Leo combos (Tekken 7): Difference between revisions

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{{BNB}}
{{BNB}}
{{Combolist|columns=1|
; Regular launch (e.g. df+2)
: combo here
; Crouching recovery (e.g. CH FUFT.3)
: combo here
}}


== Staples ==
== Staples ==
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; CH u+3+4
; CH u+3+4
: 4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
: 4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
}}
=== Rage ===
{{Combolist|
; df+2
: combo for df+2 with rage here
}}
}}


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{{Combolist|
{{Combolist|
; Regular carry (30% scaling)
; Regular carry (30% scaling)
: [+28] f,F+3,D~2<ref group="w">f,F+3 must hit at end of wall stun to spike.</ref>
: [+28] f,F+3,D~2<ref>f,F+3 must hit at end of wall stun to spike.</ref>
: [+25] df+1 1<ref group="w" name="df1-1">Only works vs Gigas, Jack-7, Kuma, and Marduk.</ref> 3,2,3
: [+25] df+1 1<ref name="df1-1">Only works vs Gigas, Jack-7, Kuma, and Marduk.</ref> 3,2,3
: [+22] b,f+1+2,1+2<qcf+2
: [+22] b,f+1+2,1+2<qcf+2
: [+21] b+1,4~df~1+2
: [+21] b+1,4~df~1+2
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: [+19] b+1,4~3,4
: [+19] b+1,4~3,4
: [+19] b+1,4~1+2
: [+19] b+1,4~1+2
: [+17] FC.d+2<ref group="w">Best option if previous move entered KNK since it can be done from crouch dash.</ref> ws1,4,1
: [+17] FC.d+2<ref>Best option if previous move entered KNK since it can be done from crouch dash.</ref> ws1,4,1


; uf+1,2
; uf+1,2
; uf+3
; uf+3
; db1+2,1
; db1+2,1
: [+32] df+1 1<ref group="w" name="df1-1"/> 3,2,3
: [+32] df+1 1<ref name="df1-1"/> 3,2,3
: [+29] b,f+1+2,1+2<qcf+2
: [+29] b,f+1+2,1+2<qcf+2
: [+27] b+1,4~df~1+2
: [+27] b+1,4~df~1+2
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}}
}}


<references group="w"/>
<references/>
 
== Float ==
 
{{Combolist|
; 1
: combo when you anti-air with jab here
}}
 
== Back-turned opponent ==
 
{{Combolist|
; df+2
: combo when you hit df+2 in the back
}}
 
== Stage break ==
 
{{Combolist|columns=1|
; Howard Estate
: big boy break all the walls combo here
}}
 
== Extras ==
 
{{Extra}}
 
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}


== External links ==
== External links ==
* [https://www.youtube.com/watch?v=n1SRmuVKkLU Leo Combo Guide (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=n1SRmuVKkLU Leo Combo Guide (Season 4) by Ryzing Sol]

Revision as of 22:52, 16 February 2022

Majority of combos are fairly similar after the first few hits. If you're really looking to optimize damage, you can use KNK cancels to replace WS 3 filler. Tutorial by Prince Fatalis on KNK cancels here: https://www.youtube.com/watch?v=vvw3052--xU

Full, community driven combo list here: https://docs.google.com/spreadsheets/d/1VOJg4WTd1b4Koi2y31M5ztX1NOpx5ZHYQ6U754hhJbo/edit#gid=1137256229

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
combo here
Crouching recovery (e.g. CH FUFT.3)
combo here

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
d/f+2
f2, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
u/f+4
u+4
4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
d/b+3
f3, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
CH d+1
d/f+1, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
CH KNK 2
b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2
CH u/f+3+4
CH u+3+4
4, b+1,4, KNK d/f, WS 3, f+4, KNK d/f, WS 3, f+4, KNK 2, S! Dash, f+4, KNK d/f, WS 1+2

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
[+28] f,F+3,D~2[1]
[+25] df+1 1[2] 3,2,3
[+22] b,f+1+2,1+2<qcf+2
[+21] b+1,4~df~1+2
[+21] b+1,4~3+4
[+19] b+1,4~3,4
[+19] b+1,4~1+2
[+17] FC.d+2[3] ws1,4,1
uf+1,2
uf+3
db1+2,1
[+32] df+1 1[2] 3,2,3
[+29] b,f+1+2,1+2<qcf+2
[+27] b+1,4~df~1+2
[+27] b+1,4~3+4
[+25] b+1,4~3,4
[+25] b+1,4~1+2
  1. f,F+3 must hit at end of wall stun to spike.
  2. 2.0 2.1 Only works vs Gigas, Jack-7, Kuma, and Marduk.
  3. Best option if previous move entered KNK since it can be done from crouch dash.

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links