Wavu Wiki Bob changelog

Bob changelog

From Wavu Wiki, the 🌊 wavy Tekken wiki

4.20, 27 May 2021

Main article: Version 4.20

R.f+2+3
Made it possible to do the move during the latter half of while standing.
f+2
Inner range of the attack expanded.

4.00, 10 Nov 2020

Main article: Version 4.00

Command Change
u/f+4 New move.
f+1+2 Decreased damage from 25 to 23.
d+1 Increased frame advantage on block from -11 to -9.
Increase frame advantage on hit from +5 to +7.
Adjusted the motion since it was difficult for the opponent

in jump status to land a mid attack.

d+2,1 Decreased damage from 14 to 11.
Increased frame advantage on block from -10 to -9.
Increased frame advantage on hit from +1 to +2.
d+2,1,2 Decreased frame advantage on block from -10 to -13.
d+1+2
  • 1st hit
Increased the move's reach.
f,n,d,d/f+1 Decreased frame advantage on block from -2 to -4.
Now screws opponent on hit.
f,n,d,d/f+4,1+2
  • 1st hit
Changed opponent's behaviour on CH.
  • 2nd hit
Changed opponent's behaviour when hit in mid-air.
WR 1,2 Increased the damage from 12 to 14.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
BAL 1 Fixed an issue in which the move's properties would vary depending on the timing at which 1 was input.
CD3,4 Changed the damage from 17 to 21

3.00, 05 Sep 2019

Main article: Version 3.00

1,1,2
Changed the frame advantage upon hit from +2 frames to +3 frames.
1,2,1+2
Increased the lower range of the attack.
f+1+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
df+1,2
Changed the frame advantage when blocked from -12 frames to -10 frames.
Changed the frame advantage upon hit from +4 frames to +6 frames.
df+1,1+2
New move.
d+2
Decreased the distance between the character and the opponent when the move is blocked.
d+2,1,2
Changed the frame advantage when blocked from -12 frames to -10 frames.
Changed the frame advantage upon hit from +1 frame to +3 frames.
db+3
Changed the opponent’s behavior when the move lands as a counter hit.
db+3+4,4
Changed the damage from 14, 10 to 10, 18.
uf+1+2,1+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
f,f+3
Changed the opponent’s behavior when the move lands as a counter hit.
f,f+3+4
Decreased the distance between the character and the opponent when the 1st hit is blocked.
Changed the damage from 16, 12 to 10, 20.
Changed the frame advantage when blocked from -7 frames to ±0 frames.
Shortened the recovery time after the move hits by 2 frames.
Changed the opponent’s behavior when guarding the move.
f,N,d,df+3
Changed the frame advantage when blocked from -14 frames to -10 frames.
f,N,d,df+3,2
Changed the damage from 23 to 30.
Changed the frame advantage when blocked from -9 frames to -3 frames.
Changed the opponent’s behavior when guarding the move.
f,N,d,df+3,4
New move.
WS 1,3
Changed the damage from 20 to 25.
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
WS 3
Changed the opponent’s behavior when hit.
WS 4
Changed the damage from 16 to 20.
Increased the lower range of the attack.