Nina (Tekken 7): Difference between revisions

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{{Nina}}
{{Nina}}
{{Infobox fighter
|name=Nina
|tech={{Plainlist|
* SS 1
* iWS 1
* Chain throws
* Hayashida Step}}
|launch=
i15 – d/f+2
i13 – SS 2 ''(slower than i13)''
|splat={{Plainlist|
* i12 – 2,4 ''(standing)''
* i14 – ws1,4 ''(crouching)''}}
|chLaunch={{Plainlist|
* i11 – 4 ''(high)''
* i15 – d/f+2 ''(mid crouchers)''}}
|reversal=
b+1+3 ( or b+2+4)
|midCheck={{Plainlist|
* d/f+1 ''(standing)''
* ws4  ''(crouching)''}}
|orbital=u/f+1
|shadowCutter=qcf+3
}}


'''Nina''' is a jack of all trades character. She has a move for almost any situation, but no single move is universally abuseable. She's typically classified as a rush down character, and has very good tools for that, but she can be played in any style effectively. She has threatening ranged tools, strong counter hit moves, some of the best evasion in the game, and really good damage and wall carry.
'''Nina''' is a jack of all trades character. She has a move for almost any situation, but no single move is universally abuseable. She's typically classified as a rush down character, and has very good tools for that, but she can be played in any style effectively. She has threatening ranged tools, strong counter hit moves, some of the best evasion in the game, and really good damage and wall carry.

Revision as of 00:15, 25 January 2021

Nina
Key techniques
  • SS 1
  • iWS 1
  • Chain throws
  • Hayashida Step
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch i15 – d/f+2

i13 – SS 2 (slower than i13)

CH launch
  • i11 – 4 (high)
  • i15 – d/f+2 (mid crouchers)
Wall splat
  • i12 – 2,4 (standing)
  • i14 – ws1,4 (crouching)
Archetypal moves
Reversal b+1+3 ( or b+2+4)
Mid check
  • d/f+1 (standing)
  • ws4 (crouching)
Orbital u/f+1
Shadow cutter qcf+3
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

Nina is a jack of all trades character. She has a move for almost any situation, but no single move is universally abuseable. She's typically classified as a rush down character, and has very good tools for that, but she can be played in any style effectively. She has threatening ranged tools, strong counter hit moves, some of the best evasion in the game, and really good damage and wall carry.

Nina is also seen as a high execution character, and her advanced techniques do require high execution, they're not necessary for playing her. Most notably are her iWS+1 loops for wall carry. While they do give access to her most damaging combos, she can still do good damage without them.


External links