Haha step: Difference between revisions

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{{Lei}}
{{Lei}}


HaHa Step is a movement technique exclusive of Lei's Back-Turned(BT) stance, a rare movement option and alternative for Backdash Cancel(KBD), with a more simple execution and application than the tradicional KBD. Covering more ground movement backwards than his normal backdash with KBD and a more easier command to do, Lei can escape many pressure situations in neutral with proper Haha Step, although his recovering from the BT stance is more slower than tradicional backdash, turning punishment of whiffs more situational and limited.
HaHa Step is a movement technique exclusive to characters with manual Back-Turned(BT) stance, a rare movement option and alternative for [[Backdash cancel]] (KBD), with a more simple execution and application than the tradicional KBD. But only Lei's is effective enough to be actually competitive with KBD. Covering more ground movement backwards than his normal backdash with KBD and a more easier command to do, Lei can escape many pressure situations in neutral with proper Haha Step, although the recovery from the BT stance is slower than traditional backdash, making punishment of whiffs more situational and limited.




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While this is the most easy and useful way, Lei is free to cancel his Back-Turn in standing backdash and vice versa, allowing for a more difficult version too, in which you do '''b+3+4,''n'',b'''<ref group="L">[https://www.youtube.com/watch?v=DZVOw0iiwIc Fast Haha Step]</ref>. Sometimes called Silent Step, a more fast and instantaneous cancel but with less ground movement than the standard Haha Step.
While this is the most easy and useful way, Lei, and only Lei, is free to cancel his Back-Turn in standing backdash and vice versa, allowing for a more difficult version too, in which you do '''b+3+4,''n'',b'''<ref group="L">[https://www.youtube.com/watch?v=DZVOw0iiwIc Fast Haha Step]</ref>. Sometimes called Silent Step, a more fast and instantaneous cancel but with less ground movement than the standard Haha Step. It's also possible to use ''3~4'' and ''4~3'' instead of ''3+4'', they mess with Tekken cancel system, and produce twice the amount of noise compared to just ''b+3+4''. Also on fail ''b+3+4'' will produce the very slow 5 gates parry, which is not ideal, ''b+3~4'' and ''b+4~3'' on fail will produce the respective moves.


The command screen should be reading as:
The command screen should be reading as:
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|purple=Cancel into back/backdash
|purple=Cancel into back/backdash
}}
}}
{{FrameTable|caption=Fast Haha Step|
{{FrameTable|caption=Proper Haha Step|
{{Frame|⋯|n|teal}}
{{Frame|⋯|n|teal}}
{{Frame|⋯|b3+4|orange}}
{{Frame|⋯|b3+4|orange}}
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{{Frame|⋯|n|teal}}
{{Frame|⋯|n|teal}}
{{Frame|⋯|n|teal}}
{{Frame|⋯|n|teal}}
}}
It's not necessary to release the ''b'' input before the next ''b+3+4'', so when done fast the loop can become b~b+3+4,n,b~b+3+4...
{{FrameTable||
{{Frame|⋯|n|teal}}
{{Frame|⋯|b3+4|orange}}
{{Frame|⋯|n|orange}}
{{Frame|⋯|b|purple}}
{{Frame|⋯|b|teal}}
{{Frame|⋯|b|teal}}
{{Frame|⋯|b3+4|orange}}
{{Frame|⋯|n|orange}}
{{Frame|⋯|b|purple}}
{{Frame|⋯|b|teal}}
{{Frame|⋯|b|teal}}
}}
}}


== Usage ==
== Usage ==
Doing something like 3/4 Haha Steps you can probably reach the corner or the other side of the screen, it covers a lot of ground movement but in walled stages you should have more precaution to not corner yourself for the opponent so easily. It's a movement option for when you want to escape the opponent "danger zone"(e.g. his launcher range or mixup) in neutral<ref group="L">[https://www.youtube.com/watch?v=XPwAC6Zlioo&t=212s Example]</ref>, not recommended when you are already in okizeme situation or in risk of being launched( for example, your back-turn being hit by the opponent).
Doing something like 3/4 Haha Steps you can probably reach the corner or the other side of the screen, it covers a lot of ground movement but in walled stages you should have more precaution to not corner yourself for the opponent so easily. It's a movement option for when you want to escape the opponent "danger zone"(e.g. his launcher range or mixup) in neutral<ref group="L">[https://www.youtube.com/watch?v=XPwAC6Zlioo&t=212s Example]</ref>, not recommended when you are already in okizeme situation or in risk of being launched (for example, your back-turn being hit by the opponent).
The D/B cancel input allows for you to evade highs during your movement, forcing the opponent to try mids or moves with long reach but slower startup, able to conditioning.
The D/B cancel input allows for you to evade highs during your movement, forcing the opponent to try mids or moves with long reach but slower startup, able to conditioning.
The proper Haha step does not really have a use in Tekken 7, it doesn't travel farther than KBD, and isn't much easier either, considering how failing it results in very slow moves. The proper Haha step is mostly used as a taunt.


