Nina combos (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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|Combo=uf+4, uf+3, df+3,2~f, ws1, 1+2 S! [dash] ws+1, f+1+2_1+4
|Combo=uf+4, uf+3, df+3,2~f, ws1, 1+2 S! [dash] ws+1, f+1+2_1+4
|Damage=68
|Damage=68
|Notes=Super stable, probably best combo to use.
|Notes=Super stable, probably best combo to use. If you're too far off axis left though, the post S! iWS+1 won't hit.
}}
}}


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|Combo=uf+4, uf+3, df+3,2~f, ws1, 1+2 S! fff+1+2
|Combo=uf+4, uf+3, df+3,2~f, ws1, 1+2 S! fff+1+2
|Damage=65
|Damage=65
|Notes=When dash ws+1 is too hard
|Notes=When dash ws+1 is too hard or you're too far off axis left.
}}
}}



Revision as of 00:55, 9 January 2022



Normal Hit Launchers

df+2

df+2 is a short range safe mid launcher. Is often useful after a back sway to catch limbs.

iWS+1

  • The iWS+1 combos can be ended with fff+3,4 instead of fff+1+2 for the same damage, for wall carry. If you do all max iWS+1's, hitting this is very tight.
  • You don't have to do all the iWS+1's if you need less wall carry.
Launcher Combo Damage Notes
df+2 uf+4, SSR~df+1, df+3,2~f, WS1, iWS+1, iWS+1, 1+2, S! fff+1+2 71 Very axis dependent. Can't be done off axis left at all. Can finish with fff+3,4 for wall carry, but very tight
df+2 df+3,2~SSR+1~b~uf+4, iWS+1x2, iWS+1, 1+2, S! fff+1+2 68 Staple iWS+1 combo. Can finish with fff+3,4 for wall carry, but very tight
df+2 uf+4, SSR~df+1, iWS+1x4, iWS+1, 1+2, S! fff+1+2 74 Very axis dependent. Can't be done off axis left at all. Swag
df+2 uf+4, SSR~df+1,2, iWS+1x3, iWS+1, 1+2, S! fff+1+2 72 Very axis dependent. Can't be done off axis left at all. Slightly easier then previous combo
df+2 qcf+1x2, d+2,3 S! [dash] uf+4, iWS+1x2, f+1+2 70 Good for questionable axis and front loading of damage for shorter wall carry
df+2 qcf+1x2, d+2,3 S! SSR, qcf, N, 1, iWS+1x2, f+1+2 69 Good for questionable axis and front loading of damage for shorter wall carry. Easier then previous combo


Non-iWS+1

Launcher Combo Damage Notes
df+2 uf+4, uf+3, df+3,2~f, ws1, 1+2 S! [dash] ws+1, f+1+2_1+4 68 Super stable, probably best combo to use. If you're too far off axis left though, the post S! iWS+1 won't hit.
df+2 uf+4, uf+3, df+3,2~f, ws1, 1+2 S! fff+1+2 65 When dash ws+1 is too hard or you're too far off axis left.
df+2 qcf+1, qcf+1, f+2,1,4 S! qcf+4,2,3 62

uf+2,1

uf+2,1 is a decent mid range launcher with high damage potential. It can go under some highs with high hitboxes.

iWS+1

Launcher Combo Damage Notes
uf+2,1 SSR+1~b~uf+4, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 78 Staple iWS+1 combo off uf+2,1
uf+2,1 SSR, qcf+1, qcf+1, iWS+1x4, iWS+1, 1+2 S! fff+1+2 84 Max damage
uf+2,1 SSR+1~b~uf+4, 2, iWS+1x3, iWS+1,1+2 S! fff+1+2 79 An extra point of damage for slightly harder
uf+2,1 SSR+1~b~uf+4, df+1, iWS+1x3, iWS+1,1+2 S! fff+1+2 80 An extra, extra point of damage for slightly, slightly harder
uf+2,1 SSR+1~b~UF+4, iWS+1x4, iWS+1,1+2 S! fff+1+2 82 Easier than max damage, but still 5 iWS+1s


Non-iWS+1

Launcher Combo Damage Notes
uf+2,1 qcf+1, qcf+1, f+2,1,4 S! qcf+4,2,3 70
uf+2,1 SSR~uf+3, uf+3, df+3,2~f, ws+1, 1+2 S! ws+1, f+1+2 74

b+1+4

b+1+4 is a medium range launcher with good hitboxes. It hits really low and wide so its good for hitting hard to hit situations.

iWS+1

Launcher Combo Damage Notes
b+1+4 uf+4, qcf+1, iWS+1x4, iWS+1, 1+2, S! fff+1+2 84 Max, the qcf+1 is very tight.
b+1+4 uf+4, df+1, df+3,2~f, WS+1, iWS+1, iWS+1, 1+2, S! fff+1+2 79? Staple


Non-iWS+1

Launcher Combo Damage Notes
b+1+4 uf+4, uf+3, df+3,2~f WS+1,1+2 S! iWS+1, f+1+2 75? Non-iWS+1 staple
b+1+4 qcf+1x2, f+2,1,3 S! qcf+4,2,3 68?

uf+1

iWS+1

Launcher Combo Damage Notes
uf+1 cc df+3,2~SSR+1~b~uf+4, iWS+1, iWS+1, iWS+1,1+2 S! fff+1+2 77?
uf+1 ws+1, df+1, d+2,3 S! SSR, iWS+1x3, f+1+2 77?

