| Anna |
|---|
| Anna | |
|---|---|
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| Heat |
|
| Heat Smash | Mid, i13~14, -5 |
| Heat Engagers |
|
| Stances |
|
| Fastest | |
| Launch |
|
| CH launch |
|
| Wall splat |
|
| Archetypal moves | |
| Parry | b+1+3 (high or mid punches or kicks) |
| Mid check |
|
| Hopkick | uf+4 (i18) |
| Stature kick | db+4 |
| Power low | db+3+4,4 |
| Snake edge | db+3 |
| Slash kick |
|
| Generic moves | |
| Remapped | (none) |
| Missing |
|
| External links | |
| Lore | Anna Williams |
| #T8_Anna | |
| Discord | Anna's Scarlet Roulette |
This page is for Tekken 8. For Tekken 7, see Anna (Tekken 7).
Anna is an extremely aggressive, high-risk high-reward character. Her kit revolves around dangerous 50/50s and mix-ups. And now armed with a bazooka-mace aka "Lovely Tom", her style has truly distanced itself from her sister's, returning Anna players will need to unlearn a lot of habits in order to use Anna effectively in this game. Attacks involving her weapon deal considerable chip damage, and also allows her to inflict a debuff called "Fragile" on opponents putting them into a weakened state, making them take chip damage from any move even without heat, complimenting her style that prefers rushdown.
Her new stances - Hammer Chance (HAM) and Pleasure Time (TOM) - open up even more options, making her even more unpredictable than ever. These stances lead to Anna using Lovely Tom, improving her range and tracking capabilities considerably. Her Chaos Judgement (CJM) stance also leads to various strong options, while in CJM she auto-launches any low attacks (including generic dickjabs) and auto-reversals any throw. With execution, experienced Anna players can exploit her string cancels into sidestep and other stances, making her even harder to read.
Because of her explosive and risky moves, when opponents DO get a read on her she usually gets launched or punished brutally - but it's the best way to play her as her risky moves give the highest damage potential in the game. Defensive gameplay is a struggle for her, as her punishes are either very weak or have poor range. She also has to make do with a moveset that is very steppable and duckable, although the opponent is also taking a risk because Anna usually has alternatives to cover these weaknesses.
- Mix-ups. Having an unseeable 50/50 from crouch, and a plethora of different options through her stances and strings allows her to be unpredictable.
- Strong Lows: Her low pokes deal good damage and have great frames on hit. Many of them allow guaranteed follow-ups or combos.
- Plus-frames Galore: She has many ways to force her way into her opponent's face with plus frames, and can stay on top of her opponent when she's there, making it harder for them to mash out or create space.
- High Chip Damage: Attacks involving her bazooka-mace deal a considerable amount of chip damage. She can also debuff the opponent into a "Fragile" state, making them take chip damage from any attack, and extra chip damage from moves which would do chip damage anyway.
- Big Reads: Her CJM Stance and her reversal allow her to make confident reads that stop opponents in their tracks.
- Subpar Punishment: She has no i11 or i12 punisher, and her i10 punishment options are either weak or have poor range.
- For Gamblers Only: A lot of Anna's unique strengths are balanced around their risk: An i11 counter hit launch string which cannot be confirmed, and is launch punishable on block; Stance mix-ups that can be launch-interrupted if the opponent disrespects you; A very fast and strong pressure low that homes to her weak side, but is launchable for most of the cast on block; A low/throw parry which puts you in a stance where you cannot block; And a launching low sweep that's -21 on block.
- Somewhat Steppable: Her mixup options from crouch can all be sidewalked to the left and many of her key pokes are linear.
- No Accent: She's supposed to be Irish, but you'd never guess.
External links
- Anna Character Guide, part 1 - Moves & Stances by mastermind6000
- Anna Character Guide, part 2 - Playstyle by mastermind6000
- Anna Character Guide, part 3 - Combos by mastermind6000
| Characters (Tekken 8) |
|---|
