Hwoarang punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -16 || DB+4 || 14 || -8
| -16 || d/b+4 || 11 || -1a (-9a)
|-
|-
| -16 || B+3 || 17 || Flip Over
| -16 || b+3 || 13 || +15a (-2a)
|}
|}


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! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
|-
| 43 || 1 || 30 || +5 || Safe
| 4,3 || 1 || 30 || +5 || Safe
|-
|-
| UF3+4 || 2 || 30 || +4 || Unsafe
| u/f+3+4 || 2 || 30 || +4 || Unsafe
|-
|-
| DF+2 || 2 || 13 || Launch || Safe
| d/f+2 || 2 || 13 || [[Hwoarang combos#Staples|+34a (+24a)]] || Safe
|-
|-
| B+3 || 2-3 || 17 || Launch || Unsafe
| b+3 || 2-3 || 17 || [[Hwoarang combos#Staples|+35a (+25a)]] || Unsafe
|-
|-
| FF+4 || 3 || 26 || KND || Safe
| f,F+4 || 3 || 26 || +18a (+9a) || Safe
|}
|}
</div>
</div>


<references/>
<references/>

Revision as of 05:42, 16 January 2021

Standing
Enemy Move Damage Frames Stance
-10 1,1 15 +6
1,2,3 17 +11g LFS
1,2,4 17 +11g RFS
-11 4,3 30 +5
4,4 27 +10g LFS
4,f+4 27 +6 RFF
-12 R! d+3+4,4 15 +7c RFF
-13 d/f+1,3 25 +6 LFS
b+4 20 +2 RFF
b+2 18 +15g
-14 u/f+3+4,4 30 +4
-15 d/f+2 13 (?) +34a (+24a)
-16 b+3 17 (?) +35a (+25a)
-18 f,n,d/f:4 18 (?) +59a (+49a)
Crouching
Enemy Move Damage Frames Stance
-10 FC 1 5 +6
ws1[1] 12 +8
-11 ws4,4 28 +4c RFF
-14 ws3 20 (39) +23d
cc! d/f+1,3 25 +6 LFS
u/f+3+4,4 30 +4
-16 u/b+3,3 23 (?) +70a (+50a) LFS
-17 cc! b+3 17 (?) +35a (+25a)
-19 cc! f,n,d/f:4 18 (?) +59a (+49a)
Back-turned opponent
Enemy Move Damage Frames
-10 1,1,3,3 39 +4
-11 4,4,3 47 (64) +14d
-14 3,3,4 42 (?) +40a (+31a)
Grounded opponent
Enemy Move Damage Frames
-16 d/b+4 11 -1a (-9a)
-16 b+3 13 +15a (-2a)
Whiff
Move Range Damage Frames Risk
4,3 1 30 +5 Safe
u/f+3+4 2 30 +4 Unsafe
d/f+2 2 13 +34a (+24a) Safe
b+3 2-3 17 +35a (+25a) Unsafe
f,F+4 3 26 +18a (+9a) Safe
  1. Only works at -10 if the opponent is very close and slightly to Hwoarang's left, since the first active frame has a bad hitbox.