Asuka punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -11 || ws4 || 16 || +5
| -11 || ws4 || 15 || +8
|-
|-
| -23 || u/f~n,4 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]
| -13 || ws2 || 18 || +8
|-
| -14 || ws1,4 || 32(49) || +33a(+25a)
|-
| -18 || ws3 || 20(68) || [[Fighter combos#Staples|+35a (+25a)]]
|}
|}


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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
|-
| -25 || f,f,F+3<ref name="run3">Generic running 3. Yuge punish!</ref> || 30 || +14a (+4a) || Everything
| -15 || f+1+2<ref>Wall bounce</ref> || 26 || +7(-2) || Heihachi f,f+2
|-
| -17 || f+2 || 20(68) || +33a (+23a) || Paul qcf+2
|}
|}



Revision as of 21:16, 24 January 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
-12 2,3 9,20 KND
Crouching
Enemy Move Damage Frames
-11 ws4 15 +8
-13 ws2 18 +8
-14 ws1,4 32(49) +33a(+25a)
-18 ws3 20(68) +35a (+25a)
Extra range
Enemy Move Damage Frames Can reach
-15 f+1+2[2] 26 +7(-2) Heihachi f,f+2
-17 f+2 20(68) +33a (+23a) Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-22[3] FC d+3 9 -3a (-11a)
Whiff
Move Damage Frames Risk
f,f,F+3[4] 30 +10a (+1a) Steppable
  1. Generic 1 jab. Great punish!
  2. Wall bounce
  3. Fastest this can be done from standing.
  4. Generic running 3. Yuge punish!