Template:MoveTable: Difference between revisions

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<includeonly>{{#cargo_query:table=Move
<includeonly>{{#cargo_query:table=Move
|fields=id=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,hit=On Hit,ch=On CH,notes=Notes,reach=Range,crush=States,recv=Recovery
|fields=id=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,notes=Notes,reach=Range,crush=States,recv=Recovery
|where=Move._pageName='{{{chara|{{#explode:{{PAGENAME}}| |0}}}}} movelist' {{#ifeq:{{{strings}}}|yes||AND parent IS NULL}}
|where=Move._pageName='{{{chara|{{#explode:{{PAGENAME}}| |0}}}}} movelist' {{#ifeq:{{{strings}}}|yes||AND parent IS NULL}}
|format=dynamic table
|format=dynamic table

Revision as of 17:46, 7 March 2024


This template shows a dynamic cargo table for a given character. Primarily meant to be used on Character_movetable page. It has options for specifying which character and whether string extensions should be included or not. By default it will attempt to use the character of the page it is called on and will not include string extensions.

Usage

{{MoveTable|chara=...|strings=...}}

Parameters

Both parameters are optional.

chara
An override to specify which character to create the movetable for. By default, this uses MoveTable to determine the character.
strings
Pass yes into this parameter if you want string extensions to be included, anything else, including leaving the parameter out, will result in strings extensions be excluded based on the parent field of Move Cargo Table.

