Template:MoveTable: Difference between revisions

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|fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|fields=CONCAT(id,'')=Move,startup=Startup,target=Hit Level,damage=Damage,block=On Block,CONCAT(hit,'')=On Hit,CONCAT(ch,'')=On CH,crush=States,notes=Notes
|where=Move._pageName='{{{chara|{{#explode:{{PAGENAME}}| |0}}}}} movelist' {{#ifeq:{{{strings}}}|yes||AND parent IS NULL}}
|where=Move._pageName='{{{chara|{{#explode:{{PAGENAME}}| |0}}}}} movelist' {{#ifeq:{{{strings}}}|yes||AND parent IS NULL}}
|format=dynamic table
|format=table
|rows per page=50
|edit link=yes
|searchable columns=yes
|column widths=,,,,,,,,25%
}}</includeonly><noinclude>{{documentation}}</noinclude>
}}</includeonly><noinclude>{{documentation}}</noinclude>

Latest revision as of 20:30, 14 March 2024


This template shows a dynamic cargo table for a given character. Primarily meant to be used on Character_movetable page. It has options for specifying which character and whether string extensions should be included or not. By default it will attempt to use the character of the page it is called on and will not include string extensions.

Usage

{{MoveTable|chara=...|strings=...}}

Parameters

Both parameters are optional.

chara
An override to specify which character to create the movetable for. By default, this uses MoveTable to determine the character.
strings
Pass yes into this parameter if you want string extensions to be included, anything else, including leaving the parameter out, will result in strings extensions be excluded based on the parent field of Move Cargo Table.

