Version 3.31: Difference between revisions

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| Buff
| Buff
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|-
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| class="bg-grey-03" |
| Unclear
| Unclear
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|-
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| F+4,3,4 || Shortened the recovery time by 4 frames upon hit.
| F+4,3,4 || Shortened the recovery time by 4 frames upon hit.
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|-
| |
| class="bg-grey-03" |
| f+4,4 || Changed the damage from 20 to 15.
| f+4,4 || Changed the damage from 20 to 15.
Changed the opponent's behaviour when hit.
Changed the opponent's behaviour when hit.
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| Changed the frame advantage upon hit from ±0 frames to -3 frames.
| Changed the frame advantage upon hit from ±0 frames to -3 frames.
|-
|-
| |
| class="bg-grey-03" |
| R! u/f+3+4  
| R! u/f+3+4  
| Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
| Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
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! !! Command !! Change
! !! Command !! Change
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|-
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| class="bg-grey-03" |
| R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2  
| R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2  
| Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
| Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
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! !! Command !! Change
! !! Command !! Change
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|-
| |
| class="bg-grey-03" |
| u/f+3+4 || Decreased the distance between the character and the opponent when the 2nd hit lands.
| u/f+3+4 || Decreased the distance between the character and the opponent when the 2nd hit lands.
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1st to 3rd hit will now chain together.
1st to 3rd hit will now chain together.
|-  
|-  
| |
| class="bg-grey-03" |
| b+1 || Changed the opponent's behaviour when the move lands as a counter hit.
| b+1 || Changed the opponent's behaviour when the move lands as a counter hit.
|}
|}


[[Category:Patch|3.31]]
[[Category:Patch|3.31]]

Revision as of 03:18, 28 January 2021

Version 3.31
Released 21 Apr 2020
Official notes [1]
Chronology (view all)
Version 3.30 Version 3.32

Character Changes

Buff
Unclear
Nerf

Devil Jin

Command Change
f,n,d,d/f+4 Reverted the moves tracking to Ver. 3.21. (reduced tracking)

Eliza

Command Change
F+4,3,4 Shortened the recovery time by 4 frames upon hit.
f+4,4 Changed the damage from 20 to 15.

Changed the opponent's behaviour when hit.

b+1,2 Increased the move's tracking.

Fahkumram

Command Change
R! d/f+3+4 Changed the frame advantage upon hit from ±0 frames to -3 frames.
R! u/f+3+4 Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
d/f+1+2 Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)

Geese

Command Change
R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2 Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.

Gigas

Command Change
d/f+4 Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.

Decreased the distance between the character and the opponent when the move lands as a counter hit.

d/f+4,1+2 The move will now chain together when the 1st hit lands as a counter hit.
During Golem 2 Changed the frame advantage when guarded from -8 frames to ±0 frames.

Decreased the distance between the character and the opponent when the move is guarded. Shortened the recovery time by 3 frames upon hit.

f,F+2 Changed the damage from 20 to 25.
WS 2,3 Changed the input window for the 2nd hit from 16 frames to 25 frames.
WS 2,4 Changed the input window for the 2nd hit from 16 frames to 25 frames.
SS 2 Changed the frame advantage when guarded from -12 frames to -9 frames.

Hwoarang

Command Change
u/f+3+4 Decreased the distance between the character and the opponent when the 2nd hit lands.

Katarina

Command Change
3,3,3,3,3 Changed the frame advantage upon hit from +1 frame to +4 frames.
HAR 2 Changed the opponent's behaviour when the move lands as a counter hit.

Reduced the strength of the pushback, and made the move easier to land.

d/f+4 Changed the frame advantage upon hit from +2 frames to +4 frames.
d/f+3+4 Changed the frame advantage upon hit from -1 frame to +1 frame.
WR 3 Changed the frame advantage when guarded from +1 frame to +5 frames.
FC d/f+4 Changed the frame advantage upon hit from ±0 frames to +1 frame.

Kazuya

Command Change
f,n,d,d/f+4 Reverted the moves tracking to Ver. 3.21. (reduced tracking)

Leroy

Command Change
HRM 4,1+2 Decreased the distance between the character and the opponent when the move is guarded.
d/f+1 Changed the frame advantage when guarded from -1 frames to -3 frames.
d/f+1,4 Changed the frame advantage upon hit from +5 frames to +3 frames.
d/f+4 Changed the frame advantage when guarded from -6 frames to -9 frames.
d/f+4,3 Changed the frame advantage upon hit from +6 frames to +3 frames.
d+2 Changed the damage from 16 to 14.
u/f+3+4 Changed the damage from 17 to 14.

Lucky Chloe

Command Change
2:2 Changed the damage from 20 to 23.

Increased the input window for just frame by 2 frames.

d+3+4 Changed the damage from 10, 5, 5 to 5, 5, 5.

1st to 3rd hit will now chain together.

b+1 Changed the opponent's behaviour when the move lands as a counter hit.