Asuka punishers (Tekken 7): Difference between revisions

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Line 23: Line 23:
| -14 || ws1,4 || 32(49) || +33a(+25a)
| -14 || ws1,4 || 32(49) || +33a(+25a)
|-
|-
| -17 || FC d/f+3<ref>Wall bounce</ref> || 20 || KND
| -18 || ws3 || 20(68) || [[Fighter combos#Staples|+35a (+25a)]]
| -18 || ws3 || 20(68) || [[Fighter combos#Staples|+35a (+25a)]]
|}
|}
Line 31: Line 32:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
|-
| -15 || f+1+2<ref>Wall bounce</ref> || 26 || +7(-2) || Heihachi f,f+2
| -15 || f+1+2<ref>Wall bounce</ref> || 26 || KND || Heihachi f,f+2
|-
|-
| -17 || f+2 || 20(68) || +33a (+23a) || Paul qcf+2
| -17 || f+2 || 20(68) || +33a (+23a) || Paul qcf+2

Revision as of 21:23, 24 January 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
-12 2,3 9,20 KND
Crouching
Enemy Move Damage Frames
-11 ws4 15 +8
-13 ws2 18 +8
-14 ws1,4 32(49) +33a(+25a)
-17 FC d/f+3[2] 20 KND -18 ws3 20(68) +35a (+25a)
Extra range
Enemy Move Damage Frames Can reach
-15 f+1+2[3] 26 KND Heihachi f,f+2
-17 f+2 20(68) +33a (+23a) Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-22[4] FC d+3 9 -3a (-11a)
Whiff
Move Damage Frames Risk
f,f,F+3[5] 30 +10a (+1a) Steppable
  1. Generic 1 jab. Great punish!
  2. Wall bounce
  3. Wall bounce
  4. Fastest this can be done from standing.
  5. Generic running 3. Yuge punish!