Asuka punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| -17 || f+2<ref name="flip">Flips opponent to face down</ref> || 16 || +13 (-4)
|-
| -20 || d/f+3<ref name="flip">Flips opponent to face down</ref> || 17 || +17
|-
|-
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
| -22<ref>Fastest this can be done from standing.</ref> || FC d+3 || 9 || -3a (-11a)
|-
| -23 || 3+4<ref>Low crush</ref> || 16 || 0
|}
|}



Revision as of 21:46, 24 January 2021

Standing
Enemy Move Damage Frames
-10 1[1] 7 +8
-12 2,3 9,20 KND
-15 d/f 2 14(62) +35a (+25a)
-16 b+3 15(58) +22a (12a)
-17 f+2 20(68) +33a (+23a)
Crouching
Enemy Move Damage Frames
-11 ws4 15 +8
-13 ws2 18 +8
-14 ws1,4 32(49) +33a(+25a)
-17 FC d/f+3[2] 20 KND
-18 ws3 20(68) +35a (+25a)
Extra range
Enemy Move Damage Frames Can reach
-15 f+1+2[2] 26 KND Heihachi f,f+2
-17 f+2 20(68) +33a (+23a) Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames -17 f+2[3] 16 +13 (-4)
-20 d/f+3[3] 17 +17
-22[4] FC d+3 9 -3a (-11a)
-23 3+4[5] 16 0
Whiff
Move Damage Frames Risk
f,f,F+3[6] 30 +10a (+1a) Steppable
  1. Generic 1 jab. Great punish!
  2. 2.0 2.1 Wall bounce
  3. 3.0 3.1 Flips opponent to face down
  4. Fastest this can be done from standing.
  5. Low crush
  6. Generic running 3. Yuge punish!