Template:MoveData/testcases: Difference between revisions

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(Lee's movelist with movedata/sandbox template.)
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{{Lee}}
<small>''Up to date as of [[Version 4.00|Ver.4.00]]''</small>
{{MoveDataHeader2}}
{{MoveDataHeader2}}
{{MoveData/sandbox
{{MoveData/sandbox
Line 38: Line 40:
* Transition input can be delayed 11f}}
* Transition input can be delayed 11f}}
}}
}}
=== n ===
{{MoveData/sandbox
{{MoveData/sandbox
|id=Lee-1
|id=Lee-1
Line 51: Line 55:
|block=+1
|block=+1
|hit=+8
|hit=+8
|notes=Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves
}}
{{MoveData/sandbox
|moveNo=3
|id=Lee-1,2
|name=Left Right Combo
|inputLead=1
|input=,2
|targetLead=h
|target=,h
|damageLead=7
|damage=,9
|range=2.83
|startupRoot=i10
|startup=,i12
|recv=r20
|block=-1
|hit=+5
|jail=Yes
|delay=4f
|notes={{Plainlist|
|notes={{Plainlist|
* Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves}}
* Transition to r21 MS with f~n
* Transition input can be delayed 6f}}
}}
{{MoveData/sandbox
|id=Lee-1,2,2
|inputLead=1,2
|input=,2
|targetLead=h,h
|target=,m
|damageLead=7,9
|damage=,14
|startupRoot=i10
|startup=,i20~21
|recv=r31
|block=-13
|hit=-2
|combo=2.CH (5fd)
|leeway=7f
|delay=5f
|notes=
}}
{{MoveData/sandbox
|moveNo=4
|id=Lee-1,2,2,3
|name=Left Right Combo to Revolution Zwei
|inputLead=1,2,2
|input=,3
|targetLead=h,h,m
|target=,h
|damageLead=7,9,14
|damage=,23
|startupRoot=i10
|startup=,i21~23
|recv=r31
|block=-3
|hit=+17a (+8a)
|leeway=17f
|delay=13f
|combo=3.hit (8fd)
|notes={{Plainlist|
* Tailspin
* Transition to r37 HMS with 4
* Transition input can be delayed 29f}}
}}
{{MoveData/sandbox
|moveNo=5
|id=Lee-1,2,4
|name=Left Right Mid Kick
|inputLead=1,2
|input=,4
|targetLead=h,h
|target=,m
|damageLead=7,9
|damage=,10
|startupRoot=i10
|startup=,i18
|recv=r31
|block=-12
|hit=-1
|ch=[[Lee combos#Staples|+58a]]
|leeway=1f
|jail=Yes
|combo=2.hit (i19)
|notes={{Plainlist|
* Holding 4 during startup will slow it by 1f for about every 2f held
* Transition to r33 HMS with 3}}
}}
{{MoveData/sandbox
|moveNo=6
|id=Lee-1,2,4*
|name=Left Right Max Mid
|inputLead=1,2
|input=,4*
|targetLead=h,h
|target=,m
|damageLead=7,9
|damage=,20
|startupRoot=i10
|startup=,i30
|recv=r31
|block=-7
|hit=+0
|ch=[[Lee combos#Staples|+57a]]
|notes={{Plainlist|
* Hold for 26f
* Tracks opposite direction to 1,2,4}}
}}
{{MoveData/sandbox
|id=Lee-1,3
|inputLead=1
|input=,3
|targetLead=h
|target=,h
|damageLead=7
|damage=,5
|startupRoot=i10
|startup=,i16
|recv=
|block=-11
|hit=+0
|delay=4f
|jail=Yes
|combo=1.hit
|notes=
}}
{{MoveData/sandbox
|id=Lee-1,3:3
|name=
|inputLead=1,3
|input=&#58;3
|targetLead=h,h
|target=,m
|damageLead=7,5
|damage=,4
|startupRoot=i10
|startup=,i9
|recv=
|block=-10
|hit=+1
|jail=Yes
|notes={{Plainlist|
* 3f input window}}
}}
{{MoveData/sandbox
|moveNo=8
|id=Lee-1,3:3:3
|name=[[Acid Rain]]
|inputLead=1,3:3
|input=&#58;3
|targetLead=h,h,m
|target=,h
|damageLead=7,5,4
|damage=,12
|startupRoot=i10
|startup=,i11
|recv=
|block=-18
|hit=[[Acid Rain#Followup|+14a]]
|jail=Yes
|notes={{Plainlist|
* 2f input window}}
}}
{{MoveData/sandbox
|id=Lee-2
|name=Right Cross
|input=2
|startup=i10
|target=h
|damage=10
|recv=r18
|tracksLeft=5
|tracksRight=7
|range=2.07
|block=+1
|hit=+8
}}
{{MoveData/sandbox
|id=Lee-2,1
|inputLead=2
|input=,1
|startupRoot=i10
|startup=,i15~17
|targetLead=h
|target=,h
|damageLead=10
|damage=,8
|recv=r22
|range=2.99
|block=-5
|hit=+6
|leeway=7f
|delay=5f
|jail=Yes
|combo=1.hit
|notes={{Plainlist|
* Transition to r22 HMS with 3+4
* Transition input can be delayed 6f}}
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
Line 71: Line 271:
|hit=+3
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|ch=[[Lee combos#Staples|+26a]]
|combo=2nd CH
|leeway=4f
|combo=2.CH
|notes={{Plainlist|
* Floor break}}
}}
{{MoveData/sandbox
|moveNo=10
|id=Lee-2,1,3
|name=Combination Hünf
|inputLead=2,1
|input=,3
|startupRoot=i10
|startup=,i24~26
|targetLead=h,h
|target=,h
|damageLead=10,8
|damage=,24
|recv=r28
|range=4.42
|block=-4
|hit=+20a (+11a)
|ch=[[Lee combos#Staples|+65a (+45a)]]
|leeway=2f
|combo=2.CH
|notes={{Plainlist|
|notes={{Plainlist|
* Input can be delayed 4f}}
* Tailspin}}
}}
{{MoveData/sandbox
|moveNo=11
|id=Lee-2,1,4
|name=Combination Vier
|inputLead=2,1
|input=,4
|startupRoot=i10
|startup=,i25~27
|targetLead=h,h
|target=,L
|damageLead=10,8
|damage=,18
|recv=r33
|crush=,cs16~
|range=4.87
|block=-16
|hit=+0
|ch=[[Lee combos#Mini-combos|+10]]
|leeway=11f
|delay=8f
|notes=
}}
{{MoveData/sandbox
|id=Lee-2,2
|inputLead=2
|input=,2
|targetLead=h
|target=,m
|damageLead=10
|damage=,14
|range=2.28
|startupRoot=i10
|startup=,i20~21
|recv=r31
|block=-13
|hit=-2
|leeway=7f
|delay=5f
|combo=1.CH (5fd)
|notes=
}}
{{MoveData/sandbox
|moveNo=12
|id=Lee-2,2,3
|name=Right Cross to Revolution Zwei
|inputLead=2,2
|input=,3
|targetLead=h,m
|target=,h
|damageLead=10,14
|damage=,23
|startupRoot=i10
|startup=,i21~23
|recv=r31
|block=-3
|hit=+17a (+8a)
|leeway=17f
|delay=13f
|combo=2.hit (8fd)
|notes={{Plainlist|
* Tailspin
* Transition to r37 HMS with 4
* Transition input can be delayed 29f}}
}}
{{MoveData/sandbox
|moveNo=13
|id=Lee-3
|name=Mist Kick
|input=3
|target=m
|damage=16
|range=2.23
|tracksLeft=20
|tracksRight=9
|startup=i14
|recv=r27
|block=-8
|hit=+7
|notes={{Plainlist|
* Transition to r27 HMS with 4
* Transition input can be delayed 2f}}
}}
{{MoveData/sandbox
|moveNo=14
|id=Lee-3,3
|name=Mist Wolf Combination
|inputLead=3
|input=,3
|targetLead=m
|target=,h
|damageLead=16
|damage=,18
|range=2.61
|startupRoot=i14
|startup=,i17
|recv=r29
|block=-10
|hit=+1
|jail=Yes
|delay=13f
|combo=1.hit
|notes=
}}
{{MoveData/sandbox
|moveNo=15
|id=Lee-3~3
|name=Trick Kick
|input=3~3
|target=h
|damage=18
|range=2.59
|startup=i30
|recv=r29
|block=-10
|hit=+1
|notes={{Plainlist|
* 13f input window
* Recovery slowed by 1f if 4 pressed during startup}}
}}
{{MoveData/sandbox
|moveNo=16
|id=Lee-3~3:4
|name=Mist Trap
|input=3~3:4
|target=h,t
|damage=18,25
|range=2.59
|startup=i30
|recv=r29
|hit=+0d
|notes=1f input window
}}
{{MoveData/sandbox
|id=Lee-4
|name=Magic Four
|input=4
|target=h
|damage=16
|range=2.01
|tracksLeft=5
|tracksRight=7
|startup=i11
|recv=r28
|block=-9
|hit=+7
|ch=[[Lee combos#Staples|+32a (+22a)]]
}}
{{MoveData/sandbox
|id=Lee-4,3
|name=Spin Kick
|inputLead=4
|input=,3
|targetLead=h
|target=,h
|damageLead=16
|damage=,14
|startupRoot=i11
|startup=,i18
|recv=r33
|block=-14
|hit=-3
|ch=+2
|jail=Yes
|combo=1.CH +25a(+18)
|notes=
}}
{{MoveData/sandbox
|moveNo=17
|id=Lee-4,3,3
|name=Spinning Hammer Kick
|inputLead=4,3
|input=,3
|targetLead=h,h
|target=,m
|damageLead=16,14
|damage=,20
|startupRoot=i11
|startup=,i19~21
|recv=r30
|block=-13
|hit=+8d
|delay=10f
|leeway=11f
|combo=2.CH
|notes={{Plainlist|
* Floor break}}
}}
{{MoveData/sandbox
|moveNo=18
|id=Lee-4,3,4
|name=Spin Kick Somersault Combo
|inputLead=4,3
|input=,4
|targetLead=h,h
|target=,m
|damageLead=16,14
|damage=,25
|startupRoot=i11
|startup=,i30~32
|crush=,js22~
|recv=r29
|block=-9
|hit=+24a (+14a)
|delay=7f
|combo=1st [[Lee combos|+33a(+26)]]/2.CH (5fd)
|notes=
}}
{{MoveData/sandbox
|id=Lee-4,4
|inputLead=4
|input=,4
|targetLead=h
|target=,h
|damageLead=16
|damage=,6
|range=2.28
|startupRoot=i11
|startup=,i10
|recv=r24
|block=-5
|hit=+6
|ch=[[Lee combos#Extras|+31a (+21a)]]
|jail=Yes
|combo=1.CH
|notes=
}}
{{MoveData/sandbox
|moveNo=19
|id=Lee-4,4,4
|name=Machine Gun Kicks
|inputLead=4,4
|input=,4
|targetLead=h,h
|target=,h
|damageLead=16,6
|damage=,8
|range=2.55
|startupRoot=i11
|startup=,i10
|recv=r24
|block=-5
|hit=+6
|jail=Yes
|ch=[[Lee combos#Extras|+31a (+21a)]]
|notes=
}}
{{MoveData/sandbox
|moveNo=20
|id=Lee-4,u+3
|name=Lee Somersault
|inputLead=4
|input=,u+3
|targetLead=h
|target=,m
|damageLead=16
|damage=,25
|startupRoot=i11
|startup=,i33~35
|crush=,js25~
|recv=r18
|block=-1
|hit=[[Lee combos#Extras|+30a (+20a)]]
|delay=3f
|leeway=4f
|combo=1.CH
|notes={{Plainlist|
* Alternate input 4,u/f+3
* Transition to r26 MS with f~n
* Transition input can be delayed 17f}}
}}
{{MoveData/sandbox
|moveNo=22
|id=Lee-1+2
|name=Pirouette Punch
|input=1+2
|target=m
|damage=20
|range=2.63
|startup=i21~22
|recv=r28 FC
|block=-4
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|notes={{Plainlist|
* Homing
* Floor break
* Transition to r25 HMS with 3+4
* Transition input can be delayed 2f}}
}}
 