Example

{{MoveTable|chara=Bryan|strings=yes}}

Toggle columns: States - Range - Recovery

Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Move Startup Hit Level Damage On Block On Hit On CH Notes Range States Recovery
Bryan-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17) r19
Bryan-1+2 i17~18 m 15 -7 +6
Homing
r27
Bryan-1,2 ,i12 ,h ,8 -3 +8 +9 Jail from 1st attack r21
Bryan-1+2,1 ,i23~24 ,h ,15 -1 +6
  • Combo from 1st hit
  • Enter SWA +0 +7 r15 with b
r22
Bryan-1,2,1 ,i19 ,m ,18 -6 +6 +65a Combo from 2nd CH with 10f delay r25
Bryan-1+2,2 ,i26~27 ,m ,20 -14 +51d (+20)
  • Combo from 1st hit with delay
  • r34
    Bryan-1,2,3 ,i24 ,L ,15 -12 +2 +14a
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • r31
    Bryan-1+2+3+4
    • Can't block for 5 seconds
    • CH state for 5 seconds
    r55
    Bryan-1,2,4 ,i20 ,h ,24 -5 +20a (+11)
  • Heat Engager
    Heat Dash +34a +5g
    Balcony Break
    • Combo from 1st CH
    • Combo from 2nd CH with 3f delay
    • Move can be delayed 2f
    r30
    Bryan-1+3 i12~14 t 35 -3 -2d
    Floor Break
    • Throw break 1 or 2
    r25
    Bryan-1+3+4 i28~31 m! 0 +16
  • Cancellable with any input on frames 1~31
  • Gain SNE
  • -34 if not cancelled
  • r78 SNE
    Bryan-1,4 ,i15 ,h ,14 -7 +4 Jail from 1st attack r26
    Bryan-1,4,2 ,i24 ,h ,18 -7 +4 +53a
    • Combo from 2nd CH with 10f delay
    • Input can be delayed 18f
    • Move can be delayed 16f
    • Cancel into 1,4,2,1 with f+1
    • Cancel into 1,4,2,4 with f+4
    • Interrupt with i8 from 3rd block
    r26
    Bryan-1,4,2,1 ,i19 ,h ,16 +0 +55a
  • Enter SLS +7 +62a r13 with f
  • Cancel to r9 SS with u_d
  • Input can be delayed 8f
  • Move can be delayed 6f
  • r25
    Bryan-1,4,2,1,2 ,i24 ,h ,22 -9 +41d (-17)
  • Balcony Break
    • Input can be delayed 1f
    r33
    Bryan-1,4,2,1,4 ,i25~26 ,m ,21 -10 +37a
  • Tornado
    Strong Aerial Tailspin
    • Can hit grounded while off-axis
    r30
    Bryan-1,4,2,4 i30~31 ,m ,21 -5 +40a (+14)
  • Strong Aerial Tailspin
    Balcony Break
    &lt;div class=&quot;plainlist&quot;&gt;
    • ,js16~31
    • fs32~34&lt;/div&gt;
    r25
    Bryan-1,4,3 ,i21 ,m ,15 -10 +1 Combo from 2nd CH with 5f delay r26
    Bryan-1,4,3,3 ,i23 ,h ,18 -7 +7 +14a Combo from 3rd CH r26
    Bryan-2 i10 h 10 +1 +7 r18
    Bryan-2,3 ,i16 ,m ,14 -10 +6 +16a (+7)
  • Combo from 1st hit with 1f delay
  • CH frames also apply to combo from 1st CH
  • Balcony break on CH
  • r29
    Bryan-2+4 i12~14 t 35 -6 +0d
  • Floor Break
    • Throw break 1 or 2
    • Side switch on hit
    r25
    Bryan-3 i16 m 14 -4 +7 r23
    Bryan-3,2 ,i22 ,m ,11 -10 +1 Combo from 1st CH r29
    Bryan-3,2,1 ,i20 ,m ,10 -9 +2
  • Combo from 2nd hit
  • Combo from 1st CH
  • r28
    Bryan-3,2,1,2 ,i19 ,m ,14 -10 +19a (+10)
  • Balcony Break
    • Combo from 3rd CH with 2f delay
    r31
    Bryan-3,2,1,4 ,i22 ,L ,12 -11 +0 Combo from 3rd CH with 3f delay r30
    Bryan-3,3 ,i23 ,h ,13 -6 +6 Combo from 1st CH r24
    Bryan-3,3,2 ,i22~23 ,h ,20 -7 +43a (+33)
  • Tornado
    • Combo from 2nd CH
    r30
    Bryan-3,3,4 ,i28 ,m ,25 -12 +37d (-21)
  • Balcony Break
    • Combo from 2nd CH
    r37
    Bryan-3+4 i18 m 20 -13 +8 +59a Balcony break on airborne hit r32
    Bryan-3+4,SNE.2 ,i14~15 ,m ,20 -1 +35a (+9)
  • Balcony Break
    • Combo from 1st hit
