Leo changelog (Tekken 7)

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5.00, 17 Aug 2022

Main article: Version 5.00

df+2
Special behavior vs crouching opponents removed.
df+2+3
Startup reduced from i23~24 to i21~22.
b+2
Startup reduced from i15 to i14.
b+1+4
Frame advantage on block improved from -13 to -12.
Frame advantage on CH nerfed from +16c to +14c.
ws2
Startup reduced from i16~17 to i15~16.
BOK.3
Wall crush on block +12g.
Frame advantage on block improved from +9 to +10g.

4.20, 27 May 2021

Main article: Version 4.20

KNK.4
Range expanded to stop it from whiffing against a crouching opponent.
d+2
Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
f+2+3
d/f+2+3
b+2+3
Made it possible to do the move during sidestep, sidewalk, and latter half of while standing.
3,2,4
f+4
BOK.4
b+1,4
Frame advantage on counter hit changed to +20s.
KNK.2
Damage increased from 18 to 20.
d/f+1,2
Frame advantage on counter hit changed to +34d (+26d).
d/f+2
Damage increased from 14 to 15.
u/f+1,2
Damage increased from 21 to 25.
u/f+4
Damage increased from 13 to 15.
f,F+2
Frame advantage on block improved from -10 to -9.
d,d/f,f+1
Frame advantage on hit improved from -2 to -1.
Distance to the opponent on counter hit reduced.
ws2
Damage increased from 15 to 17.
ws3,1,2
Frame advantage on counter hit changed to +31d (+23d).
ws1+2
Behaviour on hit changed to wall bounce.

4.00, 10 Nov 2020

Main article: Version 4.00

KNK.3+4
New move.
1
Range increased.
2,2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +4 to +6.
f+2,2
Frame advantage on hit improved from +6 to +8.
Recovery for both characters on block shortened by 2 frames, speeding up pace.
f+4
Incorrect input window during KNK now fixed.
KNK.2
Behavior on hit changed to knockdown.
KNK.4
Frame advantage on hit improved from +4 to +9.
Frame advantage on counter hit reduced from +10 to +9.
f+1+2
Startup improved from i18~19 to i17~18.
df+2+3
Damage increased from 19 to 20.
d+1
d+1,D
Frame advantage on block improved from -3 to -2.
Frame advantage on hit improved from +4 to +5.
Recovery on counter hit shortened by 1 frame.
d+4,2 during hit 1+2
uf+1,2 during hit 1+2
f,F+2 during hit 1+2
Recovery on hit shortened by 7 frames.
BOK.1
Range increased.
BOK.2
Damage increased from 20 to 23.
BOK.3
Lower range increased.
BOK.1+2
Spacing on hit reduced.
b+1+4
Spacing of 1st hit on hit reduced.
uf+4
Lower range increased.
b,f+1+2,1+2,2
b,f+1+2,1+2,qcf+2
Frame advantage on block improved from -17 to -13.
Recovery on hit shortened by 2 frames.
qcf+3+4
Counter hit screw added to 1st hit.
wr3
Lower range increased.
ws1+2 (ws4,1+2 ?)
Counter hit behavior of 1st hit changed. (Listed in patch notes, possibly incorrect move or invalid change. Included for completeness.)
SS.1+2
Frame advantage on block improved from -10 to -9.
Recovery on hit shortened by 1 frame.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
d/f+2 Fixed an issue where the distance from the opponent when move hits was different from counter hits.

3.20, 28 Jan 2020

Main article: Version 3.20

Command Change
f+4 Fixed an issue in which the second half of the move had crouch status.

3.00, 05 Sep 2019

Main article: Version 3.00

KNK 1+2
New move.