||
|-
| i10 || 1xxf,d,d/f+2 || 31 || +40a(+4) || Best i10 to i13 punisher. Can follow up with Bloody Horn for a combo.
|-
| i11 || b+2,3 || 25 || +3||
|-
| i12 || d/f+4 || 16 || +3||
|-
| i13 || 4 || 21 || +21a(+12)|| KND
|-
| i13 || d/f+1,2 || 29 || +2||
|-
| i14 || 2,2xxf,d,d/f+2 || 48 || +40a(+4) || Can follow up with Bloody Horn for a combo.
|-
| i15|| b+4xxf,d,d/f+1 || 28 || +52a(+17) || Launch
|-
| i16 || d/f+2,3 || 20 || +27a(+17) || Launch
|-
| i16 || f+3 || 17 || 0 || Punishes long range stuff like Heihachi's Demon Uppercut and Paul's Deathfist
|-
|}

Revision as of 11:17, 25 February 2021

Standing
Enemy Move Damage Frames
-10 1,2 17 +5
1,f,d,d/f+2 31 (?) +40a (+4a)
-11 b+2,3 25 +3
-13 4 21 +21a (+12a)
d/f+1,2 29 +2
-14 2,2,f,d,d/f+2 48 (?) +40a (+4a)
-15 b+4,f,d,d/f+1 24 (?) +52a (+17a)
-16 d/f+2,3 20 (?) +27a (+17)
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 ws4 15 +6
-14 ws1,f,d,d/f+1 22 (?) +52a (+17a)
-15 ws3 20 (?) +27a (+17a)
Extra range
Enemy Move Damage Frames Can reach
-12 d/f+4 16 +3 FUFT.4
-16 f+3 17 0
  • Heihachi f,F+2
  • Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk