Leo (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- df+2
- Special behavior vs crouching opponents removed.
- df+2+3
- Startup reduced from i23~24 to i21~22.
- b+2
- Startup reduced from i15 to i14.
- b+1+4
- Frame advantage on block improved from -13 to -12.
- Frame advantage on CH nerfed from +16c to +14c.
- ws2
- Startup reduced from i16~17 to i15~16.
- BOK.3
- Wall crush on block +12g.
- Frame advantage on block improved from +9 to +10g.
4.20, 27 May 2021
Main article: Version 4.20
- KNK.4
- Range expanded to stop it from whiffing against a crouching opponent.
- d+2
- Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
- f+2+3
- d/f+2+3
- b+2+3
- Made it possible to do the move during sidestep, sidewalk, and latter half of while standing.
- 3,2,4
- f+4
- BOK.4
- b+1,4
- Frame advantage on counter hit changed to +20s.
- KNK.2
- Damage increased from 18 to 20.
- d/f+1,2
- Frame advantage on counter hit changed to +34d (+26d).
- d/f+2
- Damage increased from 14 to 15.
- u/f+1,2
- Damage increased from 21 to 25.
- u/f+4
- Damage increased from 13 to 15.
- f,F+2
- Frame advantage on block improved from -10 to -9.
- d,d/f,f+1
- Frame advantage on hit improved from -2 to -1.
- Distance to the opponent on counter hit reduced.
- ws2
- Damage increased from 15 to 17.
- ws3,1,2
- Frame advantage on counter hit changed to +31d (+23d).
- ws1+2
- Behaviour on hit changed to wall bounce.
4.00, 10 Nov 2020
Main article: Version 4.00
- KNK.3+4
- New move.
- 1
- Range increased.
- 2,2
- Frame advantage on block improved from -13 to -12.
- Frame advantage on hit improved from +4 to +6.
- f+2,2
- Frame advantage on hit improved from +6 to +8.
- Recovery for both characters on block shortened by 2 frames, speeding up pace.
- f+4
- Incorrect input window during KNK now fixed.
- KNK.2
- Behavior on hit changed to knockdown.
- KNK.4
- Frame advantage on hit improved from +4 to +9.
- Frame advantage on counter hit reduced from +10 to +9.
- f+1+2
- Startup improved from i18~19 to i17~18.
- df+2+3
- Damage increased from 19 to 20.
- d+1
- d+1,D
- Frame advantage on block improved from -3 to -2.
- Frame advantage on hit improved from +4 to +5.
- Recovery on counter hit shortened by 1 frame.
- d+4,2 during hit 1+2
- uf+1,2 during hit 1+2
- f,F+2 during hit 1+2
- Recovery on hit shortened by 7 frames.
- BOK.1
- Range increased.
- BOK.2
- Damage increased from 20 to 23.
- BOK.3
- Lower range increased.
- BOK.1+2
- Spacing on hit reduced.
- b+1+4
- Spacing of 1st hit on hit reduced.
- uf+4
- Lower range increased.
- b,f+1+2,1+2,2
- b,f+1+2,1+2,qcf+2
- Frame advantage on block improved from -17 to -13.
- Recovery on hit shortened by 2 frames.
- qcf+3+4
- Counter hit screw added to 1st hit.
- wr3
- Lower range increased.
- ws1+2 (ws4,1+2 ?)
- Counter hit behavior of 1st hit changed. (Listed in patch notes, possibly incorrect move or invalid change. Included for completeness.)
- SS.1+2
- Frame advantage on block improved from -10 to -9.
- Recovery on hit shortened by 1 frame.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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d/f+2 | Fixed an issue where the distance from the opponent when move hits was different from counter hits. |
3.20, 28 Jan 2020
Main article: Version 3.20
Command | Change | |
---|---|---|
f+4 | Fixed an issue in which the second half of the move had crouch status. |
3.00, 05 Sep 2019
Main article: Version 3.00
- KNK 1+2
- New move.