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{{BNB}} | {{BNB}} | ||
{{Combolist|columns=1| | |||
; Regular launch (e.g. df+2) | |||
: combo here | |||
; Crouching recovery (e.g. CH FUFT.3) | |||
: combo here | |||
}} | |||
== Staples == | == Staples == | ||
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; CH u+3+4 | ; CH u+3+4 | ||
: 4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2 | : 4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2 | ||
}} | |||
=== Rage === | |||
{{Combolist| | |||
; df+2 | |||
: combo for df+2 with rage here | |||
}} | }} | ||
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{{Combolist| | {{Combolist| | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: [+28] f,F+3,D~2<ref | : [+28] f,F+3,D~2<ref>f,F+3 must hit at end of wall stun to spike.</ref> | ||
: [+25] df+1 1<ref | : [+25] df+1 1<ref name="df1-1">Only works vs Gigas, Jack-7, Kuma, and Marduk.</ref> 3,2,3 | ||
: [+22] b,f+1+2,1+2<qcf+2 | : [+22] b,f+1+2,1+2<qcf+2 | ||
: [+21] b+1,4~df~1+2 | : [+21] b+1,4~df~1+2 | ||
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: [+19] b+1,4~3,4 | : [+19] b+1,4~3,4 | ||
: [+19] b+1,4~1+2 | : [+19] b+1,4~1+2 | ||
: [+17] FC.d+2<ref | : [+17] FC.d+2<ref>Best option if previous move entered KNK since it can be done from crouch dash.</ref> ws1,4,1 | ||
; uf+1,2 | ; uf+1,2 | ||
; uf+3 | ; uf+3 | ||
; db1+2,1 | ; db1+2,1 | ||
: [+32] df+1 1<ref | : [+32] df+1 1<ref name="df1-1"/> 3,2,3 | ||
: [+29] b,f+1+2,1+2<qcf+2 | : [+29] b,f+1+2,1+2<qcf+2 | ||
: [+27] b+1,4~df~1+2 | : [+27] b+1,4~df~1+2 | ||
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}} | }} | ||
<references | <references/> | ||
== Float == | |||
{{Combolist| | |||
; 1 | |||
: combo when you anti-air with jab here | |||
}} | |||
== Back-turned opponent == | |||
{{Combolist| | |||
; df+2 | |||
: combo when you hit df+2 in the back | |||
}} | |||
== Stage break == | |||
{{Combolist|columns=1| | |||
; Howard Estate | |||
: big boy break all the walls combo here | |||
}} | |||
== Extras == | |||
{{Extra}} | |||
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | |||
== External links == | == External links == | ||
* [https://www.youtube.com/watch?v=n1SRmuVKkLU Leo Combo Guide (Season 4) by Ryzing Sol] | * [https://www.youtube.com/watch?v=n1SRmuVKkLU Leo Combo Guide (Season 4) by Ryzing Sol] |
Revision as of 22:52, 16 February 2022
Leo (Tekken 7) |
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Majority of combos are fairly similar after the first few hits. If you're really looking to optimize damage, you can use KNK cancels to replace WS 3 filler. Tutorial by Prince Fatalis on KNK cancels here: https://www.youtube.com/watch?v=vvw3052--xU
Full, community driven combo list here: https://docs.google.com/spreadsheets/d/1VOJg4WTd1b4Koi2y31M5ztX1NOpx5ZHYQ6U754hhJbo/edit#gid=1137256229
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- combo here
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- d/f+2
- f2, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- u/f+4
- u+4
- 4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- d/b+3
- f3, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- CH d+1
- d/f+1, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- CH KNK 2
- b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
- CH u/f+3+4
- CH u+3+4
- 4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- [+28] f,F+3,D~2[1]
- [+25] df+1 1[2] 3,2,3
- [+22] b,f+1+2,1+2<qcf+2
- [+21] b+1,4~df~1+2
- [+21] b+1,4~3+4
- [+19] b+1,4~3,4
- [+19] b+1,4~1+2
- [+17] FC.d+2[3] ws1,4,1
- uf+1,2
- uf+3
- db1+2,1
- [+32] df+1 1[2] 3,2,3
- [+29] b,f+1+2,1+2<qcf+2
- [+27] b+1,4~df~1+2
- [+27] b+1,4~3+4
- [+25] b+1,4~3,4
- [+25] b+1,4~1+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.