== Name ==
== Name ==
The name reason is because in older games, when you did the Haha step, Lei sounds like he says "Ha, Ha, Ha"<ref group="L">[https://www.youtube.com/watch?v=aqMS8c3WFjE&t=18s Lei saying ''"Ha! Ha! Ha!"'' during Haha Step in Tag 1]</ref>, looking like he's laughing during the transitions and your effort to reach him.
The name reason is because in older games, when you did the Haha step, Lei sounds like he says "Ha, Ha, Ha"<ref group="L">[https://www.youtube.com/watch?v=aqMS8c3WFjE&t=18s Lei saying ''"Ha! Ha! Ha!"'' during Haha Step in Tag 1]</ref>, looking like he's laughing during the transitions and your effort to reach him. ''b+3~4'' and ''b+4~3'' versions also produced different sounds for Haha.
 
== Other Characters ==
 
* '''Lili'''
** Probably the best non-Lei haha step, but too slow, the moving backwards also happens way too late.
* '''Lucky Chloe'''
** Also not terrible, during start up low crushes, and the cancel goes really far back
* '''Master Raven'''
** Probably the worst one, since her ''b+3+4'' moves forward
* '''Xiaoyu'''
** Also not good, but her ''b+3+4'' sidesteps
 
== External links ==
== External links ==


<references group="L"/>
<references group="L"/>

Revision as of 11:22, 18 July 2021

HaHa Step is a movement technique exclusive to characters with manual Back-Turned(BT) stance, a rare movement option and alternative for Backdash cancel (KBD), with a more simple execution and application than the tradicional KBD. But only Lei's is effective enough to be actually competitive with KBD. Covering more ground movement backwards than his normal backdash with KBD and a more easier command to do, Lei can escape many pressure situations in neutral with proper Haha Step, although the recovery from the BT stance is slower than traditional backdash, making punishment of whiffs more situational and limited.


How to do

The basic Haha step isn't much issue, what you need to do is first enter the back-turn stance (b+3+4), then after/during the transition you cancel the stance into crouch back(FC D/B), then repeat the process (B+3+4,n,D/B) until you're safe enough to breath.

The command screen should be reading as:

Neutral
Back-Turn transition
Cancel into FC D/B
Haha Step
Frame
Input
State
n
b3+4
n
n
D/B
D/B
D/B
D/B
n



While this is the most easy and useful way, Lei, and only Lei, is free to cancel his Back-Turn in standing backdash and vice versa, allowing for a more difficult version too, in which you do b+3+4,n,b[L 1]. Sometimes called Silent Step, a more fast and instantaneous cancel but with less ground movement than the standard Haha Step. It's also possible to use 3~4 and 4~3 instead of 3+4, they mess with Tekken cancel system, and produce twice the amount of noise compared to just b+3+4. Also on fail b+3+4 will produce the very slow 5 gates parry, which is not ideal, b+3~4 and b+4~3 on fail will produce the respective moves.

The command screen should be reading as:

Back-Turn transition
Neutral
Cancel into back/backdash
Proper Haha Step
Frame
Input
State
n
b3+4
n
b
n
n
b3+4
n
b
n
n

It's not necessary to release the b input before the next b+3+4, so when done fast the loop can become b~b+3+4,n,b~b+3+4...

Frame
Input
State

Usage

Doing something like 3/4 Haha Steps you can probably reach the corner or the other side of the screen, it covers a lot of ground movement but in walled stages you should have more precaution to not corner yourself for the opponent so easily. It's a movement option for when you want to escape the opponent "danger zone"(e.g. his launcher range or mixup) in neutral[L 2], not recommended when you are already in okizeme situation or in risk of being launched (for example, your back-turn being hit by the opponent). The D/B cancel input allows for you to evade highs during your movement, forcing the opponent to try mids or moves with long reach but slower startup, able to conditioning.

The proper Haha step does not really have a use in Tekken 7, it doesn't travel farther than KBD, and isn't much easier either, considering how failing it results in very slow moves. The proper Haha step is mostly used as a taunt.

Name

The name reason is because in older games, when you did the Haha step, Lei sounds like he says "Ha, Ha, Ha"[L 3], looking like he's laughing during the transitions and your effort to reach him. b+3~4 and b+4~3 versions also produced different sounds for Haha.

Other Characters

  • Lili
    • Probably the best non-Lei haha step, but too slow, the moving backwards also happens way too late.
  • Lucky Chloe
    • Also not terrible, during start up low crushes, and the cancel goes really far back
  • Master Raven
    • Probably the worst one, since her b+3+4 moves forward
  • Xiaoyu
    • Also not good, but her b+3+4 sidesteps

External links