Example

{{MoveTable|chara=Bryan|strings=yes}}
Move Startup Hit Level Damage On Block On Hit On CH States Notes
Bryan-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Bryan-1+2 i17~18 m 15 -7 +6
Homing
Bryan-1,2 ,i12 ,h ,8 -3 +8 +9 Jail from 1st attack
Bryan-1+2,1 ,i23~24 ,h ,15 -1 +6
  • Combo from 1st hit
  • Enter SWA +0 +7 r15 with b
Bryan-1,2,1 ,i19 ,m ,18 -6 +6 +65a Combo from 2nd CH with 10f delay
Bryan-1+2,2 ,i26~27 ,m ,20 -14 +51d (+20)
  • Combo from 1st hit with delay
Bryan-1,2,3 ,i24 ,L ,15 -12 +2 +14a
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
Bryan-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Bryan-1,2,4 ,i20 ,h ,24 -5 +20a (+11)
Heat Engager
Heat Dash +34a +5g
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • Move can be delayed 2f
Bryan-1+3 i12~14 t 35 -3 -2d
Floor Break
  • Throw break 1 or 2
Bryan-1+3+4 i28~31 m! 0 +16
  • Cancellable with any input on frames 1~31
  • Gain SNE
  • -34 if not cancelled
Bryan-1,4 ,i15 ,h ,14 -7 +4 Jail from 1st attack
Bryan-1,4,2 ,i24 ,h ,18 -7 +4 +53a
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 18f
  • Move can be delayed 16f
  • Cancel into 1,4,2,1 with f+1
  • Cancel into 1,4,2,4 with f+4
  • Interrupt with i8 from 3rd block
Bryan-1,4,2,1 ,i19 ,h ,16 +0 +55a
  • Enter SLS +7 +62a r13 with f
  • Cancel to r9 SS with u_d
  • Input can be delayed 8f
  • Move can be delayed 6f
Bryan-1,4,2,1,2 ,i24 ,h ,22 -9 +41d (-17)
Balcony Break
  • Input can be delayed 1f
Bryan-1,4,2,1,4 ,i25~26 ,m ,21 -10 +37a
Tornado
Strong Aerial Tailspin
  • Can hit grounded while off-axis
Bryan-1,4,2,4 i30~31 ,m ,21 -5 +40a (+14) &lt;div class=&quot;plainlist&quot;&gt;
  • ,js16~31
  • fs32~34&lt;/div&gt;
Strong Aerial Tailspin
Balcony Break
Bryan-1,4,3 ,i21 ,m ,15 -10 +1 Combo from 2nd CH with 5f delay
Bryan-1,4,3,3 ,i23 ,h ,18 -7 +7 +14a Combo from 3rd CH
Bryan-2 i10 h 10 +1 +7
Bryan-2,3 ,i16 ,m ,14 -10 +6 +16a (+7)
  • Combo from 1st hit with 1f delay
  • CH frames also apply to combo from 1st CH
  • Balcony break on CH
Bryan-2+4 i12~14 t 35 -6 +0d
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
Bryan-3 i16 m 14 -4 +7
Bryan-3,2 ,i22 ,m ,11 -10 +1 Combo from 1st CH
Bryan-3,2,1 ,i20 ,m ,10 -9 +2
  • Combo from 2nd hit
  • Combo from 1st CH
Bryan-3,2,1,2 ,i19 ,m ,14 -10 +19a (+10)
Balcony Break
  • Combo from 3rd CH with 2f delay
Bryan-3,2,1,4 ,i22 ,L ,12 -11 +0 Combo from 3rd CH with 3f delay
Bryan-3,3 ,i23 ,h ,13 -6 +6 Combo from 1st CH
Bryan-3,3,2 ,i22~23 ,h ,20 -7 +43a (+33)
Tornado
  • Combo from 2nd CH
Bryan-3,3,4 ,i28 ,m ,25 -12 +37d (-21)
Balcony Break
  • Combo from 2nd CH
Bryan-3+4 i18 m 20 -13 +8 +59a Balcony break on airborne hit
Bryan-3+4,SNE.2 ,i14~15 ,m ,20 -1 +35a (+9)
Balcony Break
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (8)
  • Interrupt with i5 from 1st block
  • Unparryable by traditional parries, Asuka, Nina, etc
Bryan-3+4,SNE.2* ,i55~56 ,m ,30 +9g~+10g +66a (+50)
Tornado
Reversal Break
Balcony Break
  • Consumes SNE
  • Chip damage on block (12)
  • Wall splat on block
Bryan-4 i12 h 15 -7 +6
Bryan-4,3 ,i24~25 ,m ,12 -10 +2 Combo from 1st hit
Bryan-4,3,4 ,i24~25 ,m ,16 -12 +14a (+5)
Balcony Break
  • Hold to power up and deal more chip damage on block
Bryan-4,3,4 ,i40~41 ,m ,25 -6 +35a (+9)
Balcony Break
  • Chip damage on block
Bryan-4,3,f+4 ,i24~25 ,h ,18 -5 +6 +31a (+21) Combo from 2nd CH
Bryan-b+1 i20~21 m 21 +4 +7c +78a (+58)
Spike
Elbow
Bryan-b+1+3 +31 ps5~12
  • Parries high or mid punches
Bryan-b+1+3,P.2 ,i13~14 ,h ,30 -10 +20d (-38)
Balcony Break
  • Gain SNE on hit
  • SNE gain is r25
  • +40d (-18) if Bryan has SNE already
  • Chip damage on block
Bryan-b+1+4 i28 m 26 -9 +7c
Spike
Bryan-b+1+4* i53 m! 45 +7a
Spike
Bryan-b+2 i17 h 18 -7 +4 +53a
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
Bryan-b+2,1 ,i19 ,h ,16 +0 +55
  • Enter SLS +7 +62a r13 with f
  • Cancel to r9 SS with u_d
  • Inpput can be delayed 17f
  • Move can be delayed 16f
Bryan-b+2,1,2 ,i24 ,h ,22 -9 +41d (-17)
Balcony Break
Bryan-b+2,1,4 ,i25-26 ,m ,20 -10 +37a
Tornado
  • Can hit grounded when off-axis
Bryan-b+2,4 ,i30-31 ,m ,21 -5 +40a (+14) &lt;div class=&quot;plainlist&quot;&gt;
