Anna (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- R.df+2+3
- Alternate input for R.d,df,f+2+3.
- df+1,2,3
- Frame advantage on block nerfed from -12 to -13.
- Launch on hit added.
- df+4
- Damage increased from 17 to 19.
- CJM.f,f,4
- Wall crush on block +14g.
- Frame advantage on block increased from +7 to +12g.
4.20, 27 May 2021
Main article: Version 4.20
- b+3
- Range expanded.
4.10, 22 Mar 2021
Main article: Version 4.10
- R.d,d/f,f+2+3
- First hit can now be parried.
- d,d/f
- Low parry can now be done with this input.
- Chaos Judgment
- Fixed to auto parry throws more reliably.
4.00, 10 Nov 2020
Main article: Version 4.00
- CJM.3+4
- New move.
- 1,2,4
- 2,4
- Frame advantage on counter hit changed to +49a, enabling a juggle.
- 2
- Distance between opponent on hit reduced.
- f+2,3
- Opponent's behavior when hit from the back changed.
- f+3,B
- Input window for transition changed to be the same as other moves.
- f+4
- Startup improved from i19 to i19~20.
- Frame advantage on block improved from -14 to -11.
- Lower range increased.
- df+1
- Startup improved from i13 to i13~14.
- Range increased.
- df+2
- Damage reduced from 16 to 13.
- Startup improved from i16~17 to i15~16.
- df+3,1~U
- df+3,1~D
- Shift to sidestep delayed.
- df+3,1,4
- Startup improved from i15 to i15~16.
- df+3,2
- Frame advantage on hit improved from +1 to +5.
- Lower range increased.
- df+3,2,4
- Behavior on counter hit changed..
- d+2
- Frame advantage on block improved from -1 to +1.
- Frame advantage on hit improved from +5 to +7.
- d+4,2
- Pushback strength reduced.
- Easier to land.
- b+2
- Startup improved from i15~16 to i14~15.
- b+2,2
- Frame advantage on block nerfed from -2 to -6.
- b+3
- “Fixed an issue where opponent's attack would hit before the move started when some low combo attacks from the opponent were blocked.”
- CJM.1
- Frame advantage on hit reduced from +15 to +14.
- CJM.db+3
- Damage increased from 6 to 8.
- Recovery changed from standing to full crouch.
- CJM.f,F
- Crouching state added.
- Airborne state changed from frame 7~40 to 8~35.
- uf+1
- Distance between Anna and opponent on hit and counter hit decreased.
- f,F+2
- Pushback strength increased, reducing chance of phasing.
- f,F+3,4,B+3
- Fixed issue where the properties of the move were not the same as f,F+3,4,3.
- f,F+4
- Can now shift to crouching after the move with f,F+4,D.
- wr2
- Frame advantage on block improved from -14 to -8.
- wr2,3
- Startup nerfed from i31~32 to i32~33.
- ws1
- Range increased.
- ws2
- Behavior against airborne opponent changed.
- SS.2
- Behavior on counter hit changed.
- SS.3+4
- Behavior of 1st attack on hit changed.
- Damage reduced from 8,21 to 5,7.
- Frame advantage on block nerfed from -4 to -9.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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2,3 | Decreased the distance between the character and the opponent when the move hits. | |
d/f+4 | Changed the damage from 14 to 17. | |
CJM 3 | Changed so the opponent is counted as being midair when counter hit. | |
WS 3 | Decreased the distance between the character and the opponent when the move hits. | |
FC d/f+1 | Decreased the distance between the character and the opponent when the move hits. |
3.20, 28 Jan 2020
Main article: Version 3.20
Command | Change | |
---|---|---|
f+2+3 | Reduced the strength of the pushback, and made the move easier to land. |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
df+4 | Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching. | |
FC df+2 | Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits. |
3.00, 05 Sep 2019
Main article: Version 3.00
- R.QCF+2+3
- Decreased the distance between the character and the opponent when the move is blocked.
- f+4
- Enabled the move to cause a wall bound if it hits.
- df+1
- Decreased the distance between the character and the opponent when the move hits.
- b+2,2
- Changed the frame advantage when blocked from -7 frames to -2 frames.
- Shortened the recovery time after the move hits by 5 frames.
- CJM ub+4
- CJM u+4
- Changed the frame advantage when blocked from -16 frames to -15 frames.
- Changed the frame advantage upon hit from -5 frames to -4 frames.
- CJM uf+4
- Changed the frame advantage on guard from -14 frames to -13 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- f,f+3
- Shortened the recovery animation by 1 frame when the move hits.
- QCF+4
- Changed the opponent’s behavior when hit.
- Changed the move to send the opponent spinning when it hits them midair.
- f,f,f+2,3
- New move.
- WS 1
- Changed the damage from 12 to 13.
- FC df+2
- Increased the move’s tracking.