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|block=+1 | |block=+1 | ||
|hit=+8 | |hit=+8 | ||
|notes=Recovery is ''very'' slightly off-axis to the right, changing the tracking of follow up moves | |notes={{Plainlist| | ||
* Recovery is ''very'' slightly off-axis to the right, | |||
* changing the tracking of follow up moves | |||
}} | }} | ||
{{MoveData/sandbox | {{MoveData/sandbox |
Revision as of 09:02, 4 February 2021
Lee (Tekken 7) |
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Up to date as of Ver.4.00
R.d/f+3+4
- Hit vs BT +10a (+1a)
- Bullet time 20f on hit
- Bullet time 10f on block
- Transition to r39 MS with f~n
- Transition input can be delayed 11f
n
{{MoveData/sandbox |id=Lee-1 |name=Jab |input=1 |target=h |damage=7 |range=2.03 |tracksLeft=5 |tracksRight=7 |startup=i10 |recv=r17 |block=+1 |hit=+8
|notes=
- Recovery is very slightly off-axis to the right,
- changing the tracking of follow up moves
1,2
- Transition to r21 MS with f~n
- Transition input can be delayed 6f
1,2,2,3
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
1,2,4
- Holding 4 during startup will slow it by 1f for about every 2f held
- Transition to r33 HMS with 3
1,2,4*
- Hold for 26f
- Tracks opposite direction to 1,2,4
2,1
- Transition to r22 HMS with 3+4
- Transition input can be delayed 6f
2,1,3
2,2,3
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
3
- Transition to r27 HMS with 4
- Transition input can be delayed 2f
3~3
- 13f input window
- Recovery slowed by 1f if 4 pressed during startup
4,u+3
- Alternate input 4,u/f+3
- Transition to r26 MS with f~n
- Transition input can be delayed 17f
1+2
- Homing
- Transition to r25 HMS with 3+4
- Transition input can be delayed 2f
f
f+3,3,3,3,3,4
- Transition to r35 HMS with 3
- Transition input can be delayed 26f
- Alternate input
- f+3,3,4
- f+3,3,3,4
- f+3,3,3,3,4
f+4,3
- Spike
- Transition to r21 HMS with 4
d/f
d/f+2
- Hit vs crouch +4s
- Can evade jabs on frame 9
- Tracks right up to 18 frames sometimes
d/f+4
- Transition to r27 HMS with 3
- Transition can be delayed 2f
d/f+1+2,3
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
d
d+1
- Alternate input d/b+1
- Transition to r24 with f
- Transition input can be delayed 16f
d+3
- Transition to r31 HMS with 4
- Transition input can be delayed 10f
- Transition can be delayed 8f
d+4,4
- Often notated d+4,n+4
- Connects to 4 extensions
d+4,4:3
- Technically a cancel from d+4,4
- 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4
- Cancel to r53 HMS with 3+4 on frames ,2~37
d+4,d+4,4,4
- Often notated D+4,4,4,4
- Transition to r30 HMS with 3
- Transition input can be delayed 2f
d+3+4
d/b
d/b+1+2
b
b+1
b+1,1
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+2
- Transition to r20 MS with f~n
- Transition input can be delayed 5f
b+2,4
- Transition to r37 HMS with 3+4
- Transition input can be delayed 24f
b+3,3
- Transition to r28 MS with f~n
- Transition input can be delayed 5f
b+4
- Spike
- Hit vs crouch +18d
- Transition to r19 HMS with 3
- Transition adds tracking if input mid startup
u/b
u
u/f
u/f+3+4
- Transition to r32 HMS with 3+4
- Transition input can be delayed 3f
Motion input
b,B+4
- Homing
- Transition to r23 HMS with 3
- Can't be buffered
f,f,F+3,4
- Alternate input wr3,4
- Transition to r26 HMS with 3
Throw
SS
SSR.3+4
- Transition to r37 HMS with 4
WS
ws1,4
- Transition to r28 HMS with 3
ws3,3
- Transition to r33 HMS with 4
- Transition input can be delayed 2f
ws3,3,d/f+3,3
- Connect to INF
- Hit vs BT +3a
ws3,3,d+3,3,3
- Connect to INF
- Hit vs BT +3a
INF.3,3
- Connect to INF
- Hit vs BT +3a
INF.d+3,3,3
- Connect to INF
- Hit vs BT +3a
INF.u+3,3,3
- Connect to INF
- Hit vs BT +3a
ws4
- Transition to r27 HMS with 3
- Transition input can be delayed 2f
FC
FC.d+1
- Alternate input
- FC d/b+1
- FC d/f+1
- Transition to r24 with f
- Transition input can be delayed 16f
FC.d/f+4
FC.u/b+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u/f+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u/f+3+4
- Alternate input
- FC u+3+4
- FC u/b+3+4
HMS
HMS.b
HMS.1
- Cancel to HMS 3 with 3
- Cancel to r19 MS with f~n
HMS.1,1,1,1
- Cancel to r24 MS with f~n
HMS.1,4
- Transition to r32 HMS with 3
- Transition input can be delayed 1f
HMS.3
- Homing
- Hit vs BT +21a
- Hit without throw +7a (max range or from side)
HMS.u/f+3
- Transition to r30 FC with D
MS
f~n
- MS lasts 22 frames
- MS is in crouching state on frames 6~19
- Can't be buffered
MS.3,4
MS.b,n
- Sway lasts 29 frames
- Can only be done when MS is in crouching state
- Gives access to ws moves for 4 frames
10 String
d/f+1,2,2
- Hit vs BT +13a (+3a)
d/f+1,2,2,1
- Can't buffer attacks during recovery
d/f+1,2,2,1,3
d/f+1,2,2,1,3,3
d/f+1,2,2,1,3,3,3
d/f+1,2,2,1,3,3,3,4
d/f+1,2,2,1,3,3,3,4,3
d/f+1,2,2,1,3,3,3,4,3,4