Eddy changelog (Tekken 7): Difference between revisions

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{{Eddy}}
{{Eddy}}


{{#invoke:Patch|log|Eddy}}
{{#invoke:Changelog|main|Eddy}}

Revision as of 02:49, 29 June 2022

5.00, 17 Aug 2022

Main article: Version 5.00

R.f,F+3+4
Pushback on block reduced.
1,2,4,4
u+4,4
Wall crush on block +20g.
Frame advantage on hit improved from -3 to +11g.
1+2,3
df+3+4
db+2,3
uf+3,3
Pushback on hit reduced.
d+4,3
Counter hit knockdown added. Guarantees f,F+4.
RLX.4~3
Damage increased from 7,8 to 9,9.

4.20, 27 May 2021

Main article: Version 4.20

wr3
Range expanded upwards.
4~3,3+4
FC.3+4
SS.4,3+4
Distance to the opponent on counter hit reduced.
4~3,3
d/b+3,n+3
SS.3
HSP.3
Distance to the opponent on hit reduced.
f+2,3
Frame advantage on hit improved from +6 to +10g.
d+3~4
Damage increased from 17 to 19.
d/b+2,3
Distance to the opponent on hit reduced.
u/f+4
Homing property added.
f,f+4
Downwards range expanded.
Behavior on hit vs grounded opponent changed to pancake flip.
ws4
Distance to the opponent on hit reduced.
HSP.4
Frame advantage on block improved from -8~+3 to -6~+5.
RLX.1
Frame advantage on block improved from -12 to -11.
Frame advantage on hit improved from -1 to +0.
RLX.4
Frame advantage on counter hit changed to +66a (+46a).

4.00, 10 Nov 2020

Main article: Version 4.00

b+2,3,3
New move.
4
Damage increased from 12 to 14.
f+2,3
Startup changed from i20 to i20~21.
Behavior against airborne opponent changed, no longer causes screw.
d+3~4
Damage increased from 15 to 17.
ub+3
Frame advantage on block improved from -2 to +1.
ub+1+2
u+1+2
Spacing on hit reduced.
uf+4
Lower range increased.
uf+1+2
Damage increased from 20 to 25.
FC.1+2
Frame advantage issue fixed.
FC.1+2,1+2
RLX.1+2,1+2
Damage increased from 12 to 14.
SS.1+4
Input buffering issue fixed.
RLX.3
Frame advantage on block improved from -15 to -14.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
u/b+1 or u+1 Fixed an issue in which the move's properties differed from other characters.
WR 3 Increased the range of the attack.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
R.b+3+4
  • Increased the lower range of the attack.
  • Made it more difficult to jump over the opponent when they are in a low stance
RLX 1 Decreased the distance between the character and the opponent when the move hits.

3.00, 05 Sep 2019

Main article: Version 3.00

3~4
Decreased the distance between the character and the opponent when the move hits.
f+2,3
New move.
f+4,3,3+4
Decreased the distance between the character and the opponent when the 3rd hit is blocked.
db+1+2
Changed the damage from 12 to 15.
b+1+2
The move can now also be performed with a slide input (b+1~1+2, b+2~1+2).
uf+3,3+4
Decreased the distance between the character and the opponent when the move hits.
f,f+2,3
Changed the frame advantage when blocked from -15 frames to -14 frames.
Decreased the distance between the character and the opponent when the move is blocked.
Changed the frame advantage upon hit from +4 frames to +5 frames.
f,f,f+3
Changed the damage from 18 to 20.
SS 2
Changed the frame advantage when blocked from ±0 frames to +3 frames.
Changed the frame advantage upon hit from +5 frames to +8 frames.
Changed the opponent’s behavior when hit.
HSP 3+4
Changed the attack startup from frame 28 to frame 26.
HSP d+3+4
The character is now counted as crouching from frames 1 to 15.
HSP b+3
Changed the opponent’s behavior when the move lands as a counter hit.
3~4
HSP 3~3+4
Decreased the distance between the character and the opponent when the 1st hit lands.
f+3,3+4
HSP 4,3+4
Decreased the distance between the character and the opponent when the 2nd hit lands.
1,3
df+3
RLX 1,3
Changed the opponent’s behavior when the move lands as a counter hit.