Leo (Tekken 7)

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
Leo
Stances
  • KNK – f+4
  • BOK – d+1+2
Fastest launch i15 – uf+4 and df+2
Fastest CH launch
  • i12 – 4 (high)
  • i15 – df+2 (mid)
Fastest wall splat
  • i13 – uf+1,2
  • i11 – ws4,1+2 (near wall)
Parry
  • ub+1 (high punches)
  • b+1+3 (high/mid punches)
  • b+1+2 (high/mid punches/kicks)
Sabaki 2+3 (high/mid punches)
Reversal b+1+3 (high/mid kicks)
Archetypal moves
Mid check
  • df+1 (standing)
  • ws3 (crouching)
Hopkick uf+4
Power low
  • db+4,1
  • KNK.3+4
  • fc d/f+3
Generic moves
Remapped
  • d+1 โ†’ db+1
  • d+4 โ†’ d+3+4
Missing d+2
External links
Lore Leo Kliesen
Discord [1]

This page is for Tekken 7. For Tekken 8, see Leo.

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Leo is a Jack of all trades, master of none. Their large toolbox allows them to poke, play keep out, and deal with any problem in their way while being surprisingly evasive.

Leo has 2 stances. The first of Leo's stances, commonly referred to as KNK (real name Jin Ji Du Li), is a versatile stance with built in mix-ups. Leo has many tricky ways to enter and exit KNK that force the opponent to deal with it. Use KNK to overwhelm your opponent with high, mid, and low options.

The second of Leo's stances, commonly referred to as BOK (real name Fo Bu), is an evasive stance with limited, but strong and rewarding options. Use BOK to slip under your opponent's moves and punish them for good damage.

Leo is at their strongest when the opponent's back is to the wall. Here, Leo's risky lows will yield good okizeme, complimented by their many ways to wall splat the opponent, including a safe, hit-confirmable, mid-hitting string. Although some may describe Leo as boring, their large toolbox, two stances, and great wall game make for a character that is anything but.

Strengths
  • Well rounded
  • Strong wall game: powerful wallsplatting mids that are safe on block or hit-confirmable
  • Good wall carry
  • Good punishment: has a tool for every job
  • Good defensive options: good parries and sabaki to interrupt strings and decent evasion
  • Gender mix-up
Weaknesses
  • Linear: Weak to Side Step Right (SSR)
  • Lows don't give strong pressure/momentum
  • Below average oki
  • Below average damage without wall
  • Most standing punishers start as highs (can't effectively punish some moves that leave opponent in crouching state)
KNK cancels
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜†
dexterity
โ˜…โ˜…โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
iWS 3
importance
โ˜…โ˜…โ˜…โ˜…โ˜†
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜…โ˜…โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜…โ˜†โ˜†
f,F+3,D~2 combo ender
importance
โ˜…โ˜…โ˜…โ˜…โ˜…
value
โ˜…โ˜…โ˜…โ˜…โ˜…
dexterity
โ˜…โ˜†โ˜†โ˜†โ˜†
rhythm
โ˜…โ˜…โ˜†โ˜†โ˜†

External links