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|name=Asuka | |name=Asuka | ||
|tech={{Plainlist| | |tech={{Plainlist| | ||
* Sabaki and Mikagami | |||
* Infinite jab string | * Infinite jab string | ||
* Animation cancels into crouch | * Animation cancels into crouch |
Revision as of 22:40, 24 January 2021
Asuka (Tekken 7) |
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Asuka | |
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Key techniques |
|
Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | i15 – d/f+2 |
CH launch |
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Wall splat |
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Archetypal moves | |
Sabaki | 2+3 (high or mid punches)
b+2+3 (high or mid kicks) |
Mid check |
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Hopkick | u/f+4 |
Snake edge | 3~4 |
Clef cannon | 1,2,4 |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Asuka is a defensive character that excels at interrupting her opponent's offense using keepout, safe on block counter hit launchers, punch and kick sabaki moves and her notorious reversal.
With her f+2 being one of the best whiff punishers in the game, she rewards players with a keen eye for mis-spaced attacks.
What she lacks in frame priority and block punishment, she makes up for in pokes and animation cancels to provoke a reckless response that she can capitalize on with her defensive tools.