=== f ===
 
{{MoveData/sandbox
|id=Lee-f+2
|input=f+2
|target=m
|damage=12
|range=2.25
|tracksLeft=18
|tracksRight=8
|startup=i14~15
|recv=r27
|block=-9
|hit=+2
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|moveNo=33
|moveNo=33
|id=Lee-f+2,1
|name=Double Signal
|inputLead=f+2
|input=,1
|targetLead=m
|target=,h
|damageLead=12
|damage=,24
|range=3.96
|startupRoot=i14
|startup=,i19~20
|recv=r30
|block=-10
|hit=+42d (-16d)
|delay=11f
|leeway=12f
|combo=1.hit (10fd)
|notes=
}}
{{MoveData/sandbox
|id=Lee-f+3
|input=f+3
|target=m
|damage=6
|range=2.63
|tracksLeft=7
|tracksRight=18
|startup=i15
|recv=r37
|block=-18
|hit=-7
}}
{{MoveData/sandbox
|id=Lee-f+3,3
|inputLead=f+3
|input=,3
|targetLead=m
|target=,m
|damageLead=6
|damage=,3
|startupRoot=i15
|startup=,i8
|recv=r37
|block=-18
|hit=-7
|jail=Yes
|leeway=1f
|notes=
}}
{{MoveData/sandbox
|id=Lee-f+3,3,3
|inputLead=f+3,3
|input=,3
|targetLead=m,m
|target=,h
|damageLead=6,3
|damage=,3
|startupRoot=i15
|startup=,i8
|recv=r37
|block=-18
|hit=-7
|leeway=1f
|jail=Yes
|notes=
}}
{{MoveData/sandbox
|id=Lee-f+3,3,3,3
|inputLead=f+3,3,3
|input=,3
|targetLead=m,m,h
|target=,h
|damageLead=6,3,3
|damage=,3
|startupRoot=i15
|startup=,i8~9
|recv=r36
|block=-18
|hit=-7
|leeway=1f
|combo=1.hit
|notes=
}}
{{MoveData/sandbox
|id=Lee-f+3,3,3,3,3
|inputLead=f+3,3,3,3
|input=,3
|targetLead=m,m,h
|target=,h
|damageLead=6,3,3,3
|damage=,3
|startupRoot=i15
|startup=,i8~9
|recv=r36
|block=-18
|hit=+13 (+3a)
|leeway=1f
|combo=1.hit
|notes=
}}
{{MoveData/sandbox
|moveNo=34
|id=Lee-f+3,3,3,3,3,4
|id=Lee-f+3,3,3,3,3,4
|name=Acid Storm
|name=Acid Storm
Line 90: Line 720:
|block=-7
|block=-7
|hit=+20a
|hit=+20a
|screw=Screw
|combo=5th hit
|delayable=17f
|leeway=16f
|combo=5th hit
|delay=17f
|notes={{Plainlist|
|notes={{Plainlist|
* Input can be delayed 16f
* Tailspin
* Transition to r35 HMS with 3
* Transition to r35 HMS with 3
* Transition input can be delayed 26f
* Transition input can be delayed 26f
Line 102: Line 732:
** f+3,3,3,3,4}}
** f+3,3,3,3,4}}
}}
}}
{{MoveData/sandbox
|id=Lee-f+4
|input=f+4
|target=h
|damage=13
|range=2.31
|tracksLeft=7
|tracksRight=10
|startup=i11
|recv=r26
|block=-7
|hit=+4
}}
{{MoveData/sandbox
|moveNo=36
|id=Lee-f+4,1
|name=Deadly Cyclone
|inputLead=f+4
|input=,1
|targetLead=h
|target=,h
|damageLead=13
|damage=,16
|range=3.76
|startupRoot=i11
|startup=,i24~25
|recv=r29
|block=-2
|hit=+13g
|leeway=16f
|delay=11f
|combo=1.CH (6fd)
|notes={{Plainlist|
* Tailspin}}
}}
{{MoveData/sandbox
|moveNo=35
|id=Lee-f+4,3
|name=Deadly Arc
|inputLead=f+4
|input=,3
|targetLead=h
|target=,m
|damageLead=13
|damage=,18
|range=3.74
|startupRoot=i11
|startup=,i21~23
|recv=r25
|block=-8
|hit=+6c
|ch=[[Lee combos#Staples|+63a]]
|delay=11f
|leeway=16f
|combo=1.CH (9fd)
|notes={{Plainlist|
* Spike
* Transition to r21 HMS with 4}}
}}
{{MoveData/sandbox
|moveNo=37
|id=Lee-f+1+2
|name=Aggressive One-Two
|input=f+1+2
|target=h,h
|damageLead=
|damage=10,20
|range=2.53
|startup=i13,i28~29
|recv=r31
|block=-13
|hit=+18a (+9a)
|jail+Yes
}}
{{MoveData/sandbox
|moveNo=38
|id=Lee-f+3+4
|name=Feather Landing
|input=f+3+4
|target=M,M
|damage=10,20
|range=3.30
|startup=i30~32,i34~36
|crush=js14~33
|recv=r27 FC
|block=+4c
|hit=+8c
|jail=Yes
|notes={{Plainlist|
* Spike}}
}}
=== d/f ===
{{MoveData/sandbox
|id=Lee-d/f+1
|name=Quick Upper
|input=d/f+1
|target=m
|damage=10
|recv=r19
|range=2.17
|tracksLeft=19
|tracksRight=7
|startup=i13~14
|block=-1
|hit=+5
|notes=Can evade jabs on frames 6~9
}}
{{MoveData/sandbox
|id=Lee-d/f+2
|name=Uppercut
|input=d/f+2
|target=m
|damage=12
|range=2.06
|tracksLeft=6
|tracksRight=6
|startup=i15~16
|recv=r25
|block=-7
|hit=[[Lee combos#Staples|+34a (+24a)]]
|notes={{Plainlist|
* Hit vs crouch +4s
* Can evade jabs on frame 9
* Tracks right up to 18 frames sometimes}}
}}
{{MoveData/sandbox
|id=Lee-d/f+3
|input=d/f+3
|target=m
|damage=14
|range=2.08
|tracksLeft=7
|tracksRight=7
|startup=i15~16
|recv=r26
|block=-8
|hit=+3
}}
{{MoveData/sandbox
|id=Lee-d/f+3,2
|inputLead=d/f+3
|input=,2
|targetLead=m
|target=,h
|damageLead=14
|damage=,11
|range=3.14
|startupRoot=i15
|startup=,i19~20
|recv=r24
|block=-6
|hit=+5
|combo=1.hit
|delay=4f
|notes=
}}
{{MoveData/sandbox
|moveNo=44
|id=Lee-d/f+3,2,3
|name=Mercury Drive
|inputLead=d/f+3,2
|input=,3
|targetLead=m,h
|target=,m
|damageLead=14,11
|damage=,23
|range=4.70
|startupRoot=i15
|startup=,i22~21
|recv=r36
|block=-14
|delay=10f
|combo=2.CH (7fd)
|hit=[[Lee combos#Staples|+25a (+15a)]]
|notes=
}}
{{MoveData/sandbox
|moveNo=45
|id=Lee-d/f+4
|name=Front Kick
|input=d/f+4
|target=m
|damage=16
|range=2.55
|tracksLeft=9
|tracksRight=12
|startup=i13~14
|recv=r27
|block=-9
|hit=+2
|notes={{Plainlist|
* Transition to r27 HMS with 3
* Transition can be delayed 2f}}
}}
{{MoveData/sandbox
|id=Lee-d/f+1+2
|input=d/f+1+2
|target=m
|damage=18
|tracksLeft=12
|tracksRight=16
|startup=i20~21
|recv=r31
|block=-9
|hit=-2
}}
{{MoveData/sandbox
|moveNo=46
|id=Lee-d/f+1+2,3
|name=Revolution Zwei
|inputLead=d/f+1+2
|input=,3
|targetLead=m
|target=,h
|damageLead=18
|damage=,23
|startupRoot=i20~21
|startup=,i21~23
|recv=r31
|block=-3
|hit=+17a (+8a)
|leeway=16f
|delay=13f (7fd)
|combo=1.hit (7fd)
|notes={{Plainlist|
* Tailspin
* Transition to r37 HMS with 4
* Transition input can be delayed 29f}}
}}
=== d ===
{{MoveData/sandbox
|id=Lee-d+1
|name=Crouch Jab
|input=d+1
|target=s
|damage=5
|range=1.55
|startup=i10
|crush=cs4~
|recv=r24 FC
|block=-5
|hit=+6
|notes={{Plainlist|
* Alternate input d/b+1
* Transition to r24 with f
* Transition input can be delayed 16f}}
}}
{{MoveData/sandbox
|moveNo=47
|id=Lee-d+2
|name=Gut Polisher
|input=d+2
|target=m
|damage=17
|range=2.39
|tracksLeft=6
|tracksRight=18
|startup=i18~19
|recv=r26
|block=-6
|hit=+8
|ch=[[Lee combos#Staples|+21a]]
}}
{{MoveData/sandbox
|moveNo=48
|id=Lee-d+3
|name=Sliver Low
|input=d+3
|target=L
|damage=17
|range=2.39
|tracksLeft=14
|tracksRight=12
|startup=i16
|crush=cs6~
|recv=r33 FC
|block=-17
|hit=-3
|ch=[[Lee combos#Staples|+15a]]
|notes={{Plainlist|
* Transition to r31 HMS with 4
* Transition input can be delayed 10f
* Transition can be delayed 8f}}
}}
{{MoveData/sandbox
|id=Lee-d+4
|name=Shin Kick
|input=d+4
|target=l
|damage=7
|range=2.50
|tracksLeft=18
|tracksRight=18
|startup=i12
|recv=r32
|block=-13
|hit=-14
|ch=-2
}}
{{MoveData/sandbox
|moveNo=49
|id=Lee-d+4,n,4
|name=Shin to Head Kick
|inputLead=d+4
|input=,4
|targetLead=l
|target=,h
|damageLead=7
|damage=,16
|startupRoot=i12
|startup=,i23
|recv=r28
|block=-9
|hit=+2
|ch=+27a (+17a)
|leeway=11f
|delay=10f
|combo=1.CH (7fd)
|notes={{Plainlist|
* Often notated d+4,n+4
* Connects to 4 extensions}}
}}
{{MoveData/sandbox
|id=Lee-d+4,4:3
|name=Shin Kick to Silver Cyclone
|inputLead=d+4
|input=,4:3
|targetLead=l
|target=,h!
|damageLead=7
|damage=,60
|startupRoot=i12
|startup=,i60~61
|crush=cs25~45,js45~
|recv=r39
|hit=+9a (+0a)
|notes={{Plainlist|
* Technically a cancel from d+4,4
** 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4
* Cancel to r53 HMS with 3+4 on frames ,2~37}}
}}
{{MoveData/sandbox
|id=Lee-d+4,d+4
|inputLead=d+4
|input=,d+4
|targetLead=l
|target=,l
|damageLead=7
|damage=,8
|startupRoot=i12
|startup=,i20
|recv=r34
|block=-15
|hit=-16
|ch=-4
|leeway=13f
|delay=12f
|combo=1.CH (10fd)
|notes={{Plainlist|
* Often notated D+4,4}}
}}
{{MoveData/sandbox
|id=Lee-d+4,d+4,4
|inputLead=d+4,d+4
|input=,4
|targetLead=l,l
|target=,l
|damageLead=7,8
|damage=,5
|startupRoot=i12
|startup=,i20
|recv=r34
