Asuka (Tekken 7): Difference between revisions

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* Animation cancels into crouch
* Animation cancels into crouch
* Launching whiff punishment}}
* Launching whiff punishment}}
|launch=i15 – u/f+4
|launch=i15 – d/f+2
|splat={{Plainlist|
|splat={{Plainlist|
* i12 – 2,4 ''(standing)''
* i12 – 2,4 ''(standing)''

Revision as of 21:17, 24 January 2021

Asuka
Key techniques
  • Infinite jab string
  • Animation cancels into crouch
  • Launching whiff punishment
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch i15 – d/f+2
CH launch
  • i11 – 4 (high)
  • i15 – b+4 (mid)
Wall splat
  • i12 – 2,4 (standing)
  • i14 – ws1,4 (crouching)
Archetypal moves
Sabaki 2+3 (high or mid punches)

b+2+3 (high or mid kicks)

Mid check
  • d/f+1 (standing)
  • ws4 (crouching)
Hopkick u/f+4
Snake edge 3~4
Clef cannon 1,2,4
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

Asuka is a defensive character that excels at interrupting her opponent's offense using keepout, safe on block counter hit launchers, punch and kick sabaki moves and her notorious reversal.

With her f+2 being one of the best whiff punishers in the game, she rewards players with a keen eye for mis-spaced attacks.

What she lacks in frame priority and block punishment, she makes up for in pokes and animation cancels to provoke a reckless response that she can capitalize on with her defensive tools.


External links