Eliza combos: Difference between revisions

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{{Combolist|columns=9em|
{{Combolist|columns=9em|
; (Moonglide).4
 
; MG.3,3<ref group="m">MG notation is f+4</ref>
: [41] 1+2<ref group="m">Close range only</ref>
 
; MG.4
: [32] qcb+2
: [32] qcb+2
: [31] dk+3 (?)
: [31] idk+3<ref group="m">"idk+3" is short for Instant Divekick+3 (qcb,uf+3)</ref>


; f+1+2
; f+1+2
: [33] f+4~4
: [33] MG.4


; CH (df+1),2
; CH (df+1),2
: [40] f,F+2
: [40] f,F+2
: [40] f,f 1+2
: [40] f,f 1+2
; qcb+4
: [46] 1,dp+2
; ws2
: [31] d+4
: [34] idk+3
}}
}}



Revision as of 11:33, 25 June 2023

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
combo here
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos


MG.3,3[m 1]
[41] 1+2[m 2]
MG.4
[32] qcb+2
[31] idk+3[m 3]
f+1+2
[33] MG.4
CH (df+1),2
[40] f,F+2
[40] f,f 1+2
qcb+4
[46] 1,dp+2
ws2
[31] d+4
[34] idk+3

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links


Cite error: <ref> tags exist for a group named "m", but no corresponding <references group="m"/> tag was found