|block=-15
|hit=-16
|ch=-4
|leeway=10f
|delay=11f
|combo=2.CH
|notes={{Plainlist|
* Often notated D+4,4,4}}
}}
{{MoveData/sandbox
|moveNo=55
|id=Lee-d+4,d+4,4,4
|name=Laser Edge Kick Combo
|inputLead=d+4,d+4,4
|input=,4
|targetLead=l,l,l
|target=,m
|damageLead=7,8,5
|damage=,21
|startupRoot=i12
|startup=,i24~25
|recv=r38
|block=-20
|hit=+11a (+2a)
|delay=14f
|combo=3.CH (6fd)
|notes={{Plainlist|
* Often notated D+4,4,4,4
* Transition to r30 HMS with 3
* Transition input can be delayed 2f}}
}}
{{MoveData/sandbox
|moveNo=56
|id=Lee-d+3+4
|name=Silver Cyclone
|input=d+3+4
|target=h!
|damage=60
|startup=i60~61
|crush=cs25~45,js45~
|recv=r39
|hit=+9a (+0a)
|notes=Cancel to r53 HMS with 3+4 on frames ,2~37
}}
=== d/b ===
{{MoveData/sandbox
|id=Lee-d/b+2
|name=Crouch Straight
|input=d/b+2
|target=s
|damage=8
|range=1.80
|tracksLeft=5
|tracksRight=9
|startup=i11
|crush=cs4~
|recv=r23 FC
|block=-4
|hit=+7
}}
{{MoveData/sandbox
|moveNo=57
|id=Lee-d/b+3
|name=Bump Kick
|input=d/b+3
|target=L
|damage=15
|range=2.55
|tracksLeft=26
|tracksRight=12
|startup=i20~21
|recv=r30
|block=-12
|hit=+2
|notes=Spike
}}
{{MoveData/sandbox
|id=Lee-d/b+4
|name=Crouch Shin Kick
|input=d/b+4
|target=l
|damage=7
|range=2.30
|tracksLeft=18
|tracksRight=17
|startup=i12
|crush=cs4~
|recv=r32 FC
|block=-13
|hit=-2
}}
{{MoveData/sandbox
|moveNo=58
|id=Lee-d/b+1+2
|name=Death Touch
|input=d/b+1+2
|target=m!,m!
|damage=20,30
|startup=i76 i90
|recv=r31
|hit=+20a
|notes=Cancel to r74 with u,u on frames 2~50
}}
{{MoveData/sandbox
|moveNo=59
|id=Lee-d/b+3+4
|name=Grass Snake
|input=d/b+3+4
|target=L
|damage=17
|range=2.75
|tracksLeft=29
|tracksRight=15
|startup=i23~25
|recv=r29
|block=-13
|hit=+4
|ch=[[Lee combos#Mini-combos|+39a]]
}}
=== b ===
{{MoveData/sandbox
|id=Lee-b+1
|input=b+1
|target=h
|damage=8
|range=2.61
|tracksLeft=7
|tracksRight=12
|startup=i15
|recv=r19
|block=+0
|hit=+6
|notes=If 1 is pressed on frames 12~14, adds 4 more damage and improves hitbox (~0.04 more range and better tracking)
}}
{{MoveData/sandbox
|id=Lee-b+1,1
|inputLead=b+1
|input=,1
|targetLead=h
|target=,m
|damageLead=8
|damage=,6
|range=3.65
|startupRoot=i15
|startup=,i20
|recv=r24
|block=-5
|hit=+6
|combo=1.hit
|notes={{Plainlist|
* Cancel to r24 MS with f~n on frames 1~15
* Transition to r20 HMS with 3+4
* Transition input can be delayed 11 frames}}
}}
{{MoveData/sandbox
|id=Lee-b+1,1,2
|name=Triple Tooth
|inputLead=b+1,1
|input=,2
|targetLead=h,m
|target=,h
|damageLead=8,6
|damage=,15
|range=4.86
|startupRoot=i15
|startup=,i20
|recv=r34
|block=-11
|hit=+1
|combo=1.hit
|notes=
}}
{{MoveData/sandbox
|id=Lee-b+1:1
|inputLead=b+1
|input=&#58;1
|targetLead=h
|target=,m
|damageLead=12
|damage=,6
|range=3.65
|startupRoot=i15
|startup=,i20
|recv=r24
|block=-5
|hit=+6
|combo=1.hit
|notes={{Plainlist|
* Cancel to r24 MS with f~n on frames 1~15
* Transition to r20 HMS with 3+4
* Transition input can be delayed 11 frames}}
}}
{{MoveData/sandbox
|moveNo=60
|id=Lee-b+1:1,2
|name=Triple Fang
|inputLead=b+1:1
|input=,2
|targetLead=h,m
|target=,h
|damageLead=12,6
|damage=,23
|range=4.86
|startupRoot=i15
|startup=,i20
|recv=r34
|block=-6
|hit=+39d (-19d)
|combo=1.hit
|notes=
}}
{{MoveData/sandbox
|moveNo=63
|id=Lee-b+2
|name=Rear Cross Punch
|input=b+2
|target=h
|damage=13
|range=2.55
|startup=i14
|recv=r24
|block=-5
|hit=+1
|notes={{Plainlist|
* Transition to r20 MS with f~n
* Transition input can be delayed 5f}}
}}
{{MoveData/sandbox
|id=Lee-b+2,4
|inputLead=b+2
|input=,4
|targetLead=h
|target=,h
|damageLead=13
|damage=,12
|startupRoot=i14
|startup=,i14~15
|recv=r35
|block=-8
|hit=-6
|ch=+19a (+9a)
|leeway=13f
|delay=5f
|combo=1.hit (8fd)
|notes={{Plainlist|
* Transition to r37 HMS with 3+4
* Transition input can be delayed 24f}}
}}
{{MoveData/sandbox
|moveNo=65
|id=Lee-b+2,4,3
|name=Super High Combination
|inputLead=b+2,4
|input=,3
|targetLead=h,h
|target=,h
|damageLead=13,12
|damage=,21
|startupRoot=i14
|startup=,i27~28
|crush=,js13~
|recv=r27
|block=-3
|hit=+22a (+13a)
|leeway=5f
|combo=2.CH
|notes={{Plainlist|
* Tailspin}}
}}
{{MoveData/sandbox
|id=Lee-b+3
|input=b+3
|target=L
|damage=9
|startup=i15
|recv=r33
|block=-14
|hit=-3
}}
{{MoveData/sandbox
|moveNo=66
|id=Lee-b+3,3
|name=Stinging Rush
|inputLead=b+3
|input=,3
|targetLead=L
|target=,h
|damageLead=9
|damage=,15
|startup=,i19
|recv=r33
|block=-12
|hit=-3
|combo=1.CH
|notes={{Plainlist|
* Transition to r28 MS with f~n
* Transition input can be delayed 5f}}
}}
{{MoveData/sandbox
|moveNo=68
|id=Lee-b+4
|name=Silver Heel
|input=b+4
|startup=i20~22
|target=m
|damage=20
|recv=r20
|range=2.66
|block=-3
|hit=+7c
|ch=[[Lee combos#Staples|+64a]]
|notes={{Plainlist|
* Spike
* Hit vs crouch [[Lee combos#Mini-combos|+18d]]
* Transition to r19 HMS with 3
* Transition adds tracking if input mid startup}}
}}
{{MoveData/sandbox
|moveNo=69
|id=Lee-b+3+4
|name=[[Mist Illusion|Mist Flash]]
|input=b+3+4
|target=m
|damage=20
|range=2.85
|startup=i20
|crush=pc8~19
|recv=r38
|block=-15
|hit=+6a (-3a)
|notes=Wall bounce
}}
=== u/b ===
{{MoveData/sandbox
|moveNo=70
|id=Lee-u/b+3
|name=Wheel of Fate
|input=u/b+3
|target=M
|damage=20
|range=2.20
|startup=i18~22
|recv=r28
|block=-13
|hit=+20a (+13a)
|ch=[[Lee combos#Mini-combos|+32a (+22a)]]
}}
=== u ===
{{MoveData/sandbox
|id=Lee-u+2
|name=Hook
|input=u+2
|target=h
|damage=17
|startup=i15~16
|recv=r30
|block=-12
|hit=+9~+10g
|notes={{Plainlist|
* Alternate input:
** u/b+2
** u/f+2}}
}}
{{MoveData/sandbox
|moveNo=71
|id=Lee-u+3
|name=Fake
|input=u+3
|crush=js9~28
|recv=r44
|notes={{Plainlist|
* Transition to r35 FC with D
* Transition to r44 HMS with 3+4}}
}}
{{MoveData/sandbox
|id=Lee-u+4
|input=u+4
|target=m
|damage=15
|range=1.70
|startup=i15~17
|crush=js9~
|recv=r29
|block=-13
|hit=+19a (+9a)
|ch=[[Lee combos#Staples|+33a (+23a)]]
}}
=== u/f ===
{{MoveData/sandbox
{{MoveData/sandbox
|id=Lee-u/f+3
|id=Lee-u/f+3
Line 115: Line 1,519:
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|moveNo=69
|moveNo=72
|id=Lee-u/f+3,1
|id=Lee-u/f+3,1
|name=Brilliant Rosé
|name=Brilliant Rosé
Line 131: Line 1,535:
|hit=+3
|hit=+3
|ch=[[Lee combos#Staples|+26a]]
|ch=[[Lee combos#Staples|+26a]]
|notes= Combo from 1st hit
|combo=1.hit
|stageBreak=Floor break
|notes={{Plainlist|
* Floor break}}
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|moveNo=70
|moveNo=73
|id=Lee-u/f+3,4
|id=Lee-u/f+3,4
|name=Double Mazurek
|name=Double Mazurek
Line 150: Line 1,555:
|block=-3
|block=-3
|hit=[[Lee combos#Staples|+25a]]
|hit=[[Lee combos#Staples|+25a]]
|notes=Screw
|notes=Tailspin
}}
{{MoveData/sandbox
|moveNo=74
|id=Lee-u/f+4
|name=Silver Arrow
|input=u/f+4
|target=m
|damage=13
|range=2.21
|startup=i15~16
|crush=js9~
|recv=r30
|block=-13
|hit=[[Lee combos#Staples|+31a (+21a)]]
}}
{{MoveData/sandbox
|moveNo=75
|id=Lee-u/f+3+4
|name=Silver Bullet
|input=u/f+3+4
|target=h
|damage=27
|startup=i22~24
|crush=js9~
|recv=r35
|block=+5
|hit=[[Lee combos#Mini-combos|+28d (+22d)]]
|notes={{Plainlist|
* Transition to r32 HMS with 3+4
* Transition input can be delayed 3f}}
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|moveNo=28
|id=Lee-u/f,n,4
|name=Hisenkyaku to EX AirBorne Tatsumaki Zankukyaku
|name=Delayed Hopkick
|inputLead={{IronFist|fdd/f3/4}}
|input=u/f,n,4
|input=,{{IronFist|dd/ff1+2}}
|target=m
|target=sm,sm,sm
|damage=25
|damage=40
|startup=i23~25
|startup=i22
|crush=js9~
|block=+6
|recv=r27
|hit=+21
|block=-11
|recv=
|hit=[[Lee combos#Staples|+34a (+24a)]]
|range=3.50
}}
|spike=spike
 
