| Bob |
|---|
| Bob | |
|---|---|
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| Heat |
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| Heat Smash | Mid, i16 (powered up with just input) |
| Heat Engagers |
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| Stances |
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| Fastest | |
| Launch |
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| CH launch |
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| Wall splat |
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| Archetypal moves | |
| Parry |
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| Mid check |
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| Power low |
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| Clef cannon | 1,2,2 |
| Slash kick | f,f,F+3 |
| Generic moves | |
| Remapped |
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| Missing |
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| External links | |
| Lore | Bob |
| #T8_Bob | |
| Discord | Bob Discord |
This page is for Tekken 8. For Tekken 7, see Bob (Tekken 7).
Bob is...
Strengths
- The Biggest Mishima: Sports all the tools of a Mishima despite not actually being one: 1,1,2, crouchdash, hellsweep, electric wind bob fist, demon paw heat engager
- Jabber: Very strong pokes with good range, including some of the best lows in the game
- Burn My Fat!: Has some extremely powerful heat moves, including a counter hit launching low hatchet kick, a 12 frame punish that floor breaks, and a just frame heat smash that deals 60 damage
- Roar My Fists!: Excellent block and whiff punishment up until i15
- Can finally be shirtless
Weaknesses
- Big Boy: His perfect physique comes at the cost of a bigger-than-average hurtbox
- Tough To Digest: As with any Mishima, he requires quite a bit of skill to use effectively
- Slow Cooker: His fastest standing launcher (not counting perfect CD1) starts at i17
- Combo Breaker: His combos are pretty inconsistent overall, and his optimal routes require precise micro-dashes, crouch cancels and blue spark inputs
External links
| Characters (Tekken 8) |
|---|
