Hwoarang changelog (Tekken 7)

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5.00, 17 Aug 2022

Main article: Version 5.00

uf+3+4,4
Wall crush on hit +17g.
Frame advantage on hit improved from +4 to +8.

4.00, 10 Nov 2020

Main article: Version 4.00

RFS.uf+3
New move.
4,3
Damage increased from 14 to 16.
Counter hit knockdown added.
db+4
Damage increased from 12 to 14.
u+3+4
Pushback strength increased and attack lands easier.
uf+3
Jump status after uf+3,4 input fixed.
f,F+3
Spacing on hit reduced.
f,n,d,df+3
Startup changed from i18 to i18~19.
wr3
Lower range increased.
RFF.f,F+4,3
Opponent blocking 2nd hit after 1st hit lands on side now fixed.
RFF.f+3,f+3
Properties not matching LFS.f+4 now fixed.
LFS.4
Frame advantage on block improved from +2 to +4.
Spacing on block reduced.
Pushback strength reduced and attack lands easier.
LFS.b+3
Lower range increased.
Pushback strength reduced and attack lands easier.
LFS.uf+3
Jump status after LFS.uf+3,4 input fixed.
Motion adjusted to prevent unnatural behavior during certain situation.
LFS.uf+4
Can now shift to RFF by LFS.uf+4,F
RFS.3
Frame advantage on block increased from +2 to +4.
Spacing on block reduced.
Pushback strength reduced and attack lands easier.
RFS.df+4
RFS.b+4
Lower range increased.
2+4,B
Frame advantage on hit reduced from +13 to +0.

3.31, 21 Apr 2020

Main article: Version 3.31

u/f+3+4
Pushback of 2nd hit reduced.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
4,3 Changed the damage from 12 to 14.
CD 3 Increased the lower range of the attack.
f,n,f+3 Changed the frame advantage when blocked from -10 frames to -8 frames.
WS 4,4 Changed the damage from 13 to 16.
SS 4 Increased the lower range of the attack.
RFF d/f 3 Changed the frame advantage when blocked from -11 frames to -9 frames.
RFF b+2 Changed the frame advantage when blocked from +2 frames to +4 frames.
RFS d+4 Changed the damage from 11 to 14.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
df+1,3 Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch.

3.00, 05 Sep 2019

Main article: Version 3.00

R.d+3+4
Fixed an issue in which the move could not be performed while running or side-walking.
1,1,3,3
Changed the opponent’s behavior when hit.
df+1
Changed the frame advantage when blocked from ±0 frames to -1 frame.
Changed the frame advantage upon hit from +7 frames to +6 frames.
df+1,3
New move.
db+3
Decreased the distance between the character and the opponent when the move is blocked.
db+4,4
Changed the frame advantage when blocked from -3 frames to -1 frame.
Shortened the recovery time after the move hits by 2 frames.
b+1
Changed the damage from 18 to 15.
Changed the frame advantage when blocked from -13 frames to -14 frames.
Changed the frame advantage upon hit from ±0 frames to -1 frame.
Changed the opponent’s behavior when the move lands as a counter hit.
b+3
Increased the move’s reach.
b+4
Changed the frame advantage when blocked from -9 frames to -7 frames.
Increased the distance between the character and the opponent when the move is blocked.
ub+3,4
Increased the distance between the character and the opponent when the move is blocked.
u+3
Changed the frame advantage when blocked from +3 frames to +5 frames.
Increased the distance between the character and the opponent when the move is blocked.
Increased the lower range of the attack.
u+4
Changed the frame advantage when blocked from ±0 frames to +3 frames.
Increased the distance between the character and the opponent when the move is blocked.
uf+2
Changed the frame advantage upon hit from +4 frames to +6 frames.
Increased the lower range of the attack.
Reduced the strength of the pushback, and made the move easier to land.
uf+4,4
Fixed an issue in which the 2nd hit would miss when the 1st hit is blocked.
f,N,d,df+3
Changed the frame advantage when blocked from +3 frames to +4 frames.
LFF BT 4
Increased the lower range of the attack.
Changed the opponent’s behavior when hit while downed.
b+1+2
Changed the frame advantage upon a successful parry from +12 frames to +13 frames.
RFF 1,1
RFF 2,1,1
Changed the frame advantage when blocked from -9 frames to -8 frames.
Changed the frame advantage upon hit from +2 frames to +3 frames.
Increased the distance between the character and the opponent when the move hits.
RFF 2,3
Changed the frame advantage when blocked from -9 frames to -7 frames.
Increased the distance between the character and the opponent when the move is blocked.
RFF 3,4
The 2nd hit can now be canceled with RFF 3,4~f to shift to Right Flamingo.
RFF f+4
Improved the move’s evasive properties.
RFF f,4~4
Changed the frame advantage when blocked from -12 frames to -13 frames.
Increased the lower range of the attack.
RFF f+3
Increased the range of the attack.
RFF db+3
Decreased the distance between the character and the opponent when the move is blocked.
RFF b+3
Changed the frame advantage when blocked from -9 frames to -7 frames.
Increased the distance between the character and the opponent when the move is blocked.
RFF f,f+4
Changed the damage from 18 to 15.
Changed the frame advantage when blocked from -17 frames to -9 frames.
Changed the frame advantage upon hit from -6 frames to -1 frame.
RFF f,f+4,3
Changed the frame advantage when blocked from +14 frames to +3 frames.
Shortened the recovery time after the move hits by 5 frames.
Increased the distance between the character and the opponent when the move hits or is blocked.
The 2nd hit can no longer be dodged with a crouch if the 1st hit is blocked.
RFF BT 3
Increased the lower range of the attack.
RFF BT 4,3
Increased the lower range of the attack.
Fixed an issue in which the 2nd hit could be blocked if the 1st hit struck the opponent from the side.
LFS f+3
Changed the frame advantage when blocked from +3 frames to +4 frames.
LFS d+4
Increased the side range of the attack.
RFS d+3
Increased the side range of the attack.