|crush=cs
=== Motion input ===
|ch=+21
 
{{MoveData/sandbox
|moveNo=76
|id=Lee-f,F+3
|name=Pulse Blast
|input=f,F+3
|target=m
|damage=26
|range=3.10
|startup=i14~15
|recv=r35
|block=-11
|hit=+10a (+1a)
|notes=Can't be buffered
}}
{{MoveData/sandbox
|moveNo=77
|id=Lee-f,F+4
|name=Deadly Edge
|input=f,F+4
|target=h
|damage=22
|range=2.41
|startup=i16~17
|crush=cs5~15
|recv=r23
|block=-5
|hit=[[Lee combos#Staples|+29a]]
|notes=Can't be buffered
}}
{{MoveData/sandbox
|moveNo=79
|id=Lee-b,B+4
|name=Lee Cutter
|input=b,B+4
|target=h
|damage=23
|range=2.67
|startup=i19~21
|recv=r26
|block=+2
|hit=[[Lee combos#Staples|+25a]]
|notes={{Plainlist|
* Homing
* Tailspin
* Transition to r23 HMS with 3
* Can't be buffered}}
}}
{{MoveData/sandbox
|moveNo=78
|id=Lee-d,D/B+4
|name=Blazing Kick
|input=d,D/B+4
|target=M
|damage=24
|range=3.23
|startup=i22~24
|recv=r38
|block=-17
|hit=[[Lee combos#Staples|+50a (+40a)]]
|notes=Can't be buffered
}}
{{MoveData/sandbox
|id=Lee-f,f,F+3
|input=f,f,F+3
|target=m
|damage=14
|range=2.49
|startup=i14~15
|crush=js9~
|recv=r33
|block=-9
|hit=+17a (+7a)
|notes={{Plainlist|
* Alternate input wr3
* Can't be buffered}}
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|moveNo=112
|moveNo=81
|id=Lee-d/f+1,2,2,1,3,3,3,4,3,4
|id=Lee-f,f,F+3,4
|name=10 Hit Combo
|name=Waxing Crescent
|inputLead={{IronFist|d/f122133343}}
|inputLead=f,f,F+3
|input={{IronFist|4}}
|input=,4
|damageLead=10,5,6,5,7,6,7,7,10
|targetLead=m
|damage=,25
|targetLead=m,h,h,h,h,L,h,h,h
|target=,m
|target=,m
|range=7.91
|damageLead=14
|startupRoot=
|damage=,26
|startup=,i32~34
|range=4.27
|crush=,js24~
|startupRoot=i14~15
|recv=r37
|startup=,i20~22
|block=-20
|crush=,js1~
|hit=+12a (+2a)
|recv=r29
|notes=Combo from 9th hit
|block=+3
|hit=+24d (-11d)
|jail=Yes
|notes={{Plainlist|
* Alternate input wr3,4
* Floor break
* Transition to r26 HMS with 3}}
}}
{{MoveData/sandbox
|moveNo=80
|id=Lee-u/b,b
|name=Back Handspring to Hitman
|input=u/b,b
|recv=r66 HMS
}}
 
=== Throw ===
 
{{MoveData/sandbox
|moveNo=104
|id=Lee-f,F+3+4
|name=Knee Drive
|input=f,F+3+4
|target=t
|damage=30
|range=1.96
|startup=i12
|recv=r27
|block=-4
|hit=[[Lee combos#Mini-combos|+25d]]
|notes=Throw break 1+2
}}
 
=== SS ===
 
{{MoveData/sandbox
|moveNo=95
|id=Lee-SSL.3+4
|name=Lee Screw Right
|input=SSL.3+4
|target=h
|damage=25
|startup=i17~20
|recv=r28
|block=-2
|hit=+19a (+10a)
|notes={{Plainlist|
* Tailspin
* Transition to r31 HMS with 3}}
}}
{{MoveData/sandbox
|moveNo=94
|id=Lee-SSR.3+4
|name=Lee Screw Left
|input=SSR.3+4
|target=m
|damage=28
|startup=i20~23
|recv=r34
|block=-9
|hit=[[Lee combos#Staples|+16a]]
|ch=[[Lee combos#Staples|+58a (+38a)]]
|notes={{Plainlist|
* Tailspin
* Transition to r37 HMS with 4}}
}}
}}
{| class="wikitable"
 
! !! Command !! Change
=== WS ===
|-
 
| class="bg-yellow" |
{{MoveData/sandbox
| ws1,4
| New move&mdash;
|-
| colspan="3" | {{MoveData/sandbox
|id=Lee-ws1
|id=Lee-ws1
|input=ws1
|input=ws1
Line 206: Line 1,774:
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|moveNo=82
|id=Lee-ws1,4
|id=Lee-ws1,4
|moveNo=80
|name=Wonderful Combo
|name=Wonderful Combo
|inputLead=ws1
|inputLead=ws1
Line 221: Line 1,789:
|block=-5
|block=-5
|hit=+4
|hit=+4
|combo=1.hit
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to r28 HMS with 3}}
* Transition to r28 HMS with 3}}
}}
}}
|-
| class="bg-blue" |
| R.d+1+2
| Can now be done from HMS
|-
| class="bg-red" |
| rowspan="2" | d+2
| Reduced damage from 18 to 17
|-
| class="bg-blue" |
| Changed frame advantage on counter-hit from +8 to [[Lee combos#Staples|+21a]]
|}
{{MoveData/sandbox
{{MoveData/sandbox
|id=Geese=R! hcb,f+3+4:1,2,4,1,4,1,3,2,1+2
|id=Lee-ws2
|name=Deadly Rave
|input=ws2
|inputLead=f+3+4:1,2,4,1,4,1,3,2
|damage=12
|input=,1+2
|target=m
|targetLead=m,h,m,m,m,l,m,h,h
|range=2.33
|target=,m!
|startup=i14~16
|damageLead=10,4,4,4,4,4,4,4,4
|recv=r25
|damage=,20
|block=-8
|hit=+3
}}
{{MoveData/sandbox
|moveNo=83
|id=Lee-ws2,3
|name=Rocket Heel
|inputLead=ws2
|input=,3
|damageLead=12
|damage=,24
|targetLead=m
|target=,m
|range=3.78
|startupRoot=i14~16
|startup=,i20~21
|recv=r33
|block=-13
|hit=[[Lee combos#Mini-combos|+32a (+22a)]]
|combo=1.hit
|notes=
}}
{{MoveData/sandbox
|moveNo=84
|id=Lee-ws2,4
|name=Twister Heel
|inputLead=ws2
|input=,4
|damageLead=12
|damage=,23
|targetLead=m
|target=,h
|range=3.71
|startupRoot=i14~16
|startup=,i27~28
|recv=r24
|block=-6
|hit=+18g
|combo=1.hit
|notes={{Plainlist|
* Tailspin}}
}}
{{MoveData/sandbox
|id=Lee-ws3
|input=ws3
|target=M
|damage=16
|range=2.20
|range=2.20
|tracksLeft=5
|startup=i10~12
|tracksRight=7
|recv=r38
|startupRoot=i20~24
|block=-21
|startup=i200
|hit=-10
|recv=r56
}}
|block=KND
{{MoveData/sandbox
|hit=KND
|id=Lee-ws3,3
|ch=KND
|name=Tsunami Kicks
|crush=pc8~17
|inputLead=ws3
|input=,3
|targetLead=M
|target=,m
|damageLead=16
|damage=,11
|range=2.65
|startupRoot=i10
|startup=,i15~16
|recv=r33
|block=-15
|hit=-4c
|jail=Yes
|notes={{Plainlist|
* Transition to r33 HMS with 4
* Transition input can be delayed 2f}}
}}
{{MoveData/sandbox
|id=Lee-ws3,3,d/f+3
|inputLead=ws3,3
|input=,d/f+3
|targetLead=M,m
|target=,m
|damageLead=16,11
|damage=,10
|startupRoot=i10
|startup=,i26
|recv=r38
|block=-19
|hit=-8
|combo=2.CH
|notes=
}}
{{MoveData/sandbox
|moveNo=86
|id=Lee-ws3,3,d/f+3,3
|name=Infinite Kicks Mid Chain
|inputLead=ws3,3,d/f+3
|input=,3
|targetLead=M,m,m
|target=,h
|damageLead=16,11,10
|damage=,10
|startupRoot=i10
|startup=,i24
|recv=r35
|block=-16
|hit=-5
|combo=3.hit
|notes={{Plainlist|
* Connect to INF
* Hit vs BT +3a}}
}}
 
