Lee setups: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 11: Line 11:
This is useful if the opponent doesn't know what's going on, since you just get 5 extra damage on your wall combo.
This is useful if the opponent doesn't know what's going on, since you just get 5 extra damage on your wall combo.


If they know how to block it, the mixup is worse on average than doing d+3. Quickstand vs u/b+3 leaves Lee at -13, and staying down vs f,F+3 causes a big enough whiff to punish with a spring kick or wake-up mid. Nonetheless, having a high risk mixup as an option is nice if, for example, that extra damage will kill.
If they know how to block it, the mixup is worse on average than doing d+3. Quickstand vs u/b+3 leaves Lee at -13, and staying down vs f,F+3 causes a big enough whiff to punish with a spring kick or wake-up mid.


== Refloats ==
== Refloats ==

Revision as of 13:26, 17 December 2020

u/b+3 wall ender

After f+4,3 at the wall, you can replace d+3 with u/b+3 for 5 more damage. This beats every option except for quickstand (u).

If the u/b+3 hits grounded, d/f+4 W! f+4,3 will resplat if they don't tech roll. If it hits standing (possible with b getup), d+4,4,u+3 will resplat.

Quickstand loses to both f,F+3 and f+3,3,4. The former does 20 damage, and the latter does 18 damage and breaks walls.

This is useful if the opponent doesn't know what's going on, since you just get 5 extra damage on your wall combo.

If they know how to block it, the mixup is worse on average than doing d+3. Quickstand vs u/b+3 leaves Lee at -13, and staying down vs f,F+3 causes a big enough whiff to punish with a spring kick or wake-up mid.

Refloats

  • d+2
  • d/f+4 b+3,3,f~n
  • 3 b+3,3,f~n

See also