Anna changelog

From Wavu Wiki, the 🌊 wavy Tekken wiki

5.00, 17 Aug 2022

Main article: Version 5.00

R.df+2+3
Alternate input for R.d,df,f+2+3.
df+1,2,3
Frame advantage on block nerfed from -12 to -13.
Launch on hit added.
df+4
Damage increased from 17 to 19.
CJM.f,f,4
Wall crush on block +14g.
Frame advantage on block increased from +7 to +12g.

4.20, 27 May 2021

Main article: Version 4.20

b+3
Range expanded.

4.10, 22 Mar 2021

Main article: Version 4.10

R.d,d/f,f+2+3
First hit can now be parried.
d,d/f
Low parry can now be done with this input.
Chaos Judgment
Fixed to auto parry throws more reliably.

4.00, 10 Nov 2020

Main article: Version 4.00

CJM.3+4
New move.
1,2,4
2,4
Frame advantage on counter hit changed to +49a, enabling a juggle.
2
Distance between opponent on hit reduced.
f+2,3
Opponent's behavior when hit from the back changed.
f+3,B
Input window for transition changed to be the same as other moves.
f+4
Startup improved from i19 to i19~20.
Frame advantage on block improved from -14 to -11.
Lower range increased.
df+1
Startup improved from i13 to i13~14.
Range increased.
df+2
Damage reduced from 16 to 13.
Startup improved from i16~17 to i15~16.
df+3,1~U
df+3,1~D
Shift to sidestep delayed.
df+3,1,4
Startup improved from i15 to i15~16.
df+3,2
Frame advantage on hit improved from +1 to +5.
Lower range increased.
df+3,2,4
Behavior on counter hit changed..
d+2
Frame advantage on block improved from -1 to +1.
Frame advantage on hit improved from +5 to +7.
d+4,2
Pushback strength reduced.
Easier to land.
b+2
Startup improved from i15~16 to i14~15.
b+2,2
Frame advantage on block nerfed from -2 to -6.
b+3
“Fixed an issue where opponent's attack would hit before the move started when some low combo attacks from the opponent were blocked.”
CJM.1
Frame advantage on hit reduced from +15 to +14.
CJM.db+3
Damage increased from 6 to 8.
Recovery changed from standing to full crouch.
CJM.f,F
Crouching state added.
Airborne state changed from frame 7~40 to 8~35.
uf+1
Distance between Anna and opponent on hit and counter hit decreased.
f,F+2
Pushback strength increased, reducing chance of phasing.
f,F+3,4,B+3
Fixed issue where the properties of the move were not the same as f,F+3,4,3.
f,F+4
Can now shift to crouching after the move with f,F+4,D.
wr2
Frame advantage on block improved from -14 to -8.
wr2,3
Startup nerfed from i31~32 to i32~33.
ws1
Range increased.
ws2
Behavior against airborne opponent changed.
SS.2
Behavior on counter hit changed.
SS.3+4
Behavior of 1st attack on hit changed.
Damage reduced from 8,21 to 5,7.
Frame advantage on block nerfed from -4 to -9.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
2,3 Decreased the distance between the character and the opponent when the move hits.
d/f+4 Changed the damage from 14 to 17.
CJM 3 Changed so the opponent is counted as being midair when counter hit.
WS 3 Decreased the distance between the character and the opponent when the move hits.
FC d/f+1 Decreased the distance between the character and the opponent when the move hits.

3.20, 28 Jan 2020

Main article: Version 3.20

Command Change
f+2+3 Reduced the strength of the pushback, and made the move easier to land.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
df+4 Fixed an issue in which the move's frame advantage when blocked would vary depending on if the opponent was standing or crouching.
FC df+2 Reduced the attack's knockback and decreased the distance between the character and opponent when the move hits.

3.00, 05 Sep 2019

Main article: Version 3.00

R.QCF+2+3
Decreased the distance between the character and the opponent when the move is blocked.
f+4
Enabled the move to cause a wall bound if it hits.
df+1
Decreased the distance between the character and the opponent when the move hits.
b+2,2
Changed the frame advantage when blocked from -7 frames to -2 frames.
Shortened the recovery time after the move hits by 5 frames.
CJM ub+4
CJM u+4
Changed the frame advantage when blocked from -16 frames to -15 frames.
Changed the frame advantage upon hit from -5 frames to -4 frames.
CJM uf+4
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
f,f+3
Shortened the recovery animation by 1 frame when the move hits.
QCF+4
Changed the opponent’s behavior when hit.
Changed the move to send the opponent spinning when it hits them midair.
f,f,f+2,3
New move.
WS 1
Changed the damage from 12 to 13.
FC df+2
Increased the move’s tracking.