{{MoveData/sandbox
|id=Lee-ws3,3,d+3
|name=
|inputLead=ws3,3
|input=,d+3
|targetLead=M,m
|target=,l
|damageLead=16,11
|damage=,8
|startupRoot=i10
|startup=,i26
|recv=r38
|block=-19
|hit=-8
|combo=2.CH
|notes=
}}
{{MoveData/sandbox
|id=Lee-ws3,3,d+3,3
|inputLead=ws3,3,d+3
|input=,3
|targetLead=M,m,l
|target=,m
|damageLead=16,11,8
|damage=,10
|startupRoot=i10
|startup=,i24
|recv=r38
|block=-19
|hit=-8
|combo=3.hit
|notes=
}}
{{MoveData/sandbox
|moveNo=85
|id=Lee-ws3,3,d+3,3,3
|name=Infinite Kicks Low Chain
|inputLead=ws3,3,d+3,3
|input=,3
|targetLead=M,m,l,m
|target=,h
|damageLead=16,11,8,10
|damage=,10
|startupRoot=i10
|startup=,i24
|recv=r35
|block=-16
|hit=-5
|combo=4.CH
|notes={{Plainlist|
* Connect to INF
* Hit vs BT +3a}}
}}
{{MoveData/sandbox
|id=Lee-INF.3
|input=INF.3
|target=m
|damage=10
|startup=,i24
|recv=r38
|block=-19
|hit=-8
}}
{{MoveData/sandbox
|id=Lee-INF.3,3
|name=Infinite Kicks Mid Variation
|inputLead=INF.3
|input=,3
|targetLead=m
|target=,h
|damageLead=10
|damage=,10
|startup=,i24
|recv=r35
|block=-16
|hit=-5
|combo=1.hit
|notes={{Plainlist|
* Connect to INF
* Hit vs BT +3a}}
}}
{{MoveData/sandbox
|id=Lee-INF.d+3
|input=INF.d+3
|target=l
|damage=10
|startup=,i24
|recv=r38
|block=-19
|hit=-8
}}
{{MoveData/sandbox
|id=Lee-INF.d+3,3
|inputLead=INF.d+3
|input=,3
|targetLead=l
|target=,m
|damageLead=10
|damage=,10
|startup=,i24
|recv=r38
|block=-19
|hit=-8
|combo=1.hit
|notes=
}}
{{MoveData/sandbox
|moveNo=87
|id=Lee-INF.d+3,3,3
|name=Infinite Kicks Low Variation
|inputLead=INF.d+3,3
|input=,3
|targetLead=l,m
|target=,h
|damageLead=10,10
|damage=,10
|startup=,i24
|recv=r35
|block=-16
|hit=-5
|combo=2.CH
|notes={{Plainlist|
* Connect to INF
* Hit vs BT +3a}}
}}
{{MoveData/sandbox
|id=Lee-INF.u+3
|input=INF.u+3
|target=m
|damage=15
|startup=,i19
|recv=r39
|block=-19
|hit=+1a
}}
{{MoveData/sandbox
|id=Lee-INF.u+3,3
|inputLead=INF.u+3
|input=,3
|targetLead=m
|target=,m
|damageLead=15
|damage=,10
|startup=,i26
|recv=r38
|block=-19
|hit=-8
}}
{{MoveData/sandbox
|moveNo=88
|id=Lee-INF.u+3,3,3
|name=Infinite Kicks Axe Variation
|inputLead=INF.u+3,3
|input=,3
|targetLead=m,m
|target=,h
|damageLead=15,10
|damage=,10
|startup=,i24
|recv=r35
|block=-16
|hit=-5
|combo=2.hit
|notes={{Plainlist|
* Connect to INF
* Hit vs BT +3a}}
}}
{{MoveData/sandbox
|id=Lee-ws4
|name=Toe Smash
|input=ws4
|target=m
|damage=16
|range=2.22
|startup=i11~12
|recv=r24
|block=-6
|hit=+5
|notes={{Plainlist|
* Transition to r27 HMS with 3
* Transition input can be delayed 2f}}
}}
 
=== FC ===
 
{{MoveData/sandbox
|id=Lee-FC.d+1
|input=FC.d+1
|target=s
|damage=5
|range=1.57
|startup=i10
|crush=cs1~
|recv=r24 FC
|block=-5
|hit=+6
|notes={{Plainlist|
* Alternate input
** FC d/b+1
** FC d/f+1
* Transition to r24 with f
* Transition input can be delayed 16f}}
}}
{{MoveData/sandbox
|id=Lee-FC.d+2
|input=FC.d+2
|target=s
|damage=8
|range=1.77
|startup=i11
|crush=cs1~
|recv=r23 FC
|block=-4
|hit=+7
|notes={{Plainlist|
* Alternate input
** FC d/b+2
** FC d/f+2}}
}}
{{MoveData/sandbox
|id=Lee-FC.d+3
|input=FC.d+3
|target=l
|damage=12
|startup=i13
|crush=cs1~
|recv=r33 FC
|block=-17
|hit=-3
|notes=Alternate input FC d/b+3
}}
{{MoveData/sandbox
|id=Lee-FC.d/f+3
|input=FC.d/f+3
|target=L
|damage=12
|startup=i16
|crush=cs1~
|recv=r33 FC
|block=-17
|hit=-3
}}
{{MoveData/sandbox
|id=Lee-FC.d+4
|input=FC.d+4
|target=l
|damage=10
|startup=i12
|crush=cs1~
|recv=r34 FC
|block=-15
|hit=-4
|notes=Alternate input FC d/b+4
}}
{{MoveData/sandbox
|moveNo=89
|id=Lee-FC.d/f+4
|name=Silver Tail
|input=FC.d/f+4
|damage=17
|target=L
|range=2.76
|startup=i16~17
|recv=r32 FC
|block=-14
|hit=-3c
|ch=[[Lee combos#Mini-combos|+37a]]
|notes=Transition to r30 HMS with 3
}}
{{MoveData/sandbox
|moveNo=93
|id=Lee-FC.d/f,d,D/F+3
|name=Sliding
|input=FC.d/f,d,D/F+3
|damage=22
|target=L
|range=3.54
|startup=i16~20
|crush=cs1~15
|recv=r39 FU
|block=-23
|hit=[[Lee combos#Mini-combos|+18a]]
|notes=Can't be buffered
}}
{{MoveData/sandbox
|id=Lee-FC.u/b+4
|input=FC.u/b+4
|target=m
|damage=15
|startup=i18~28
|crush=js9~
|recv=r26 FC
|block=-17
|hit=-6
|notes={{Plainlist|
* Transition to r26 HMS with 3
* Transition input can be delayed 17f}}
}}
{{MoveData/sandbox
|id=Lee-FC.u+4
|input=FC.u+4
|target=m
|damage=22
|startup=i18~28
|crush=js9~
|recv=r26 FC
|block=-17
|hit=[[Lee combos#Staples|+28a (+18a)]]
|notes={{Plainlist|
* Transition to r26 HMS with 3
* Transition input can be delayed 17f}}
}}
{{MoveData/sandbox
|moveNo=90
|id=Lee-FC.u/f+4
|input=FC.u/f+4
|name=Catapult Flip
|target=m
|damage=25
|startup=i18~28
|crush=js9~
|recv=r26 FC
|block=-17
|hit=[[Lee combos#Staples|+28a (+18a)]]
|notes={{Plainlist|
* Transition to r26 HMS with 3
* Transition input can be delayed 17f}}
}}
{{MoveData/sandbox
|id=Lee-FC.U/B+4
|input=FC.U/B+4
|target=m
|damage=25
|startup=i14~17
|crush=js9~
|recv=r47
|block=-31
|hit=-20
|notes=Transition to r34 FC with D
}}
{{MoveData/sandbox
|id=Lee-FC.U+4
|input=FC.U+4
|target=m
|damage=28
|startup=i14~17
|crush=js9~
|recv=r47
|block=-31
|hit=+0a (-10a)
|notes=Transition to r34 FC with D
}}
{{MoveData/sandbox
|moveNo=91
|id=Lee-FC.U/F+4
|name=Catapult Assault
|input=FC.U/F+4
|target=m
|damage=30
|startup=i14~17
|crush=js9~
|recv=r47
|block=-31
|hit=+0a (-10a)
|notes=Transition to r34 FC with D
}}
{{MoveData/sandbox
|moveNo=92
|id=Lee-FC.u/f+3+4
|name=Catapult Drop
|input=FC.u/f+3+4
|target=m,M
|damage=30,20
|startup=i46~49,i56~58
|crush=js9~45
|recv=r31 FU
|block=-4
|hit=+17a (+7a)
|notes={{Plainlist|
* Alternate input
** FC u+3+4
** FC u/b+3+4}}
}}
 
=== HMS ===
 
{{MoveData/sandbox
|moveNo=23
|id=Lee-3+4
|name=Hitman (HMS)
|input=3+4
|recv=r10 HMS
}}
{{MoveData/sandbox
|moveNo=
|id=Lee-HMS.u~n
|name=Hitman Sidestep
|input=HMS.u~n
|recv=r29 HMS
|notes={{Plainlist|
* Alternate input HMS d~n
* Can cancel to any HMS attack}}
}}
{{MoveData/sandbox
|moveNo=39
|id=Lee-HMS.f~n
|name=Hitman to Mist Step
|input=HMS.f~n
|recv=r22 MS
}}
{{MoveData/sandbox
|id=Lee-HMS.D
|name=Hitman Cancel
|input=HMS.D
|recv=r1 FC
|notes={{Plainlist|
* Alternate input
** HMS D/B
** HMS D/F}}
}}
{{MoveData/sandbox
|id=Lee-HMS.b
|name=Hitman Guard
|input=HMS.b
|recv=r1
|notes=Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture
}}
{{MoveData/sandbox
|moveNo=24
|id=Lee-HMS.1
|name=Freaker Jab
|input=HMS.1
|target=h
|damage=10
|range=2.28
|startup=i12
|recv=r21 HMS
|block=+0
|hit=+7
|notes={{Plainlist|
* Cancel to HMS 3 with 3
* Cancel to r19 MS with f~n}}
}}
{{MoveData/sandbox
|id=Lee-HMS.1,1
|inputLead=HMS.1
|input=,1
|targetLead=h
|target=,h
|damageLead=10
|damage=,10
|startupRoot=i12
|startup=,i10
|recv=r22 HMS
|block=-1
|hit=+7
|jail=Yes
|leeway=6f
|notes={{Plainlist|
* Cancel to r22 MS with f~n}}
}}
{{MoveData/sandbox
|id=Lee-HMS.1,1,1
|inputLead=HMS.1,1
|input=,1
|targetLead=h,h
|target=,h
|damageLead=10,10
|damage=,10
|startupRoot=i12
|startup=,i10
|recv=r22 HMS
|block=-1
|hit=+7
|ch=
|jail=Yes
|leeway=8f
|notes={{Plainlist|
* Cancel to r24 MS with f~n}}
}}
{{MoveData/sandbox
|moveNo=25
|id=Lee-HMS.1,1,1,1
|name=Freaker Jab Rush
|inputLead=HMS.1,1,1
|input=,1
|targetLead=h,h,h
|target=,h
|damageLead=10,10,10
|damage=,10
|startupRoot=i12
|startup=,i10
|recv=r22 HMS
|block=-1
|hit=+7
|jail=Yes
|leeway=8f
|notes={{Plainlist|
* Cancel to r24 MS with f~n}}
}}
{{MoveData/sandbox
|moveNo=26
|id=Lee-HMS.1,4
|name=Excellent Combo
|inputLead=HMS.1
|input=,4
|targetLead=h
|target=,m
|damageLead=10
|damage=,17
|startupRoot=i12
|startup=,i15
|recv=r32
|block=-8
|hit=+2
|ch=[[Lee combos#Staples|+57a]]
|leeway=10f
|delay=9f
|jail=Yes
|combo=1.hit
|notes={{Plainlist|
* Transition to r32 HMS with 3
* Transition input can be delayed 1f}}
}}
{{MoveData/sandbox
|moveNo=27
|id=Lee-HMS.2
|name=Scatter Blow
|input=HMS.2
|target=m
|damage=23
|range=2.47
|startup=i19~20
|recv=r33
|block=-13
|hit=[[Lee combos#Staples|+40a (+30a)]]
}}
{{MoveData/sandbox
|moveNo=28
|id=Lee-HMS.3
|name=Scatter Kick
|input=HMS.3
|target=h,t
|damage=21,20
|range=2.58
|startup=i17~19
|crush=pc8~16
|recv=r30
|block=-4
|hit=+0d
|notes={{Plainlist|
* Homing
* Tailspin
* Hit vs BT +21a
* Hit without throw +7a (max range or from side)}}
}}
{{MoveData/sandbox
|moveNo=29
|id=Lee-HMS.4
|name=Shin Slicer
|input=HMS.4
|target=L
|damage=20
|range=2.64
|startup=i24~26
|crush=cs6~
|recv=r29 FC
|block=-26
|hit=[[Lee combos#Mini-combos|+23a]]
|ch=[[Lee combos#Staples|+45a]]
}}
{{MoveData/sandbox
|moveNo=30
|id=Lee-HMS.1+2
|name=Poison Touch
|input=HMS.1+2
|target=m,m
|damage=10,15
|range=2.38
|startup=i15~16,i26~27
|recv=r25
|block=-7
|hit=+6
|jail=Yes
|notes=
}}
{{MoveData/sandbox
|moveNo=31
|id=Lee-HMS.u/f+3
|name=Silver Slash
|input=HMS.u/f+3
|target=m
|damage=24
|range=2.80
|startup=i20~22
|crush=js9~
|recv=r30
|block=-9
|hit=+12a (+3a)
|notes={{Plainlist|
* Wall bounce
* Transition to r30 FC with D}}
}}
{{MoveData/sandbox
|moveNo=32
|id=Lee-HMS.u/f+4
|name=Silver Circle
|input=HMS.u/f+4
|target=M
|damage=20
|range=3.69
|startupRoot=
|startup=i25~29
|crush=js16~
|recv=r32
|block=-8c
|hit=[[Lee combos#Mini-combos|+18d]]
|ch=[[Lee combos#Staples|+50a]]
}}
 