Non-iWS+1

Launcher Combo Damage Notes
uf+1 ws+1, uf+3, df+3,2~f, WS+1,1+2 S!, ws+1, f+1+2

db+3+4

iWS+1

Launcher Combo Damage Notes
db+3+4 SSR+1~b~uf+4, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 79? Reliable staple, and easy to correct axis for iWS+1s
db+3+4 uf+4, SSR~df+1, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 81? SSR~df+1 sometimes drops for no good reason. Its more consistent with DF~1

Non-iWS+1

Launcher Combo Damage Notes
db+3+4 uf+4, uf+3, df+3,2~f, WS+1,1+2 S! ws+1, f+1+2
db+3+4 qcf+1x2, f+2,1,4 S! qcf+4,2,3

ss+1+2

iWS+1

Launcher Combo Damage Notes
ss+1+2 [dash] d+2,3 S! df+3,2~f, ws+1, iWS+1, iWS+1, f+1+2 77 Works when ss+1+2 hits up close
ss+1+2

Non-iWS+1

Launcher Combo Damage Notes
ss+1+2 qcf+3, d+4,1, d+2,3 S! ws+1, qcf+4,2,3 Works when ss+1+2 hits far

qcf+4,2

iWS+1

Launcher Combo Damage Notes
qcf+4,2 df+1, d+2,3 S! SSR, iws+1x3, f+1+2 Off axis the df+1 sometimes drops

Non-iWS+1

Launcher Combo Damage Notes
qcf+4,2 d+4,1, d+2,3 S!, ws+1, qcf+4,2,3 Stable route for when axis is in question

ws2

iWS+1

Launcher Combo Damage Notes
WS+2 df+3,2~SSR+1~b~uf+4, iWS+1, iWS+1, iWS+1,1+2, S! fff+1+2 74? Staple iWS+1 combo
WS+2 qcf+1, qcf+1, d+2,3 S! SSR, iWS+1x3, f+1+2 74? The first qcf+1 is very tight

Non-iWS+1

Launcher Combo Damage Notes
WS+2 df+3,2, f+2,1,3 S!, qcf+4,2,3

qcb+4

iWS+1

Launcher Combo Damage Notes
qcb+4 uf+4, SSR, df+1, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 Staple
qcb+4 uf+4, SSR, uf+3, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 Should work, needs testing

Non-iWS+1

Launcher Combo Damage Notes
qcb+4 uf+4, uf+3, df+3,2~f, ws+1,1+2 S! ws+1, f+1+2
qcb+4

ss2

iWS+1

Launcher Combo Damage Notes
SSR+2 uf+4, uf+3, df+3,2~f, WS+1, iWS+1, iWS+1,1+2 S! fff+1+2 can drop if too far off axis to the right
SSL+2 uf+4, uf+3, df+3,2~f, ws+1,1+2 S! ws+1, f+1+2 Works on most angles, if uf+3 flips opponent over, too far off axis
SSR+2 df+3,2~SS+1~b~uf+4, iWS+1, iWS+1, iWS+1,1+2 S! fff+1+2 Used for axis alignment if you're unsure of the axis. The SS can be either left or right to adjust the axis

Non-iWS+1

Launcher Combo Damage Notes
ss+2 uf+4, uf+3, df+3,2~f, ws+1,1+2 S! ws+1, f+1+2 Works on most angles, if uf+3 flips opponent over, too far off axis

ub+1

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes
ub+1 d+4,1, f+2,1,4 S! qcf+4,2,3

(ws1), 4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

Counter Hit Launchers

f+3

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

b+4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

d+3,2

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

db+4,3

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

(df+3),2,3

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

d,df+4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes


db+2

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

f+2,1,4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

(f+2,1),2

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

(ws4),3

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

(1),4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

=== (b+3),4 iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

(b+2,2),2

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

(1,2),4 or (df+1,2),4 or (df_3,2),4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

qcf+3

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

ff+3 or (b+1), 4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

qcf+1

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

ff+4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

ss4

iWS+1

Launcher Combo Damage Notes

Non-iWS+1

Launcher Combo Damage Notes

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Combo Type Example Launchers Combo
Regular
  • d/f+2
  • db+3+4
  • b+1+4
uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2


Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Combo Type Launcher Combo Damage
Regular d/f+2 uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2 ?
Regular d/f+2 qcf+1, qcf+1, f+2,1,4 S! [dash] qcf+4,2,3 ?
iws+1 - hard d/f+2 uf+4, ssr~df+1, df+3,2~f, iWS+1x2, iWS+1, 1+2, S! fff+1+2 ?
iws+1 d/f+2 df+3,2~SSR+1~b~uf+4, iWS+1x2, iWS+1, 1+2 S! fff+1+2 ?
Regular b+1+4 uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2 ?
iWS+1 b+1+4 uf+4, df+1, df+3,2~f, N ws+1, iws+1, iws+1, 1+2 S!, fff+1+2 ?
Regular db+3+4 uf+4, uf+3, df+3,2~f, WS+1, 1+2 S!, fff+1+2 ?
iWS+1 db+3+4 SSR+1~b~uf+4, df+3,2~f, N, ws+1, iWS+1, iWS+1, 1+2 S!, fff+1+2 ?
Regular uf+2,1 qcf+1x2, f+2,1,4 S! [dash] qcf+4,2,3 ?
iWS+1 uf+2,1 SSR+1~b~uf+4, df+3,2~f, N, ws+1, iWS+1, iWS+1, 1+2 S!, fff+1+2 ?
Regular uf+1 WS+1, uf+3, df+3,2~f, N WS+1, 1+2 S!, fff+1+2 ?
iWS+1 uf+1 CC df+3,2~SSR+1~b~uf+4, iWS+1, iWS+1, iWS+1,1+2 S!, fff+1+2 ?

External links