  • ,js16~31
  • fs32~34&lt;/div&gt;
Strong Aerial Tailspin
Balcony Break
Bryan-b+3 i19 m 12 -7 +4 Enter SLS +1 +12g r18 with f
Bryan-b+3 m 12
Bryan-b+3,1+2 ,i22 ,m ,25 -6 +4c +20d
Spike
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12
  • Move can be delayed 10
Bryan-b+3,2 ,i16 ,h ,12 -4 +7 Combo from 1st CH
Bryan-b+3,2,1 ,i20 ,m ,10 -9 +2
  • Combo from 2nd hit
  • Combo from 1st CH
Bryan-b+3,2,1,2 ,i19 ,m ,14 -10 +19a (+10)
Balcony Break
  • Combo from 2nd CH
Bryan-b+3,2,1,4 i22 ,L ,12 -11 +0
  • Combo from 2nd CH
Bryan-b+3,4 ,m ,18
Bryan-b+3,4,1 ,m ,5
Bryan-b+3,4,1,2 ,m ,7
Bryan-b+3,4,1,2,1 ,h ,3
Bryan-b+3,4,1,2,1,4 ,h ,8
Bryan-b+3,4,1,2,1,4,2 ,h ,5
Bryan-b+3,4,1,2,1,4,2,1 ,h ,5
Bryan-b+3,4,1,2,1,4,2,1,4 ,m ,10
Bryan-b+3,4,1,2,1,4,2,1,4,2 ,h ,20
Bryan-b+4 i16 m 18 -10 +15
Knee
Bryan-Back throw t 60 -1d Unbreakable
Bryan-(Back to wall).b,b,UB i29~30 m 25 -1 +45d (-13) &lt;div class=&quot;plainlist&quot;&gt;
  • fs5~13
  • js14~33
  • fs34~36&lt;/div&gt;
Balcony Break
Bryan-b,B+4 i21~33 M 24 -19~-7 -7a~+5a &lt;div class=&quot;plainlist&quot;&gt;
  • js18~32
  • fs33~&lt;/div&gt;
Spike
Bryan-b,df+4 i29 l 25 -13 +14g +29a
  • Cancel to r26 with B
Bryan-d+1+2 i17 m,m 10,15 -10 +3
  • Combo from 1st hit
  • Can be canceled into stances after 24 frames
  • Enter SLS -3 +10g r13 with f
  • Enter SWA -5 +8 r15 with b
  • Opponent is further away on CH
Bryan-d+1+2~2 i30 m 24 +7 +53a
Spike
  • Chip damage on block
Bryan-d+1+2,3 ,i27~28 ,l ,20 -13 +5 +25a
Bryan-d+2 i14~15 m 17 -2 +8c
Spike
Elbow
Bryan-d+2,3 ,i22 ,m ,21 -10 +16a (-1) +32a (+18)
Balcony Break
Knee
  • Combo from 1st CH with 10f delay
  • Move can be delayed 9f
Bryan-d+3 i16 l 10 -11 +0
Bryan-d+3,2 ,i21 ,h ,22 -7 +35a (+9)
Balcony Break
  • Combo from 1st CH
  • Gain SNE on hit with 1+2
Bryan-d+3+4 i19 l 16 -12 -1 +4 Can hit grounded on certain ranges
Bryan-d+3+4,2 ,i19 ,m ,25 -12 +14a (-3)
Tornado
Balcony Break
  • Combo from 1st CH
Bryan-d+4 i15 L 13 -11 +0
Bryan-db+1+2 i15 i12 m,h 8,16 -9 +4
Heat Engager
Heat Dash +43a (+35), +5
  • Balcony break on airborne hit
  • Jail from 1st attack
Bryan-db+2 i15~17 m 13 -6 +8
Bryan-db+3 i16~17 L 11 -12 -1 +4 cs6~
Bryan-DF+1 i15 m 8 -5 +1
  • DF must be held for the extensions
Bryan-DF+1,1 ,i10 ,m ,2 -10 -4
  • Combo from 1st hit with 15f delay
  • Input can be delayed 16f
Bryan-DF+1,1,1 ,i10 ,m ,2 -10 -4 Combo from 1st hit
Bryan-DF+1,1,1,1 ,i10 ,m ,2 -10 -4 Combo from 1st hit
Bryan-df+1,2 ,i23 ,m ,20 -15 +1 +14a (+5)
  • Combo from 1st hit
  • Alternate inputs:
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
  • Balcony break on airborne hit
Bryan-df+2 i13 m 12 -6 +5
Elbow
Bryan-df+2,1 ,i16 ,h ,11 -4 +5
  • Combo from 1st hit
  • Enter SWA -1 +8 r15 with b
Bryan-df+2,3 ,i23 ,m ,20 -13 +8 +59a Combo from 1st CH
Bryan-df+3 i29~30 L 20 -26 +70a (+54) cs6~
Homing
Bryan-df+4 i22~24 m 23 -6~-4 +19a
Homing
  • Balcony break on airborne hit
Bryan-f+1+2 i20~21 h 22 -9 +44d (-14) pc7~19
Balcony Break
Elbow
  • +1 on block after absorbing an attack
  • Deals chip damage on block after absorbing an attack
Bryan-f+2 i15 m 10 -10 +1
Bryan-f+2,1 ,i10 ,m ,12 -10 +1 Jail from 1st attack
Bryan-f+2,1,4 ,i18~19 ,m ,20 -13 +3a
  • Combo from 1st or 2nd hit
  • Gain SNE on hit with 1+2
  • SNE gain is r25
  • Balcony break on airborne hit
Bryan-f+2,1,SNE.2 ,i14~15 ,m ,5 -2 +9c
Elbow
Spike
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (1)
Bryan-f+2,1,SNE.2,3 ,i22 ,m ,7 -3 +18a (+11)
Knee
  • Combo from 1st hit
  • Chip damage on block (2)
Bryan-f+2,1,SNE.2,3,2 ,i35~36 ,m ,20 -10 +25a (-1)
Balcony Break
  • Combo from 1st hit
  • Chip damage on block (8)
  • Unparryable by traditional parries, Asuka, Nina, etc
Bryan-f+3 i16~18 m 18 +0~+2 +4~+6 +50a
Knee

More...

TODO

  • Account for characters with space characters in name automatically
  • Incorporate Tooltip headers, either using built in functionality of Dynamic Tables or using helper template.
  • Create helper template to remove excess characters from fields such as the leading character name under move and leading ",".
  • Implement a natural sort to account for strings.