=== MS ===
 
{{MoveData/sandbox
|moveNo=39
|id=Lee-f~n
|name=Mist Step
|input=f~n
|recv=r1 MS
|notes={{Plainlist|
* MS lasts 22 frames
* MS is in crouching state on frames 6~19
* Can't be buffered}}
}}
{{MoveData/sandbox
|id=Lee-MS.3
|input=MS.3
|target=m
|damage=10
|range=2.25
|startup=i15~16
|crush=js9~
|recv=r30
|block=-12
|hit=-1
}}
{{MoveData/sandbox
|moveNo=40
|id=Lee-MS.3,4
|name=Inverted Axle
|inputLead=MS.3
|input=,4
|targetLead=m
|target=,m
|damageLead=10
|damage=,10
|range=3.44
|startupRoot=i15~16
|startup=,i15~16
|crush=,js1~
|recv=r31
|block=-13
|hit=[[Lee combos#Staples|+32a (+22a)]]
|notes=Combo from 1.hit
}}
{{MoveData/sandbox
|moveNo=41
|id=Lee-MS.3+4
|name=Lee Sliding
|input=MS.3+4
|target=L
|damage=17
|range=3.98
|startup=i29~33
|crush=js6~23
|recv=r47 FU
|block=-35
|hit=+10a
|notes=Can't buffer moves during recovery
}}
{{MoveData/sandbox
|moveNo=42
|id=Lee-MS.b,n
|name=Sway
|input=MS.b,n
|recv=r1 Sway
|notes={{Plainlist|
* Sway lasts 29 frames
* Can only be done when MS is in crouching state
* Gives access to ws moves for 4 frames}}
}}
{{MoveData/sandbox
|moveNo=43
|id=Lee-Sway.4
|name=Spinning Axe Kick
|input=Sway.4
|target=L
|damage=18
|range=3.40
|startup=i21~22
|crush=cs1~
|recv=r31
|block=-13
|hit=+3
|ch=[[Lee combos#Staples|+28a]]
}}
 
=== 10 String ===
 
{{MoveData/sandbox
|id=Lee-d/f+1,2
|name=10 Hit Combo (2)
|inputLead=d/f+1
|input=,2
|damageLead=10
|damage=,5
|targetLead=m
|target=,h
|range=2.97
|startupRoot=i13~14
|startup=,i20
|recv=r29
|block=-10
|hit=+1
|combo=1.hit
|leeway=1f
|notes=
}}
{{MoveData/sandbox
|id=Lee-d/f+1,2,2
|name=10 Hit Combo (3)
|inputLead=d/f+1,2
|input=,2
|damageLead=10,5
|damage=,6
|targetLead=m,h
|target=,h
|range=3.84
|startupRoot=i13~14
|startup=,i22
|recv=r37
|block=-18
|hit=-7
|combo=1.hit
|notes={{Plainlist|
* Hit vs BT +13a (+3a)}}
}}
{{MoveData/sandbox
|id=Lee-d/f+1,2,2,1
|name=10 Hit Combo (4)
|inputLead=d/f+1,2,2
|input=,1
|damageLead=10,5,6
|damage=,5
|targetLead=m,h,h
|target=,h
|range=4.50
|startupRoot=i13~14
|startup=,i13
|recv=r29
|block=-10
|hit=+1
|jail=On block
|combo=3.CH
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* Can't buffer attacks during recovery}}
* Unblockable
}}
* Rada rada
{{MoveData/sandbox
* blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
|id=Lee-d/f+1,2,2,1,3
|name=10 Hit Combo (5)
|inputLead=d/f+1,2,2,1
|input=,3
|damageLead=10,5,6,5
|damage=,7
|targetLead=m,h,h,h
|target=,h
|range=5.15
|startupRoot=i13~14
|startup=,i22~23
|recv=r44
|block=-25
|hit=-14
|combo=4.hit
|leeway=1f
|notes=
}}
{{MoveData/sandbox
|id=Lee-d/f+1,2,2,1,3,3
|name=10 Hit Combo (6)
|inputLead=d/f+1,2,2,1,3
|input=,3
|damageLead=10,5,6,5,7
|damage=,6
|targetLead=m,h,h,h,h
|target=,L
|range=5.90
|startup=,i24
|recv=r44
|block=-25
|hit=-14
|combo=5th hit
|notes=
}}
{{MoveData/sandbox
|id=Lee-d/f+1,2,2,1,3,3,3
|name=10 Hit Combo (7)
|inputLead=d/f+1,2,2,1,3,3
|input=,3
|damageLead=10,5,6,5,7,6
|damage=,7
|targetLead=m,h,h,h,h,L
|target=,h
|range=6.32
|startup=,i21
|recv=r44
|block=-25
|hit=-14
}}
{{MoveData/sandbox
|id=Lee-d/f+1,2,2,1,3,3,3,4
|name=10 Hit Combo (8)
|inputLead=d/f+1,2,2,1,3,3,3
|input=,4
|damageLead=10,5,6,5,7,6,7
|damage=,7
|targetLead=m,h,h,h,h,L,h
|target=,h
|range=6.81
|startup=,i20
|recv=r36
|block=-17
|hit=-6
|combo=7th hit
|notes=
}}
{{MoveData/sandbox
|id=Lee-d/f+1,2,2,1,3,3,3,4,3
|name=10 Hit Combo (9)
|inputLead=d/f+1,2,2,1,3,3,3,4
|input=,3
|damageLead=10,5,6,5,7,6,7,7
|damage=,10
|targetLead=m,h,h,h,h,L,h,h
|target=,h
|range=7.55
|startup=,i18
|recv=r44
|block=-25
|hit=-5
|jail=Yes
|notes=
}}
}}
{{MoveData/sandbox
|moveNo=96
|id=Lee-d/f+1,2,2,1,3,3,3,4,3,4
|name=10 Hit Combo
|inputLead=d/f+1,2,2,1,3,3,3,4,3
|input=,4
|damageLead=10,5,6,5,7,6,7,7,10
|damage=,25
|targetLead=m,h,h,h,h,L,h,h,h
|target=,m
|range=7.91
|startupRoot=i13~14
|startup=,i32~34
|crush=,js24~
|recv=r37
|block=-20
|hit=+12a (+2a)
|combo=9th hit
|notes=
}}
}}

Revision as of 01:32, 4 February 2021

Up to date as of Ver.4.00

Rage Art

R.d+1+2

m
55–82
2.87
25
20
-22
-5d
i20
r46
pc8~19
Damage increases with lower health
Rage Drive

R.d/f+3+4

m
25
3.01
8
15
-1
i16~17
r38
  • Hit vs BT +10a (+1a)
  • Bullet time 20f on hit
  • Bullet time 10f on block
  • Transition to r39 MS with f~n
  • Transition input can be delayed 11f

n

Jab

1

h
7
2.03
5
7
+1
+8
i10
r17
Recovery is very slightly off-axis to the right, changing the tracking of follow up moves
Left Right Combo

1,​2

h,​h
7,​9
2.83
-1
+5
i10
,i12
r20
  • Transition to r21 MS with f~n
  • Transition input can be delayed 6f

1,​2,​2

h,​h,​m
7,​9,​14
-13
-2
i10
,i20~21
r31
Left Right Combo to Revolution Zwei

1,​2,​2,​3

h,​h,​m,​h
7,​9,​14,​23
-3
+17a (+8a)
i10
,i21~23
r31
  • Tailspin
  • Transition to r37 HMS with 4
  • Transition input can be delayed 29f
Left Right Mid Kick

1,​2,​4

h,​h,​m
7,​9,​10
-12
-1
i10
,i18
r31
  • Holding 4 during startup will slow it by 1f for about every 2f held
  • Transition to r33 HMS with 3
Left Right Max Mid

1,​2,​4*

h,​h,​m
7,​9,​20
-7
+0
i10
,i30
r31
  • Hold for 26f
  • Tracks opposite direction to 1,2,4

1,​3

h,​h
7,​5
-11
+0
i10
,i16

1,​3:3

h,​h,​m
7,​5,​4
-10
+1
i10
,i9
  • 3f input window

1,​3:3:3

h,​h,​m,​h
7,​5,​4,​12
-18
i10
,i11
  • 2f input window
Right Cross

2

h
10
2.07
5
7
+1
+8
i10
r18

2,​1

h,​h
10,​8
2.99
-5
+6
i10
,i15~17
r22
  • Transition to r22 HMS with 3+4
  • Transition input can be delayed 6f
Combination Drei

2,​1,​1

h,​h,​m
10,​8,​18
4.36
-12
+3
i10
,i20~21
r30 FC
  • Floor break
Combination Hünf

