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* CH 1+2.2 | * CH 1+2.2 | ||
* CH WS+3 | * CH WS+3 | ||
* Low parry | |||
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| {{Plainlist| | | {{Plainlist| |
Revision as of 16:24, 18 May 2022
Bryan (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Launcher type | Example(s) | Juggle |
---|---|---|
Type #1 |
|
|
Type # 2 |
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d/b+2 1.2.4 S! dash d+3.2 |
Type # 3 |
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S! dash d/b+2 f+1 3.3.4 |
Type #4 | JU |
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Type #5 | WS+2~f+2 |
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Type #6 | b+1+2 |
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Use b+3~f+2.1 ender for a high wall splat and use b+3~f+4.1.2 for wall carry and 1 more damage. If you have a rage drive you can optionally do !S, RD, qcf+1+2 or d/f+3
These aren't optimal but are a good place to start. I'm a beginner Bryan so if you have alternate routes please list them.
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
- b+3~f3.4 - Delay the 4 to get a low wall hit for the most damage - weaker oki
- b+3~f (sidestep up to cancel rolldash) d/b+1+2 - strong oki
- u/f+3 d/b+1+2 - Needs a high wall hit, strong oki and damage
- d+3.2 - picks up well from late, low wall hits - weaker than above
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.