    • Consumes SNE
    • Chip damage on block (8)
    • Interrupt with i5 from 1st block
    • Unparryable by traditional parries, Asuka, Nina, etc
    r30
    Bryan-3+4,SNE.2* ,i55~56 ,m ,30 +9g~+10g +66a (+50)
    Tornado
    Reversal Break
    Balcony Break
    • Consumes SNE
    • Chip damage on block (12)
    • Wall splat on block
    r34
    Bryan-4 i12 h 15 -7 +6 r26
    Bryan-4,3 ,i24~25 ,m ,12 -10 +2 Combo from 1st hit r27
    Bryan-4,3,4 ,i24~25 ,m ,16 -12 +14a (+5)
  • Balcony Break
    • Hold to power up and deal more chip damage on block
    r30
    Bryan-4,3,4 ,i40~41 ,m ,25 -6 +35a (+9)
  • Balcony Break
    • Chip damage on block
    r30
    Bryan-4,3,f+4 ,i24~25 ,h ,18 -5 +6 +31a (+21) Combo from 2nd CH r30
    Bryan-b+1 i20~21 m 21 +4 +7c +78a (+58)
  • Spike
    Elbow
    r35
    Bryan-b+1+3 +31
    • Parries high or mid punches
    ps5~12 r35
    Bryan-b+1+3,P.2 ,i13~14 ,h ,30 -10 +20d (-38)
  • Balcony Break
    • Gain SNE on hit
    • SNE gain is r25
    • +40d (-18) if Bryan has SNE already
    • Chip damage on block
    r33
    Bryan-b+1+4 i28 m 26 -9 +7c
    Spike
    r36
    Bryan-b+1+4* i53 m! 45 +7a
    Spike
    r42
    Bryan-b+2 i17 h 18 -7 +4 +53a
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
  • r26
    Bryan-b+2,1 ,i19 ,h ,16 +0 +55
    • Enter SLS +7 +62a r13 with f
    • Cancel to r9 SS with u_d
    • Inpput can be delayed 17f
    • Move can be delayed 16f
    r25
    Bryan-b+2,1,2 ,i24 ,h ,22 -9 +41d (-17)
    Balcony Break
    r33
    Bryan-b+2,1,4 ,i25-26 ,m ,20 -10 +37a
    Tornado
    • Can hit grounded when off-axis
    r30
    Bryan-b+2,4 ,i30-31 ,m ,21 -5 +40a (+14)
    Strong Aerial Tailspin
    Balcony Break
    &lt;div class=&quot;plainlist&quot;&gt;
    • ,js16~31
    • fs32~34&lt;/div&gt;
    r25
    Bryan-b+3 i19 m 12 -7 +4 Enter SLS +1 +12g r18 with f r26
    Bryan-b+3 m 12
    r
    Bryan-b+3,1+2 ,i22 ,m ,25 -6 +4c +20d
    Spike
    • Combo from 1st CH with 8f delay
    • Input can be delayed 12
    • Move can be delayed 10
    r34
    Bryan-b+3,2 ,i16 ,h ,12 -4 +7 Combo from 1st CH r23
    Bryan-b+3,2,1 ,i20 ,m ,10 -9 +2
    • Combo from 2nd hit
    • Combo from 1st CH
    r28
    Bryan-b+3,2,1,2 ,i19 ,m ,14 -10 +19a (+10)
    Balcony Break
    • Combo from 2nd CH
    r31
    Bryan-b+3,2,1,4 i22 ,L ,12 -11 +0
    • Combo from 2nd CH
    r30
    Bryan-b+3,4 ,m ,18
    r
    Bryan-b+3,4,1 ,m ,5
    r
    Bryan-b+3,4,1,2 ,m ,7
    r
    Bryan-b+3,4,1,2,1 ,h ,3
    r
    Bryan-b+3,4,1,2,1,4 ,h ,8
    r
    Bryan-b+3,4,1,2,1,4,2 ,h ,5
    r
    Bryan-b+3,4,1,2,1,4,2,1 ,h ,5
    r
    Bryan-b+3,4,1,2,1,4,2,1,4 ,m ,10
    r
    Bryan-b+3,4,1,2,1,4,2,1,4,2 ,h ,20
    r
    Bryan-b+4 i16 m 18 -10 +15
    Knee
    r29
    Bryan-Back throw t 60 -1d Unbreakable
    Bryan-(Back to wall).b,b,UB i29~30 m 25 -1 +45d (-13)
    Balcony Break
    &lt;div class=&quot;plainlist&quot;&gt;
    • fs5~13
    • js14~33
    • fs34~36&lt;/div&gt;
    r25
    Bryan-b,B+4 i21~33 M 24 -19~-7 -7a~+5a
    Spike
    &lt;div class=&quot;plainlist&quot;&gt;
  • js18~32
  • fs33~&lt;/div&gt;
  • r35 FUFT
    Bryan-b,df+4 i29 l 25 -13 +14g +29a
  • Cancel to r26 with B
  • r41
    Bryan-d+1+2 i17 m,m 10,15 -10 +3
    • Combo from 1st hit
    • Can be canceled into stances after 24 frames
    • Enter SLS -3 +10g r13 with f
