Bob

From Wavu Wiki, the 🌊 wavy Tekken wiki
Bob
Heat
  • Can use à la Carte moves (f+2,H.1+2,1, H.df+3+4, uf+1,2,H.2, BAL.1,H.4)
Heat Smash Mid, i16 (powered up with just input)
Heat Engagers
  • 1,2,2
  • df+4,4
  • f,F+2
  • ws1,2
  • BAL.1,2
Stances
  • BAL – f+3+4
  • CD (Crouch Dash) – f,n,d,df
Fastest
Launch
  • i17 – db+1+2 (standing)
  • i15 – f,n,df+1 (standing, high, hard)
  • i14 – ws2,1 (crouching mid)
CH launch
  • i13 – 4,3 (standing, high)
  • i15 – df+2 (standing, mid)
Wall splat
  • i12 – f+2,3
  • i13 – ws+1,2 or ws1,3 (crouching)
Archetypal moves
Parry
  • b+1+3 (high or mid punches)
Mid check
  • df+1 – (standing)
  • df+4 – (standing)
  • ws4 – (crouching)
Power low
  • db+3+4,4
  • f,n,d,df+4,1+2
Clef cannon 1,2,2
Slash kick f,f,F+3
Generic moves
Remapped
  • d+1 → db+1
Missing
  • d+2
  • d+3
  • d+4
External links
Lore Bob
Twitter #T8_Bob
Discord Bob Discord

This page is for Tekken 8. For Tekken 7, see Bob (Tekken 7).

Bob is...

Strengths
  • The Biggest Mishima: Sports all the tools of a Mishima despite not actually being one: 1,1,2, crouchdash, hellsweep, electric wind bob fist, demon paw heat engager
  • Jabber: Very strong pokes with good range, including some of the best lows in the game
  • Burn My Fat!: Has some extremely powerful heat moves, including a counter hit launching low hatchet kick, a 12 frame punish that floor breaks, and a just frame heat smash that deals 60 damage
  • Roar My Fists!: Excellent block and whiff punishment up until i15
  • Can finally be shirtless
Weaknesses
  • Big Boy: His perfect physique comes at the cost of a bigger-than-average hurtbox
  • Tough To Digest: As with any Mishima, he requires quite a bit of skill to use effectively
  • Slow Cooker: His fastest standing launcher (not counting perfect CD1) starts at i17
  • Combo Breaker: His combos are pretty inconsistent overall, and his optimal routes require precise micro-dashes, crouch cancels and blue spark inputs

External links