2,​1,​3

h,​h,​h
10,​8,​24
4.42
-4
+20a (+11a)
i10
,i24~26
r28
  • Tailspin
Combination Vier

2,​1,​4

h,​h,​L
10,​8,​18
4.87
-16
+0
i10
,i25~27
r33
,cs16~

2,​2

h,​m
10,​14
2.28
-13
-2
i10
,i20~21
r31
Right Cross to Revolution Zwei

2,​2,​3

h,​m,​h
10,​14,​23
-3
+17a (+8a)
i10
,i21~23
r31
  • Tailspin
  • Transition to r37 HMS with 4
  • Transition input can be delayed 29f
Mist Kick

3

m
16
2.23
20
9
-8
+7
i14
r27
  • Transition to r27 HMS with 4
  • Transition input can be delayed 2f
Mist Wolf Combination

3,​3

m,​h
16,​18
2.61
-10
+1
i14
,i17
r29
Trick Kick

3~3

h
18
2.59
-10
+1
i30
r29
  • 13f input window
  • Recovery slowed by 1f if 4 pressed during startup
Mist Trap

3~3:4

h,​t
18,​25
2.59
+0d
i30
r29
1f input window
Magic Four

4

h
16
2.01
5
7
-9
+7
i11
r28
Spin Kick

4,​3

h,​h
16,​14
-14
-3
+2
i11
,i18
r33
Spinning Hammer Kick

4,​3,​3

h,​h,​m
16,​14,​20
-13
+8d
i11
,i19~21
r30
  • Floor break
Spin Kick Somersault Combo

4,​3,​4

h,​h,​m
16,​14,​25
-9
+24a (+14a)
i11
,i30~32
r29
,js22~

4,​4

h,​h
16,​6
2.28
-5
+6
i11
,i10
r24
Machine Gun Kicks

4,​4,​4

h,​h,​h
16,​6,​8
2.55
-5
+6
i11
,i10
r24
Lee Somersault

4,​u+3

h,​m
16,​25
-1
i11
,i33~35
r18
,js25~
  • Alternate input 4,u/f+3
  • Transition to r26 MS with f~n
  • Transition input can be delayed 17f
Pirouette Punch

1+2

m
20
2.63
-4
+3
i21~22
r28 FC
  • Homing
  • Floor break
  • Transition to r25 HMS with 3+4
  • Transition input can be delayed 2f

f

f+2

m
12
2.25
18
8
-9
+2
i14~15
r27
Double Signal

f+2,​1

m,​h
12,​24
3.96
-10
+42d (-16d)
i14
,i19~20
r30

f+3

m
6
2.63
7
18
-18
-7
i15
r37

f+3,​3

m,​m
6,​3
-18
-7
i15
,i8
r37

f+3,​3,​3

m,​m,​h
6,​3,​3
-18
-7
i15
,i8
r37

f+3,​3,​3,​3

m,​m,​h,​h
6,​3,​3,​3
-18
-7
i15
,i8~9
r36

f+3,​3,​3,​3,​3

m,​m,​h,​h
6,​3,​3,​3,​3
-18
+13 (+3a)
i15
,i8~9
r36
Acid Storm

f+3,​3,​3,​3,​3,​4

m,​m,​h,​h,​h,​h
6,​3,​3,​3,​3,​20
-7
+20a
i15
,i20~21
r32
  • Tailspin
  • Transition to r35 HMS with 3
  • Transition input can be delayed 26f
  • Alternate input
    • f+3,3,4
    • f+3,3,3,4
    • f+3,3,3,3,4

f+4

h
13
2.31
7
10
-7
+4
i11
r26
Deadly Cyclone

f+4,​1

h,​h
13,​16
3.76
-2
+13g
i11
,i24~25
r29
  • Tailspin
Deadly Arc

f+4,​3

h,​m
13,​18
3.74
-8
+6c
i11
,i21~23
r25
  • Spike
  • Transition to r21 HMS with 4
Aggressive One-Two

f+1+2

h,​h
10,​20
2.53
-13
+18a (+9a)
i13,i28~29
r31
Feather Landing

f+3+4

M,​M
10,​20
3.30
+4c
+8c
i30~32,i34~36
r27 FC
js14~33
  • Spike

d/f

Quick Upper

d/f+1

m
10
2.17
19
7
-1
+5
i13~14
r19
Can evade jabs on frames 6~9
Uppercut

d/f+2

m
12
2.06
6
6
-7
i15~16
r25
  • Hit vs crouch +4s
  • Can evade jabs on frame 9
  • Tracks right up to 18 frames sometimes

d/f+3

m
14
2.08
7
7
-8
+3
i15~16
r26

d/f+3,​2

m,​h
14,​11
3.14
-6
+5
i15
,i19~20
r24
Mercury Drive

d/f+3,​2,​3

m,​h,​m
14,​11,​23
4.70
-14
i15
,i22~21
r36
Front Kick

d/f+4

m
16
2.55
9
12
-9
+2
i13~14
r27
  • Transition to r27 HMS with 3
  • Transition can be delayed 2f

d/f+1+2

m
18
12
16
-9
-2
i20~21
r31
Revolution Zwei

d/f+1+2,​3

m,​h
18,​23
-3
+17a (+8a)
i20~21
,i21~23
r31
  • Tailspin
  • Transition to r37 HMS with 4
  • Transition input can be delayed 29f

d

Crouch Jab

d+1

s
5
1.55
-5
+6
i10
r24 FC
cs4~
  • Alternate input d/b+1
  • Transition to r24 with f
  • Transition input can be delayed 16f
Gut Polisher

d+2

m
17
2.39
6
18
-6
+8
i18~19
r26
Sliver Low

d+3

L
17
2.39
14
12
-17
-3
i16
r33 FC
cs6~
  • Transition to r31 HMS with 4
  • Transition input can be delayed 10f
  • Transition can be delayed 8f
Shin Kick

d+4

l
7
2.50
18
18
-13
-14
-2
i12
r32
Shin to Head Kick

d+4,​4

l,​h
7,​16
-9
+2
+27a (+17a)
i12
,i23
r28
  • Often notated d+4,n+4
  • Connects to 4 extensions
Shin Kick to Silver Cyclone

d+4,​4:3

l,​h!
7,​60
+9a (+0a)
i12
,i60~61
r39
cs25~45,js45~
  • Technically a cancel from d+4,4
    • 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4
  • Cancel to r53 HMS with 3+4 on frames ,2~37

d+4,​d+4

l,​l
7,​8
-15
-16
-4
i12
,i20
r34
  • Often notated D+4,4

d+4,​d+4,​4

l,​l,​l
7,​8,​5
-15
-16
-4
i12
,i20
r34
  • Often notated D+4,4,4
Laser Edge Kick Combo

d+4,​d+4,​4,​4

l,​l,​l,​m
7,​8,​5,​21
-20
+11a (+2a)
i12
,i24~25
r38
  • Often notated D+4,4,4,4
  • Transition to r30 HMS with 3
  • Transition input can be delayed 2f
Silver Cyclone

d+3+4

h!
60
+9a (+0a)
i60~61
r39
cs25~45,js45~
Cancel to r53 HMS with 3+4 on frames ,2~37

d/b

Crouch Straight

d/b+2

s
8
1.80
5
9
-4
+7
i11
r23 FC
cs4~
Bump Kick

d/b+3

L
15
2.55
26
12
-12
+2
i20~21
r30
Spike
Crouch Shin Kick

d/b+4

l
7
2.30
18
17
-13
-2
i12
r32 FC
cs4~
Death Touch

d/b+1+2

m!,​m!
20,​30
+20a
i76 i90
r31
Cancel to r74 with u,u on frames 2~50
Grass Snake

d/b+3+4

L
17
2.75
29
15
-13
+4
i23~25
r29

b

b+1

h
8
2.61
7
12
+0
+6
i15
r19
If 1 is pressed on frames 12~14, adds 4 more damage and improves hitbox (~0.04 more range and better tracking)

b+1,​1

h,​m
8,​6
3.65
-5
+6
i15
,i20
r24
  • Cancel to r24 MS with f~n on frames 1~15
  • Transition to r20 HMS with 3+4
  • Transition input can be delayed 11 frames
Triple Tooth

b+1,​1,​2

h,​m,​h
8,​6,​15
4.86
-11
+1
i15
,i20
r34

b+1:1

h,​m
12,​6
3.65
-5
+6
i15
,i20
r24
  • Cancel to r24 MS with f~n on frames 1~15
  • Transition to r20 HMS with 3+4
  • Transition input can be delayed 11 frames
Triple Fang

b+1:1,​2

h,​m,​h
12,​6,​23
4.86
-6
+39d (-19d)
i15
,i20
r34
Rear Cross Punch

b+2

h
13
2.55
-5
+1
i14
r24
  • Transition to r20 MS with f~n
  • Transition input can be delayed 5f

b+2,​4

h,​h
13,​12
-8
-6
+19a (+9a)
i14
,i14~15
r35
  • Transition to r37 HMS with 3+4
  • Transition input can be delayed 24f
Super High Combination

b+2,​4,​3

h,​h,​h
13,​12,​21
-3
+22a (+13a)
i14
,i27~28
r27
,js13~
  • Tailspin

b+3

L
9
-14
-3
i15
r33
Stinging Rush

b+3,​3

L,​h
9,​15
-12
-3
,i19
r33
  • Transition to r28 MS with f~n
  • Transition input can be delayed 5f
Silver Heel

b+4

m
20
2.66
-3
+7c
i20~22
r20
  • Spike
  • Hit vs crouch +18d
  • Transition to r19 HMS with 3
  • Transition adds tracking if input mid startup

b+3+4

m
20
2.85
-15
+6a (-3a)
i20
r38
pc8~19
Wall bounce

u/b

Wheel of Fate

u/b+3

M
20
2.20
-13
+20a (+13a)
i18~22
r28

u

Hook

u+2

h
17
-12
+9~+10g
i15~16
r30
  • Alternate input:
    • u/b+2
    • u/f+2
Fake

u+3

r44
js9~28
  • Transition to r35 FC with D
  • Transition to r44 HMS with 3+4

u+4

m
15
1.70
-13
+19a (+9a)
i15~17
r29
js9~

u/f

u/f+3

m
12
3.09
-9
+2
i25~26
r27
js12~
Brilliant Rosé

u/f+3,​1

m,​m
12,​18
4.27
-12
+3
i25~26
,i21~22
r30 FC
  • Floor break
Double Mazurek

u/f+3,​4

m,​h
12,​23
3.93
-3
i25~26
,i25~27
r26
Tailspin
Silver Arrow

u/f+4

m
13
2.21
-13
i15~16
r30
js9~
Silver Bullet

u/f+3+4

h
27
+5
i22~24
r35
js9~
  • Transition to r32 HMS with 3+4
  • Transition input can be delayed 3f
Delayed Hopkick

u/f,​n,​4

m
25
-11
i23~25
r27
js9~

Motion input

Pulse Blast

f,​F+3

m
26
3.10
-11
+10a (+1a)
i14~15
r35
Can't be buffered
Deadly Edge

f,​F+4

h
22
2.41
-5
i16~17
r23
cs5~15
Can't be buffered
Lee Cutter

b,​B+4

h
23
2.67
+2
i19~21
r26
  • Homing
  • Tailspin
  • Transition to r23 HMS with 3
  • Can't be buffered
Blazing Kick

d,​D/B+4

M
24
3.23
-17
i22~24
r38
Can't be buffered

f,​f,​F+3

m
14
2.49
-9
+17a (+7a)
i14~15
r33
js9~
  • Alternate input wr3
  • Can't be buffered
Waxing Crescent

f,​f,​F+3,​4

m,​m
14,​26
4.27
+3
+24d (-11d)
i14~15
,i20~22
r29
,js1~
  • Alternate input wr3,4
  • Floor break
  • Transition to r26 HMS with 3
Back Handspring to Hitman

u/b,​b

r66 HMS

Throw

Knee Drive

f,​F+3+4

t
30
1.96
-4
i12
r27
Throw break 1+2

SS

Lee Screw Right

SSL.3+4

h
25
-2
+19a (+10a)
i17~20
r28
  • Tailspin
  • Transition to r31 HMS with 3
Lee Screw Left

