RogerDodger (talk | contribs) (Automated character changelog via Module:Patch) Tag: Script  |
RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch) Tag: Script |
||
Line 1: | Line 1: | ||
{{Eddy}} | {{Eddy}} | ||
{{#invoke: | {{#invoke:Changelog|main|Eddy}} |
Revision as of 02:49, 29 June 2022
Eddy (Tekken 7) |
---|
5.00, 17 Aug 2022
Main article: Version 5.00
- R.f,F+3+4
- Pushback on block reduced.
- 1,2,4,4
- u+4,4
- Wall crush on block +20g.
- Frame advantage on hit improved from -3 to +11g.
- 1+2,3
- df+3+4
- db+2,3
- uf+3,3
- Pushback on hit reduced.
- d+4,3
- Counter hit knockdown added. Guarantees f,F+4.
- RLX.4~3
- Damage increased from 7,8 to 9,9.
4.20, 27 May 2021
Main article: Version 4.20
- wr3
- Range expanded upwards.
- 4~3,3+4
- FC.3+4
- SS.4,3+4
- Distance to the opponent on counter hit reduced.
- 4~3,3
- d/b+3,n+3
- SS.3
- HSP.3
- Distance to the opponent on hit reduced.
- f+2,3
- Frame advantage on hit improved from +6 to +10g.
- d+3~4
- Damage increased from 17 to 19.
- d/b+2,3
- Distance to the opponent on hit reduced.
- u/f+4
- Homing property added.
- f,f+4
- Downwards range expanded.
- Behavior on hit vs grounded opponent changed to pancake flip.
- ws4
- Distance to the opponent on hit reduced.
- HSP.4
- Frame advantage on block improved from -8~+3 to -6~+5.
- RLX.1
- Frame advantage on block improved from -12 to -11.
- Frame advantage on hit improved from -1 to +0.
- RLX.4
- Frame advantage on counter hit changed to +66a (+46a).
4.00, 10 Nov 2020
Main article: Version 4.00
- b+2,3,3
- New move.
- 4
- Damage increased from 12 to 14.
- f+2,3
- Startup changed from i20 to i20~21.
- Behavior against airborne opponent changed, no longer causes screw.
- d+3~4
- Damage increased from 15 to 17.
- ub+3
- Frame advantage on block improved from -2 to +1.
- ub+1+2
- u+1+2
- Spacing on hit reduced.
- uf+4
- Lower range increased.
- uf+1+2
- Damage increased from 20 to 25.
- FC.1+2
- Frame advantage issue fixed.
- FC.1+2,1+2
- RLX.1+2,1+2
- Damage increased from 12 to 14.
- SS.1+4
- Input buffering issue fixed.
- RLX.3
- Frame advantage on block improved from -15 to -14.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
---|---|---|
u/b+1 or u+1 | Fixed an issue in which the move's properties differed from other characters. | |
WR 3 | Increased the range of the attack. |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
R.b+3+4 |
| |
RLX 1 | Decreased the distance between the character and the opponent when the move hits. |
3.00, 05 Sep 2019
Main article: Version 3.00
- 3~4
- Decreased the distance between the character and the opponent when the move hits.
- f+2,3
- New move.
- f+4,3,3+4
- Decreased the distance between the character and the opponent when the 3rd hit is blocked.
- db+1+2
- Changed the damage from 12 to 15.
- b+1+2
- The move can now also be performed with a slide input (b+1~1+2, b+2~1+2).
- uf+3,3+4
- Decreased the distance between the character and the opponent when the move hits.
- f,f+2,3
- Changed the frame advantage when blocked from -15 frames to -14 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- Changed the frame advantage upon hit from +4 frames to +5 frames.
- f,f,f+3
- Changed the damage from 18 to 20.
- SS 2
- Changed the frame advantage when blocked from ±0 frames to +3 frames.
- Changed the frame advantage upon hit from +5 frames to +8 frames.
- Changed the opponent’s behavior when hit.
- HSP 3+4
- Changed the attack startup from frame 28 to frame 26.
- HSP d+3+4
- The character is now counted as crouching from frames 1 to 15.
- HSP b+3
- Changed the opponent’s behavior when the move lands as a counter hit.
- 3~4
- HSP 3~3+4
- Decreased the distance between the character and the opponent when the 1st hit lands.
- f+3,3+4
- HSP 4,3+4
- Decreased the distance between the character and the opponent when the 2nd hit lands.
- 1,3
- df+3
- RLX 1,3
- Changed the opponent’s behavior when the move lands as a counter hit.