    • Enter SWA -5 +8 r15 with b
    • Opponent is further away on CH
    r29
    Bryan-d+1+2~2 i30 m 24 +7 +53a
  • Spike
    • Chip damage on block
    r33
    Bryan-d+1+2,3 ,i27~28 ,l ,20 -13 +5 +25a r31
    Bryan-d+2 i14~15 m 17 -2 +8c
    Spike
    Elbow
    r28
    Bryan-d+2,3 ,i22 ,m ,21 -10 +16a (-1) +32a (+18)
    Balcony Break
    Knee
    • Combo from 1st CH with 10f delay
    • Move can be delayed 9f
    r34
    Bryan-d+3 i16 l 10 -11 +0 r30
    Bryan-d+3,2 ,i21 ,h ,22 -7 +35a (+9)
    Balcony Break
    • Combo from 1st CH
    • Gain SNE on hit with 1+2
    r31
    Bryan-d+3+4 i19 l 16 -12 -1 +4 Can hit grounded on certain ranges r31
    Bryan-d+3+4,2 ,i19 ,m ,25 -12 +14a (-3)
  • Tornado
    Balcony Break
    • Combo from 1st CH
    r36
    Bryan-d+4 i15 L 13 -11 +0 r30
    Bryan-db+1+2 i15 i12 m,h 8,16 -9 +4
    Heat Engager
    Heat Dash +43a (+35), +5
    • Balcony break on airborne hit
    • Jail from 1st attack
    r34
    Bryan-db+2 i15~17 m 13 -6 +8 r25
    Bryan-db+3 i16~17 L 11 -12 -1 +4 cs6~ r30 FC
    Bryan-DF+1 i15 m 8 -5 +1
    • DF must be held for the extensions
    r24
    Bryan-DF+1,1 ,i10 ,m ,2 -10 -4
  • Combo from 1st hit with 15f delay
  • Input can be delayed 16f
  • r29
    Bryan-DF+1,1,1 ,i10 ,m ,2 -10 -4 Combo from 1st hit r29
    Bryan-DF+1,1,1,1 ,i10 ,m ,2 -10 -4 Combo from 1st hit r29
    Bryan-df+1,2 ,i23 ,m ,20 -15 +1 +14a (+5)
    • Combo from 1st hit
    • Alternate inputs:
      • DF+1,1,2
      • DF+1,1,1,2
      • DF+1,1,1,1,2
    • Balcony break on airborne hit
    r36
    Bryan-df+2 i13 m 12 -6 +5
    Elbow
    r25
    Bryan-df+2,1 ,i16 ,h ,11 -4 +5
  • Combo from 1st hit
  • Enter SWA -1 +8 r15 with b
  • r22
    Bryan-df+2,3 ,i23 ,m ,20 -13 +8 +59a Combo from 1st CH r32
    Bryan-df+3 i29~30 L 20 -26 +70a (+54)
  • Homing
    cs6~ r33
    Bryan-df+4 i22~24 m 23 -6~-4 +19a
    Homing
    • Balcony break on airborne hit
    r32
    Bryan-f+1+2 i20~21 h 22 -9 +44d (-14)
  • Balcony Break
    Elbow
    • +1 on block after absorbing an attack
    • Deals chip damage on block after absorbing an attack
    pc7~19 r29
    Bryan-f+2 i15 m 10 -10 +1 r29
    Bryan-f+2,1 ,i10 ,m ,12 -10 +1 Jail from 1st attack r29
    Bryan-f+2,1,4 ,i18~19 ,m ,20 -13 +3a
  • Combo from 1st or 2nd hit
  • Gain SNE on hit with 1+2
  • SNE gain is r25
  • Balcony break on airborne hit
  • r36
    Bryan-f+2,1,SNE.2 ,i14~15 ,m ,5 -2 +9c
  • Elbow
    Spike
    • Combo from 1st hit
    • Consumes SNE
    • Chip damage on block (1)
    r24
    Bryan-f+2,1,SNE.2,3 ,i22 ,m ,7 -3 +18a (+11)
    Knee
    • Combo from 1st hit
    • Chip damage on block (2)
    r32
    Bryan-f+2,1,SNE.2,3,2 ,i35~36 ,m ,20 -10 +25a (-1)
    Balcony Break
    • Combo from 1st hit
    • Chip damage on block (8)
    • Unparryable by traditional parries, Asuka, Nina, etc
    r39
    Bryan-f+3 i16~18 m 18 +0~+2 +4~+6 +50a
    Knee
    r27

    More...

    TODO

    • Account for characters with space characters in name automatically
    • Incorporate Tooltip headers, either using built in functionality of Dynamic Tables or using helper template.
    • Create helper template to remove excess characters from fields such as the leading character name under move and leading ",".
    • Implement a natural sort to account for strings.