Miguel combos: Difference between revisions

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== Mini Combos ==
== Mini Combos ==
{| class="wikitable col-3-end valign-middle"
! Launchers
! Follow-up
! style="text-align: center" | DMG
|-
| {{Plainlist|
* (1),(2),4
* f+1+2
* CH d/f+(1),2
*
}}
| 3+4 SAV 2
| {{Plainlist|
* 45
* 45
* 46
*
}}
|-
| {{Plainlist|
* (1),(2),1+2
* d/f+2,1
* SAV d/f+2
* u/f, n+4
}}
| d+3
| {{Plainlist|
* 50
* 71
* 74
* 76
}}
|-
| {{Plainlist|
* CH d/f+(1),(1),3
* CH SAV 4
* CH f+(4),2
* CH (1+2), 1+2
}}
| 3+4 SAV d/f+2
| {{Plainlist|
* 33
* 78
* 70
* 70
}}
|-
| {{Plainlist|
* d/f+(2),d+2
*
}}
| {{Plainlist|
* d+3+4
}}
| {{Plainlist|
* 38
*
|-
}}
|}


== Wall ==
== Wall ==

Revision as of 08:58, 23 January 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Combo Type Launchers Combo DMG
Damage
  • u/f+4
  • d/f+2,1
  • SAV d/f+2
  • u/f, n+4
d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1
  • 67
  • 74
  • 77
  • 79
Flexible
  • u/f+4
  • d/f+2,1
  • SAV d/f+2
  • u/f, n+4
d/b+2 d/f+1~f SAV d/f+1 d/f+2,2 S! u/f+3,2,2
  • 64
  • 71
  • 74
  • 76
Corkscrew
  • f,f+3
  • CH SAV 4
  • CH f+(4),2
  • CH (1+2), 1+2
d/b+2 d/f+1 d/b+2 d/b+1 f,f+2,1

d/b+2 d/f+1~f SAV u/f+3 1 f,f+2,1

  • 74
  • 78
  • 70
  • 70
Unique
  • WS+2,4
  • CH 4
  • SSR d/b+2 d/f+1 d/b+2 f,f+2,1
  • f+4,2 S! d/b+2 d/f+1,1 f,f+2,1
  • 60
  • 63

Mini Combos

Launchers Follow-up DMG
  • (1),(2),4
  • f+1+2
  • CH d/f+(1),2
3+4 SAV 2
  • 45
  • 45
  • 46
  • (1),(2),1+2
  • d/f+2,1
  • SAV d/f+2
  • u/f, n+4
d+3
  • 50
  • 71
  • 74
  • 76
  • CH d/f+(1),(1),3
  • CH SAV 4
  • CH f+(4),2
  • CH (1+2), 1+2
3+4 SAV d/f+2
  • 33
  • 78
  • 70
  • 70
  • d/f+(2),d+2
  • d+3+4
  • 38

Wall

Wall Carry Enders

  • Close: d/b+2
  • Med: d/f+2,2
  • Far: f,f+2,2

Wall Combos

  • 1,2,1+2
  • 1 d/f+1~f SAV 2
  • 1 d/f+1~f SAV u/f+3
  • u/f+3,2, delay 2

Wall/Balcony Breaks

Rage Combos

Character specific

Bears

All launchers in addition to
  • d/b+1
  • b,f+1
  • FC d/f+4
  • SAV 1,1
  • SAV 4
  • SAV d/b+4
d/b+2 X6 f,f+2,1

NOTE1: Moves ending in crouch require a crouch cancel. NOTE2: Screw launchers allow one less d/b+2