Heihachi combos: Difference between revisions

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* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK]
* [https://www.youtube.com/watch?v=u6YVRgjmfGQ TEKKEN 7 Back Turn Punishment by TheNameIsMYK]
* [https://www.youtube.com/watch?v=CO8iqS3toSI Heihachi | RAI 1 Combos (Fusatsujin Hasaiken) by MishimaComplex]
* [https://www.youtube.com/watch?v=CO8iqS3toSI Heihachi | RAI 1 Combos (Fusatsujin Hasaiken) by MishimaComplex]
* [https://www.youtube.com/watch?v=Dag1HQp9lJc Heihachi CH Hellsweep Combos (CD4 - Single Hellsweep) by MishimaComplex]

Revision as of 18:14, 23 November 2023

Abbreviations:

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. WGF)
f+2,3 b,n,f+2,3 S! f+3+4 RAI.2,1
Crouching recovery (e.g. CH FUFT.3)

Mini-combos

[17] ws1
[15] f+1+2
[+24] qcf+2
[+28] OTGF
[33] f+2,3
[20] f+3
[+17] f,F+2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[35] OTGF
[23] EWGF
[22] f,F+2
[20] WGF
[+52] EWGF f+2,3 b,n,f+2,3 S! f,n,d,DF+4,4,1[1]
[+51] EWGF f+2,3 b,n,f+2,3 S! f+3+4 RAI.2,1[2]
[+48] EWGF f+2,3 b,n,f+2,3 S! f+2,3[3]
ws3,1+2
[75] uf+4 S! dash,n,f+2,3 1,b+2,1
[74] b+3,2 df+1 b,n,f+2,3 S! f+3+4 RAI.2,1[2]
[74] b+3,2 df+1 b,n,f+2,3 S! f+2,3[3]
low parry
[43] f+2,3 1 b,n,f+2,3 S! f,n,d,DF+4,4,1[1]
[42] f+2,3 1 b,n,f+2,3 S! f+3+4 RAI.2,1[2]
[39] f+2,3 1 b,n,f+2,3 S! f+2,3[3]
f,F+3
[64] b,n,f+2,3 S! f,n,d,DF+4,4,1 f+3
CH f+3
[62] f,n,d,df+4,n,4 b,n,f+2,3 S! f,n,d,DF+4,4,1
CH df+2
[59] b+3,2 b+1,2 S! f,n,d,DF+4,4,1
CH b+4
[64] S! dash EWGF 1 f+2,3 b,n,f+2,1
[62] S! dash WGF 1 f+2,3 b,n,f+2,1
ss2,1
[71] f,n,d,df+4,n,4 f+2,3 b,n,f+2,3 S! EWGF[4]
[68] f,n,d,df+4,n,4 b,n,f+2,3 S! f,n,d,DF+4,4,1
RAI.1
[59] ssr f,n,d,df+4,n,4 b+1,2 S! f,n,d,DF+4,4,1
  1. 1.0 1.1 Far carry.
  2. 2.0 2.1 2.2 Floor break.
  3. 3.0 3.1 3.2 Close carry.
  4. WGF does the same damage due to scaling.

Wall

Regular carry (30% scaling)
[+21] b+3,2 1+2
[+19] f,n,d,df+4,n,4 1+2
[+17] 1,b+2,1
[+17] df+1,1 1+2


Float

1
combo when you anti-air with jab here

Back-turned opponent

EWGF
combo when you hit EWGF in the back
b+3,2
[68] df+1,2

Stage break

Howard Estate
big boy break all the walls combo here


Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
OTGF
OTGF OTGF 1 f+2,3 b,f+2,3 f+3+4 RAI 2,1

External links