(skeleton for punishers) Â |
(Added standing and crouching punishers, will add others shortly) |
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|+ Standing | |+ Standing | ||
|- | |- | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes | ||
|- | |- | ||
| -10 || 1 | | rowspan="2" | -10 | ||
| 1,1,2 || 20 || +6 || Can transition to [[DSS]] with b,f input for upto +7 | |||
|- | |||
| 2,b+2 || 16 || +7 || Leaves you in [[back-turn state]] | |||
|- | |||
| -11 || 4,3 || 26 || -5 || Can transition to [[DSS]] with b,f~f input for upto +16g | |||
|- | |||
| rowspan="2" | -12 | |||
| 3,4 || 32 || +19a (+10a) | |||
|- | |||
| u/f+1,3 || 20 || -1 || For moves with more pushback | |||
|- | |||
| rowspan="2" | -14 | |||
| 3+4,4 || 25 || [[Law combos#Staples|+56a (+39a)]] | |||
|- | |||
| b+4,3 || 34 || +23a (+15a) || Use for wallsplat instead of 3+4,4 | |||
|- | |||
| rowspan="2" | -15 | |||
| d/f+2 || 12 || [[Law combos#Staples|+34a (+24a)]] | |||
|- | |||
| u/f+4 || 14 || [[Law combos#Staples|+33a (+23a)]] || This is distinct from U/F+4, which is a slower flipkick. | |||
|} | |} | ||
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|+ Crouching | |+ Crouching | ||
|- | |- | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes | ||
|- | |||
| -11 || ws4 || 14 || +7 || Can transition to [[DSS]] with b,f~f input for upto +17g | |||
|- | |||
| -12 || u/f+1,3 || 20 || -1 | |||
|- | |||
| -13 || ws1,2 || 35 || +40a (-18a) | |||
|- | |||
| -15 || ws2 || 20 || [[Law combos#Staples|+31a (+21a)]] | |||
|- | |- | ||
| - | | -16 || ws3,~f [[DSS|(DSS)]] || 16 || [[Law combos#Staples|+17]] | ||
|- | |- | ||
| -23 || u/f~n,4 || 25 (?) || [[ | | -23 || u/f~n,4 || 25 (?) || [[Law combos#Staples|+34a (+24a)]] | ||
|} | |} | ||
Revision as of 17:12, 22 January 2021
Law (Tekken 7) |
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Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 1,1,2 | 20 | +6 | Can transition to DSS with b,f input for upto +7 |
2,b+2 | 16 | +7 | Leaves you in back-turn state | |
-11 | 4,3 | 26 | -5 | Can transition to DSS with b,f~f input for upto +16g |
-12 | 3,4 | 32 | +19a (+10a) | |
u/f+1,3 | 20 | -1 | For moves with more pushback | |
-14 | 3+4,4 | 25 | +56a (+39a) | |
b+4,3 | 34 | +23a (+15a) | Use for wallsplat instead of 3+4,4 | |
-15 | d/f+2 | 12 | +34a (+24a) | |
u/f+4 | 14 | +33a (+23a) | This is distinct from U/F+4, which is a slower flipkick. |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-11 | ws4 | 14 | +7 | Can transition to DSS with b,f~f input for upto +17g |
-12 | u/f+1,3 | 20 | -1 | |
-13 | ws1,2 | 35 | +40a (-18a) | |
-15 | ws2 | 20 | +31a (+21a) | |
-16 | ws3,~f (DSS) | 16 | +17 | |
-23 | u/f~n,4 | 25 (?) | +34a (+24a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-25 | f,f,F+3[1] | 30 | +14a (+4a) | Everything |
Enemy | Move | Damage | Frames |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-22[2] | FC d+3 | 9 | -3a (-11a) |
Move | Damage | Frames | Risk |
---|---|---|---|
f,f,F+3[1] | 30 | +10a (+1a) | Steppable |