Nina changelog (Tekken 7): Difference between revisions

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(Created page with "{{Nina}} === ''Ver.4.00'' === {| class="wikitable" ! !! Command !! Change |- | class="bg-yellow" | | b+1,4 | New Move. i12...")
 
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| Changed the damage from 5, 10 to 5, 14.
| Changed the damage from 5, 10 to 5, 14.
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|-
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| class="bg-grey-03" |
| d/b+3  
| d/b+3  
| Reduced the strength of the pushback, and made the move easier to land.
| Reduced the strength of the pushback, and made the move easier to land.
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| increased the move's reach.
| increased the move's reach.
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|-  
| |
| class="bg-grey-03" |
| b+1  
| b+1  
| changed the command from "b+1" to "u/b+1".
| changed the command from "b+1" to "u/b+1".

Revision as of 03:56, 28 January 2021

Ver.4.00

Command Change
b+1,4 New Move. i12 h,m natural combo punish, +9 on hit.
1+4 Fixed an issue in which the move could not be performed while running.
f+3 Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour.
d/f+1 Changed the attack startup from frame 13 to frame 13-14.
Increased the range of the attack.
d/f+3,2
  • 1st hit
Increased the lower range of the attack.
  • 2nd hit
Changed the frame advantage upon hit from +1 frames to +5 frames.
Increased the lower ranged of the attack.
d/f+1+2 Changed the damage from 5, 10 to 5, 14.
d/b+3 Reduced the strength of the pushback, and made the move easier to land.
d/b+3+4 increased the move's reach.
b+1 changed the command from "b+1" to "u/b+1".
b+2,2 Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage.
b+4 Decreased the distance between the character and the opponent when the move lands as a counter hit.
b+1+4 Decreased the distance between the character and the opponent when the 1st attack hits.
Fixed an issue in which the move could not be performed while running.
u/b+4 Changed the frame advantage when blocked from -9 frames to -7 frames.
u/f+2 Reduced the strength of the pushback, and made the move easier to land.
U/F+4 Changed the frame advantage when blocked from -6 frames to ±0 frames.
d,D/F+4 Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
qcf Fixed an issue in which the move could not be performed during special step in a specific situation.
qcf+2 Changed the attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed the opponent's behaviour when the move lands as a counter hit.
WR 3,4 Changed the frame advantage when blocked from -15 frames to -13 frames.
Changed the opponent's behaviour when hit. (no longer launches)
Shortened the recovery time after the move hits by 3 frames.
WR 1+2 Decreased the distance between the character and the opponent when the move is blocked.
WS 2 Increased the move's reach.