SSR.3+4

m
28
-9
i20~23
r34
  • Tailspin
  • Transition to r37 HMS with 4

WS

ws1

m
13
1.98
-2
+7
i13~14
r20
Wonderful Combo

ws1,​4

m,​h
13,​17
3.17
-5
+4
i13~14
,i20
r28
  • Transition to r28 HMS with 3

ws2

m
12
2.33
-8
+3
i14~16
r25
Rocket Heel

ws2,​3

m,​m
12,​24
3.78
-13
i14~16
,i20~21
r33
Twister Heel

ws2,​4

m,​h
12,​23
3.71
-6
+18g
i14~16
,i27~28
r24
  • Tailspin

ws3

M
16
2.20
-21
-10
i10~12
r38
Tsunami Kicks

ws3,​3

M,​m
16,​11
2.65
-15
-4c
i10
,i15~16
r33
  • Transition to r33 HMS with 4
  • Transition input can be delayed 2f

ws3,​3,​d/f+3

M,​m,​m
16,​11,​10
-19
-8
i10
,i26
r38
Infinite Kicks Mid Chain

ws3,​3,​d/f+3,​3

M,​m,​m,​h
16,​11,​10,​10
-16
-5
i10
,i24
r35
  • Connect to INF
  • Hit vs BT +3a

ws3,​3,​d+3

M,​m,​l
16,​11,​8
-19
-8
i10
,i26
r38

ws3,​3,​d+3,​3

M,​m,​l,​m
16,​11,​8,​10
-19
-8
i10
,i24
r38
Infinite Kicks Low Chain

ws3,​3,​d+3,​3,​3

M,​m,​l,​m,​h
16,​11,​8,​10,​10
-16
-5
i10
,i24
r35
  • Connect to INF
  • Hit vs BT +3a

INF.3

m
10
-19
-8
,i24
r38
Infinite Kicks Mid Variation

INF.3,​3

m,​h
10,​10
-16
-5
,i24
r35
  • Connect to INF
  • Hit vs BT +3a

INF.d+3

l
10
-19
-8
,i24
r38

INF.d+3,​3

l,​m
10,​10
-19
-8
,i24
r38
Infinite Kicks Low Variation

INF.d+3,​3,​3

l,​m,​h
10,​10,​10
-16
-5
,i24
r35
  • Connect to INF
  • Hit vs BT +3a

INF.u+3

m
15
-19
+1a
,i19
r39

INF.u+3,​3

m,​m
15,​10
-19
-8
,i26
r38
Infinite Kicks Axe Variation

INF.u+3,​3,​3

m,​m,​h
15,​10,​10
-16
-5
,i24
r35
  • Connect to INF
  • Hit vs BT +3a
Toe Smash

ws4

m
16
2.22
-6
+5
i11~12
r24
  • Transition to r27 HMS with 3
  • Transition input can be delayed 2f

FC

FC.d+1

s
5
1.57
-5
+6
i10
r24 FC
cs1~
  • Alternate input
    • FC d/b+1
    • FC d/f+1
  • Transition to r24 with f
  • Transition input can be delayed 16f

FC.d+2

s
8
1.77
-4
+7
i11
r23 FC
cs1~
  • Alternate input
    • FC d/b+2
    • FC d/f+2

FC.d+3

l
12
-17
-3
i13
r33 FC
cs1~
Alternate input FC d/b+3

FC.d/f+3

L
12
-17
-3
i16
r33 FC
cs1~

FC.d+4

l
10
-15
-4
i12
r34 FC
cs1~
Alternate input FC d/b+4
Silver Tail

FC.d/f+4

L
17
2.76
-14
-3c
i16~17
r32 FC
Transition to r30 HMS with 3
Sliding

FC.d/f,​d,​D/F+3

L
22
3.54
-23
i16~20
r39 FU
cs1~15
Can't be buffered

FC.u/b+4

m
15
-17
-6
i18~28
r26 FC
js9~
  • Transition to r26 HMS with 3
  • Transition input can be delayed 17f

FC.u+4

m
22
-17
i18~28
r26 FC
js9~
  • Transition to r26 HMS with 3
  • Transition input can be delayed 17f
Catapult Flip

FC.u/f+4

m
25
-17
i18~28
r26 FC
js9~
  • Transition to r26 HMS with 3
  • Transition input can be delayed 17f

FC.U/B+4

m
25
-31
-20
i14~17
r47
js9~
Transition to r34 FC with D

FC.U+4

m
28
-31
+0a (-10a)
i14~17
r47
js9~
Transition to r34 FC with D
Catapult Assault

FC.U/F+4

m
30
-31
+0a (-10a)
i14~17
r47
js9~
Transition to r34 FC with D
Catapult Drop

FC.u/f+3+4

m,​M
30,​20
-4
+17a (+7a)
i46~49,i56~58
r31 FU
js9~45
  • Alternate input
    • FC u+3+4
    • FC u/b+3+4

HMS

Hitman (HMS)

3+4

r10 HMS
Hitman Sidestep

HMS.u~n

r29 HMS
  • Alternate input HMS d~n
  • Can cancel to any HMS attack
Hitman to Mist Step

HMS.f~n

r22 MS
Hitman Cancel

HMS.D

r1 FC
  • Alternate input
    • HMS D/B
    • HMS D/F
Hitman Guard

HMS.b

r1
Can only be done in "full" Hitman, with Lee's left hand performing the "come on" gesture
Freaker Jab

HMS.1

h
10
2.28
+0
+7
i12
r21 HMS
  • Cancel to HMS 3 with 3
  • Cancel to r19 MS with f~n

HMS.1,​1

h,​h
10,​10
-1
+7
i12
,i10
r22 HMS
  • Cancel to r22 MS with f~n

HMS.1,​1,​1

h,​h,​h
10,​10,​10
-1
+7
i12
,i10
r22 HMS
  • Cancel to r24 MS with f~n
Freaker Jab Rush

HMS.1,​1,​1,​1

h,​h,​h,​h
10,​10,​10,​10
-1
+7
i12
,i10
r22 HMS
  • Cancel to r24 MS with f~n
Excellent Combo

HMS.1,​4

h,​m
10,​17
-8
+2
i12
,i15
r32
  • Transition to r32 HMS with 3
  • Transition input can be delayed 1f
Scatter Blow

HMS.2

m
23
2.47
-13
i19~20
r33
Scatter Kick

HMS.3

h,​t
21,​20
2.58
-4
+0d
i17~19
r30
pc8~16
  • Homing
  • Tailspin
  • Hit vs BT +21a
  • Hit without throw +7a (max range or from side)
Shin Slicer

HMS.4

L
20
2.64
-26
i24~26
r29 FC
cs6~
Poison Touch

HMS.1+2

m,​m
10,​15
2.38
-7
+6
i15~16,i26~27
r25
Silver Slash

HMS.u/f+3

m
24
2.80
-9
+12a (+3a)
i20~22
r30
js9~
  • Wall bounce
  • Transition to r30 FC with D
Silver Circle

HMS.u/f+4

M
20
3.69
-8c
i25~29
r32
js16~

MS

Mist Step

f~n

r1 MS
  • MS lasts 22 frames
  • MS is in crouching state on frames 6~19
  • Can't be buffered

MS.3

m
10
2.25
-12
-1
i15~16
r30
js9~
Inverted Axle

MS.3,​4

m,​m
10,​10
3.44
-13
i15~16
,i15~16
r31
,js1~
Combo from 1.hit
Lee Sliding

MS.3+4

L
17
3.98
-35
+10a
i29~33
r47 FU
js6~23
Can't buffer moves during recovery
Sway

MS.b,​n

r1 Sway
  • Sway lasts 29 frames
  • Can only be done when MS is in crouching state
  • Gives access to ws moves for 4 frames
Spinning Axe Kick

Sway.4

L
18
3.40
-13
+3
i21~22
r31
cs1~

10 String

10 Hit Combo (2)

d/f+1,​2

m,​h
10,​5
2.97
-10
+1
i13~14
,i20
r29
10 Hit Combo (3)

d/f+1,​2,​2

m,​h,​h
10,​5,​6
3.84
-18
-7
i13~14
,i22
r37
  • Hit vs BT +13a (+3a)
10 Hit Combo (4)

d/f+1,​2,​2,​1

m,​h,​h,​h
10,​5,​6,​5
4.50
-10
+1
i13~14
,i13
r29
  • Can't buffer attacks during recovery
10 Hit Combo (5)

d/f+1,​2,​2,​1,​3

m,​h,​h,​h,​h
10,​5,​6,​5,​7
5.15
-25
-14
i13~14
,i22~23
r44
10 Hit Combo (6)

d/f+1,​2,​2,​1,​3,​3

m,​h,​h,​h,​h,​L
10,​5,​6,​5,​7,​6
5.90
-25
-14
,i24
r44
10 Hit Combo (7)

d/f+1,​2,​2,​1,​3,​3,​3

m,​h,​h,​h,​h,​L,​h
10,​5,​6,​5,​7,​6,​7
6.32
-25
-14
,i21
r44
10 Hit Combo (8)

d/f+1,​2,​2,​1,​3,​3,​3,​4

m,​h,​h,​h,​h,​L,​h,​h
10,​5,​6,​5,​7,​6,​7,​7
6.81
-17
-6
,i20
r36
10 Hit Combo (9)

d/f+1,​2,​2,​1,​3,​3,​3,​4,​3

m,​h,​h,​h,​h,​L,​h,​h,​h
10,​5,​6,​5,​7,​6,​7,​7,​10
7.55
-25
-5
,i18
r44
10 Hit Combo

d/f+1,​2,​2,​1,​3,​3,​3,​4,​3,​4

m,​h,​h,​h,​h,​L,​h,​h,​h,​m
10,​5,​6,​5,​7,​6,​7,​7,​10,​25
7.91
-20
+12a (+2a)
i13~14
,i32~34
r37
,js24~