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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. df+2) | ; Regular launch (e.g. uf+4, f,n,d,df+2) | ||
: | : df+3 df+1 df+3 db+2,4 S! f,f,F+2+4 | ||
; Crouching recovery (e.g. CH FUFT.3) | ; Crouching recovery (e.g. CH FUFT.3) |
Revision as of 17:52, 16 November 2022
Armor King (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
- Regular launch (e.g. uf+4, f,n,d,df+2)
- df+3 df+1 df+3 db+2,4 S! f,f,F+2+4
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.