Nina changelog (Tekken 7): Difference between revisions

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| class="bg-blue" |
| class="bg-blue" |
| 1+4  
| 1+4  
| Fixed an issue in which the move could not be performed while running.
| Fixed issue where move could not be performed from WR.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| f+3  
| f+3  
| Fixed an issue in which sometimes landing the 1st attack as a counter hit caused unintended behaviour.
| Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| rowspan="2" | d/f+1  
| rowspan="2" | d/f+1  
| Changed the attack startup from frame 13 to frame 13-14.
| Increased active frames from 13 to 13-14.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Increased the range of the attack.
| Increased range of the attack.
|-  
|-  
| |
| |
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|-
|-
| class="bg-blue" |
| class="bg-blue" |
|Increased the lower range of the attack.
| Increased lower range of the attack.
|-
|-
| |
| |
Line 50: Line 50:
|-
|-
| class="bg-blue" |
| class="bg-blue" |
|Changed the frame advantage upon hit from +1 frames to +5 frames.
| Increased frame advantage on hit from +1 to +5.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
|Increased the lower ranged of the attack.
| Increased lower ranged of the attack.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| d/f+1+2  
| d/f+1+2  
| Changed the damage from 5, 10 to 5, 14.
| Increased damage from 5, 10 to 5, 14.
|-
|-
| class="bg-grey-03" |
| class="bg-grey-03" |
| d/b+3  
| d/b+3  
| Reduced the strength of the pushback, and made the move easier to land.
| Reduced pushback, and made the move easier to land.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
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| class="bg-grey-03" |
| class="bg-grey-03" |
| b+1  
| b+1  
| changed the command from "b+1" to "u/b+1".
| changed input from "b+1" to "u/b+1".
|-  
|-  
| class="bg-red" |
| class="bg-red" |
| b+2,2  
| b+2,2  
| Fixed an issue in which landing the 1st attack as a counter hit caused unintended frame advantage.
| Fixed issue where landing 1st hit on CH caused unintended frame advantage.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| b+4  
| b+4  
| Decreased the distance between the character and the opponent when the move lands as a counter hit.
| Decreased distance between Nina and opponent on CH.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| rowspan="2" | b+1+4  
| rowspan="2" | b+1+4  
| Decreased the distance between the character and the opponent when the 1st attack hits.
| Decreased distance between Nina and opponent after 1st hit.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Fixed an issue in which the move could not be performed while running.
| Fixed issue where the move could not be performed from WR.
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| u/b+4  
| u/b+4  
| Changed the frame advantage when blocked from -9 frames to -7 frames.
| Increased frame advantage on block from -9 to -7.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| u/f+2  
| u/f+2  
| Reduced the strength of the pushback, and made the move easier to land.  
| Reduced pushback, and made the move easier to land.  
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| U/F+4  
| U/F+4  
| Changed the frame advantage when blocked from -6 frames to ±0 frames.
| Increased frame advantage on block from -6 to ±0.
|-  
|-  
| class="bg-red" |
| class="bg-red" |
| d,D/F+4  
| d,D/F+4  
| Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
| Adjusted motion; now easier for jumping opponent to land a mid attack.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| qcf  
| qcf  
| Fixed an issue in which the move could not be performed during special step in a specific situation.
| Fixed issue where move could not be done from special step in a specific situation.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| qcf+2  
| qcf+2  
| Changed the attack startup from frame 20-21 to frame 17-18.
| Changed attack startup from frame 20-21 to frame 17-18.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| qcf+3  
| qcf+3  
| Changed the opponent's behaviour when the move lands as a counter hit.
| Changed opponent's behaviour on CH.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| rowspan="3" | WR 3,4  
| rowspan="3" | WR 3,4  
| Changed the frame advantage when blocked from -15 frames to -13 frames.
| Increased frame advantage on block from -15 to -13.
|-
|-
| class="bg-red" |
| class="bg-red" |
| Changed the opponent's behaviour when hit. (no longer launches)
| Changed opponent's behaviour on hit. (no longer launches)
|-
|-
| class="bg-blue" |
| class="bg-blue" |
| Shortened the recovery time after the move hits by 3 frames.
| Shortened recovery time on hit by 3 frames.
|-  
|-  
| class="bg-blue" |
| class="bg-blue" |
| WR 1+2  
| WR 1+2  
| Decreased the distance between the character and the opponent when the move is blocked.  
| Decreased distance between Nina and opponent on block.  
|-
|-
| class="bg-blue" |
| class="bg-blue" |

Revision as of 08:26, 28 January 2021

Buff
Unclear
Nerf

Ver.4.00

Command Change
b+1,4 New Move. i12 h,m natural combo punish, +9 on hit.
1+4 Fixed issue where move could not be performed from WR.
f+3 Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour.
d/f+1 Increased active frames from 13 to 13-14.
Increased range of the attack.
d/f+3,2
  • 1st hit
Increased lower range of the attack.
  • 2nd hit
Increased frame advantage on hit from +1 to +5.
Increased lower ranged of the attack.
d/f+1+2 Increased damage from 5, 10 to 5, 14.
d/b+3 Reduced pushback, and made the move easier to land.
d/b+3+4 increased the move's reach.
b+1 changed input from "b+1" to "u/b+1".
b+2,2 Fixed issue where landing 1st hit on CH caused unintended frame advantage.
b+4 Decreased distance between Nina and opponent on CH.
b+1+4 Decreased distance between Nina and opponent after 1st hit.
Fixed issue where the move could not be performed from WR.
u/b+4 Increased frame advantage on block from -9 to -7.
u/f+2 Reduced pushback, and made the move easier to land.
U/F+4 Increased frame advantage on block from -6 to ±0.
d,D/F+4 Adjusted motion; now easier for jumping opponent to land a mid attack.
qcf Fixed issue where move could not be done from special step in a specific situation.
qcf+2 Changed attack startup from frame 20-21 to frame 17-18.
qcf+3 Changed opponent's behaviour on CH.
WR 3,4 Increased frame advantage on block from -15 to -13.
Changed opponent's behaviour on hit. (no longer launches)
Shortened recovery time on hit by 3 frames.
WR 1+2 Decreased distance between Nina and opponent on block.
WS 2 Increased the move's reach.